Eluim
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Mechanics | Skeleton |
Showing 37 of 37 White cards
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Show rarities: C U R M
Reflective (Spells targeting this creature cost
more.), Vigilance

Crafted by the royal artificers, the metal horses are fit both to pull the royal carriages, charge through a battlefield, and be jockeyed in a race.
2/2
Flying
Activated abilities of creatures and artifacts your opponents control cost
more.
Activated abilities of creatures and artifacts your opponents control cost

4/4
When Cluttered Shopkeep enters the battlefield each creature you control with a power of 1 or less gains a +1/+1 counter.
A bigger inventory leads to more shoplifters.
1/1
Enchant Land
Enchanted land produces
if it's a plains.
Enchanted land produces


Whenever an artifact enters the battlefield under your control you may gain 5 life.
It's all about placing first.
When Customs Investigator enter the battlefield you may exile target artifact.
Most great innovations are lsot to time, and Eluim customs officials are rarely timely.
2/2
Choose 1: Exile all creatures with counters on them, or exile all non-land, non-creature permanents.
White creatures you control gain flying until end of turn.
Every now and then true daylight shines through onto Eluim's capitol.
Flogged Orphan can't be dealt more than 3 damage per turn.
He sits in Lady Reomna's factory gazing at the stars every night and resenting his body's resilience to punishment and undernourishment.
1/1
Whenever you cast an equipment spell untap all white creatures you control.
1/1
Reveal the top card of your library. If it's an artifact you may add that card to your hand.
Put a 2/2 white griffin token with flying onto the battlefield.
Put a 2/2 white griffin token with flying onto the battlefield.


"Smashing!"
2/2
Put a +1/+1 counter on Kinvol Guard whenever an equipment is attached to it.
The best way to test new weapons is to see how the guards fare with them.
1/1
At the beginning of your upkeep, if you control seven or more Children, draw a card


,
: Put a 1/1 white human child token on the battlefield for each artifact you control.




1/3
Black and red creatures can't attack this turn
Reflective (Spells targeting this creature cost
more.)
Creatures can't block Marble Colossus unless they're controller pays
for each blocking creature.

Creatures can't block Marble Colossus unless they're controller pays

5/5
Whenever another creature enters the battlefield under your control you may gain 2 life.
2/2
Equip abilities targeting token creatures you control cost
less.
Equipped tokens you control get +1/+1.

Equipped tokens you control get +1/+1.
Gain 2 life for each artifact and enchantment on the battlefield.
"Pray not for yourself but for your progresses"- Benson Kinvol



"My machines don't simply stop. They're break down because I have better ones available." Jantis, Kinvol Distributor.
1/3
Police Hound has vigilance and intimidate as long as it's equipped.
The police hound may not be able to track scents, but it has a much fiercer bite than the more traditional dog.
2/1
Whenever you become the target of a spell or ability put a 1/1 white human advisor token with Shakedown onto the battlefield.
The secrets of the royal Basilette family cost more than anyone can afford.

A speedy deilvery never aggravated anyone.
1/1
At the beginning of each upkeep put a 1/1 white human child token onto the battlefield if you have less cards in your hands than each opponent.
Whenever an opponent draws a card outside of his or her draw step, that player taps a permanent that he or she controls.
1/1
Enchant creature
Whenever enchanted creature blocks, put a +1/+1 counter on each other blocking creature you control.
Whenever enchanted creature blocks, put a +1/+1 counter on each other blocking creature you control.
+1: Equip target equipment to target creature you control.
-3: Target artifact becomes a copy of target equipment you control.
-7: You get an emblem with "All equipped creatures you control gain first strike, flying, lifelink, and vigilance."
-3: Target artifact becomes a copy of target equipment you control.
-7: You get an emblem with "All equipped creatures you control gain first strike, flying, lifelink, and vigilance."
4
He idolized the planeswalker, working freely for him in hopes to learn his skill with a sword.
1/2
As long as you control a legendary creature blocking creatures you control get +0/+4.
4/4
Exile target creature. That player draws X cards where X is the exile creature's power.
"Balance, ha?" You take something away from the rich and they'll just buy two more."- Cedric, coal miner.
Until end of turn artifacts have protection from the color of your choice.
Dracus Gauding still keeps the simple prose lock, his first invention, in the door to his chambers.
Whenenver you or an opponent draws a card you may gain 1 life.
The greatest profits come from another's profit.
Exile all children. Return all cards exiled this way at the end of the turn.
"Sending children to the battlefield is cruelty, but this is savagery."- Rikkar Vekset
Each opponent skips his or her next combat step unless he or she has you draw two cards.

The finest coats are sheared from the sheep of Aderman's Farms.
1/1
Proliferate creatures, then untap a white creature you control.
"We organize! We end tyranny!"- Every angry laborer on his day off.
Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (1) Artifact (41) Land (2)
Show rarities: C U R M
Eluim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2015-05-01 14:44:55 by dude1818