Eluim
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Mechanics | Skeleton |
Showing 37 of 37 Black cards
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Show rarities: C U R M

1/1
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Pay 1 life,
: Target creature gets +2/-1 until end of turn.

Opium is sold in cozy little dens. Vampire blood is sold in dark, cold alleys.
1/2
Target opponent loses X life, you then distribute X +1/+1 counters among any number of creatures you control where X is the amount of cards you drew this turn.
Target opponent discards a card for each child he or she controls.
Deathtouch
His life was already hopeless, so he welcomed the disease as an end to his misery.
1/1
Enchant Land
Enchanted Land produces
if it's a swamp.
Enchanted Land produces



1/1
Draw a card when target creature dies this turn.
Some say the gallows themselves are the ultimate hot-bed for gambling.
Whenever a creature an opponent controls dies its controller discards a card.
Exile a creature from your graveyard in addition to paying Death's Reaches's mana cost. All creatures you control with the same power as the exiled creature gain deathtouch until end of turn.
Whenever a player discards a card you may put one creature with a converted mana cost of 2 less from that player's graveyard onto the battlefield under your control.
4/4
Whenever Desperate Gambler attacks flip a coin. If you call right put a +1/+1 counter on Desperate Gambler. If you call wrong, lose 1 life instead.
3/3
Reflective (Spells targeting this creature cost
more.)
Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life.

Whenever an instant or sorcery targets Deval's Duel Golem you may gain one life and have target opponent lose 1 life.
7/7
Whenever you gain life each opponent sacrifices a creature unless he or she discards a card instead.
"Pay your tributes to a crime lord and be grateful he isn't as tyrannical as a titled Lord."
Each opponent loses 1 life.
The immortal, the rich, and children are the three worst things to gain grudges from.
Draw a card whenever Deval's Whores deals damage to a creature with a +1/+1 counter on it.
Blood for lust.
2/2
Draw two cards, then reveal the the top 3 cards of your library to an opponent. He or she puts them back on the top of your library in any order.
Flying
Whenever damage is dealt to Ethereal Specter target opponent discards a card.
Whenever damage is dealt to Ethereal Specter target opponent discards a card.
Perhaps the specters are just shadows of the fear of loss.
2/2
All non-black creatures get -0/-2 until end of turn.
The smoke of the factories has permanently shaded Eluim to a grey.
Gobbledygook enter the battlefield with a +1/+1 counter on it.
At the beginning of each upkeep you may remove X counters from target permanent and put X +/+1 coutners on Gobbledygook, where X is the number of +1/+1 counters on Gobbledygook.
At the beginning of each upkeep you may remove X counters from target permanent and put X +/+1 coutners on Gobbledygook, where X is the number of +1/+1 counters on Gobbledygook.
0/0
whenever an opponent loses life you may draw a card.
Whenever an opponent discards a card you may gain 2 life.
Whenever an opponent discards a card you may gain 2 life.
3/4
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever another creature dies put a +1/+1 counter on Morbid Mortician.
Whenever another creature dies put a +1/+1 counter on Morbid Mortician.
She always makes a killing.
2/3
Whenever you sacrifice a black creature each opponent discards a card.
There's always a poor victim screaming in the night. The cowards don't take action, merely sitting, steeling themselves from the victim's voice.
Put an addiction counter on Opium Addiction at the beginning of your upkeep.
During each upkeep you lose X life and draw X cards where X is the number of addiction counters on Opium Addiction.
During each upkeep you lose X life and draw X cards where X is the number of addiction counters on Opium Addiction.
Deathtouch
Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card.
Whenever a creature you don't control attacks put a +1/+1 counter on Paranoid Wretch unless its controller discards a card.
4/4
Look at the top X cards of your library, where X is the number of cards you drew this turn. Choose one and put it into your hand. Put the rest of the cards on the bottom of your library in any order.
Flying
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card.
Whenever a creature dealt damage by Pursesnatcher dies you may draw a card.
2/1
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Whenever an opponent draws a card outside of his or her draw step you may pay 2 life and draw a card.
Whenever an opponent draws a card outside of his or her draw step you may pay 2 life and draw a card.
3/2
Return target artifact creature from a graveyard to the battlefield under your control.
The scrappers in Dawn End can get a second use out of just about anything.
Intimidate
It's not the ugliness that's frightening. What will terrify you is his recklessnes that will gain more of them.
2/1
Whenever an opponent discards a card he or she loses 1 life and you gain 1 life.
The worst criminals are the ones who rob the pickpockets.
2/1
Sacrifice Sewer Slug: Target opponent discards a card for each tapped creature he or she controls.
1/3
Target opponent discards a card.
If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card.
If you dealt damage to an opponent instead target opponent reveals his or her hand. You choose a non-land card from it. That player discards that card.
Reflective (Spells targeting this creature cost
more.)
: Smog Eater gains +1/+1 until end of turn.


1/1
Sacrifice an artifact: Target creature you control gains intimidate and -0/-1 until end of turn.
Destroy target non-black creature. It's controller discards a card.
"Another one. Get the sheets!" Inspector Tandle.
Whenever Vile Cockroach attacks, creatures can't regenerate until the end of the turn.
The cockroaches came back on the ships of soldiers returning from the war.
1/1
Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (1) Artifact (41) Land (2)
Show rarities: C U R M
Eluim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |