Eluim
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Mechanics | Skeleton |
Showing 37 of 37 Blue cards
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Show rarities: C U R M
Draw a card for each spell on the stack.
Metal isn't the only way to make a living.
Reflective (Spells targeting this creature cost
more.)

: Automaton Clone becomes a copy of target creature until end of turn except it gains reflective.



1/1
Enchant Creature
Enchanted creature gains hexproof and islandwalk.
Enchanted creature gains hexproof and islandwalk.
State-sponsored piracy
Enchanted creature loses all abilities and gains a +1/+1 counter.
A good dock hand doesn't need to any wits, just enough muscles to move a small war machine or two.
Each player plays with the top card of his or her library revealed.
You may play any spell from the top of a player's library.
You may play any spell from the top of a player's library.
When Coaxkika Spy enters the battlefield look at target player's hand.
: Until end of turn Coaxkika Spy becomes a human, elf, goblin, vampire, or centaur.

1/1
Counter target spell if it shares a name with another permanent on the battlefield.
Restion, Gauding, and Kinvol, three factories caught in a violent yet legal war to see who can gain the most gold.
Discard a card,
: Untap target artifact.

It's not the best job, but it's the quickest.
2/2



Eluim's creatures have some say about their landscape.
1/1


2/4



Target player puts X cards from the top of his or her library into his or her graveyard where X is twice the number of spells that player cast this turn.
When Feeble Beebles enters the battlefield each opponent puts the top card of his or her library into his or her graveyard.
0/2
Whenever you draw a card each opponents puts a card from the top of his or her library into its owner's graveyard.
Enchant Land
Enchanted Land produces
if it's an island.
Enchanted Land produces





He reads no number without envisioning the proper canger amount in his head.
1/1
Whenever enchanted creature deals damage to a player shuffle it into its owner's library and return Hit and Run to its owner's hand.
Impenetrable Vault enter the battlefield with 10 lock counters on it.
Lock counters can only be removed by Impenetrable Vault.
As long as Impenetrable Vault has no lock counters on it you have no maximum hand size and may draw any number of cards during your draw step.


: Remove a lock counter from Impenetrable Vault.
Lock counters can only be removed by Impenetrable Vault.
As long as Impenetrable Vault has no lock counters on it you have no maximum hand size and may draw any number of cards during your draw step.



Whenever you draw a card outside of your draw step you may shuffle Industrious Oprhan into its owner's library and proliferate artifacts.
1/1
When Jannis Hermtain enters the battlefield draw X cards, where X is the number of cards you drew this turn.
Discard a card: Target creature gets -3/-0 until end of turn.
Discard a card: Target creature gets -3/-0 until end of turn.
1/3
Target opponent reveals the top card of his or her library. Send that card to the bottom of its owner's library. If an artifact card was revealed this way tap all artifacts that player controls as well.




Flying
Messenger drakes were bred for aesthetic appeal. They've turned out to be more resilient than pigeons to Eluim's polluted air.
2/4
Target creature doesn't untap during its controller's next untap step.
Draw a card.
Draw a card.
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
He doesn't need evidence to arrest you. He only needs a fat check and fictitious reason.
1/1
Hexproof
When Penny-Pincher Crab enter the battlefield draw 2 cards.
When Penny-Pincher Crab enter the battlefield draw 2 cards.
The crabs take pennies and bend the copper around their carapace. Once verdigris onsets, the copper gives them camouflage.
1/3
Choose a card type and reveal the top 4 cards of target player's library. That player puts may put any cards of the chosen type onto the top of his or her library in any order. All other cards revealed this way are sent to the graveyard.
Return target creature an opponent controls to its owner's hand unless that player has you draw cards equal to its power.
Draw 3 cards.
For the rest of the game your maximum handsize is 3 for the rest of the game.
For the rest of the game your maximum handsize is 3 for the rest of the game.

2/2



Whenever you draw a card Restion's Submersible gets +1/+1 until end of turn.
5/6




3/4
Counter target artifact spell. Until end of turn you may cast artifact spells as if they had flash for
less.

Kinvol, Gauding, and Restion wage a silent war of stolen ideas. Only the independent artificers lose.
Reflective (Spells targeting this creature cost
more.)
Whenever Surveillance Crane blocks a rogue put the rogue on the bottom of its owner's library.

Whenever Surveillance Crane blocks a rogue put the rogue on the bottom of its owner's library.
3/3
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
Put a +1/+1 counter on Tillock Smuggler for every card you draw outside of your draw phase.
Put a +1/+1 counter on Tillock Smuggler for every card you draw outside of your draw phase.
2/3
Flying
Whenever Tornado Elemental attacks you may tap target creature without flying.
Whenever Tornado Elemental attacks you may tap target creature without flying.
3/2
Go to section: White (37) Blue (37) Black (37) Red (37) Green (37) Multicolour (1) Artifact (41) Land (2)
Show rarities: C U R M
Eluim: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
2012-09-12 12:29:13 by dude1818