Community Mashup Set

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Showing 50 of 133 Blue cards

Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M

 C 
Enchantment – Aura
Enchant Non-creature Artifact
When Imi Rune enters the battlefield, tap Enchanted artifact and draw a card.
Enchanted artifact does not untap in its controllers untap phase.
 C 
Instant
Tap target non-land permanent.
Target creature gains Flying until end of turn.
Planeswalker – Jace
+1 Put the top four cards of your library into your graveyard. Put an aura card from among them onto the battlefield.
0 Put a token that's a copy of target aura onto the battlefield.
-7 Search your library for any number of aura cards and put them onto the battlefield.
4
Sorcery
Jewelled Artifice costs {1} less to cast for each player who controls an equipment.
Draw 3 cards.
 C 
Instant
Until end of turn, creatures deal damage to players in the form of putting cards from the top of their deck into their graveyard.
 M 
Legendary Enchantment Creature – Librarian
Players may not draw cards.
Sacrifice Keeper of Secrets at the start of your turn unless you discarded a card since your last turn.
Quiet.
1/1
 U 
Creature – Sphinx
Flying.
When Kjeldoran Spren deals damage to a player, draw a card.
Illus. SetoKaibasEvilAngel
3/3
 R 
Artifact Creature
{3}: Search your hand or library for an aura. Put it into play, enchanting Large Brick. Shuffle.
1/1
 U 
Enchantment – Aura
Enchant Target
Enchanted creature has reach.
{u}: Return Leg Lengthening to its owners hand.
the wardens cries still echo in his ears
Illus. Erlich Brothers
Creature – Sphinx
Flying
During your upkeep, exile a card face-down from the top of your library.
Treat cards exiled by Leng Researcher as though they were in your hand.
3/2
 U 
Creature – Shapeshifter
Whenever a green creature becomes tapped, Life Duplicant becomes a copy of that creature and gains this ability.
(If multiple creatures become tapped at once, choose one)
1/1
 R 
Enchantment
Spells and effects your opponents control cannot target your untapped creatures.
To reach behind the wind
 U 
Creature – Wizard
{u}{x}: Return target creature that is blocking Lonely Pealer and that costs {x} or less, to its owners hand.
The bell tolls.
1/2
 U 
Creature – Merfolk Knight
Morph {u}
Sacrifice Lore Ranger: Return target creature to its owners hand.
We are our people's shield.
2/2
 C 
Creature – Wizard
Mad Ashlinger may enter the battlefield tapped. If it does, draw a card.
1/1
 C 
Creature – Crocodile
{1}: The next time this turn a land card is revealed, Map Reading Crocodile gains +2/+2 until end of turn.
Illustrating the difference between learned behaviour and instinct, one meal at a time.
1/3
 
Flying
Whenever Melting Leviathan Attacks or blocks sacrifice it at end of combat.
5/7
 U 
Creature – Merfolk Wizard
{t}: Reveal a card from the top of your deck for each merfolk you control. Take one, discard the rest, and a card from your hand.
1/1
 C 
Enchantment – Aura
Enchant Creature.
Whenever enchanted creature becomes the target of a spell or ability, or takes damage choose an opponent. They put the top 2 cards of their library into their graveyard.
 U 
Creature – Merfolk Raider
When Merfolk Visionaries deals combat damage to a player, they draw a card then discard a card.
3/1
Enchantment – Aura
Enchant Creature
You control enchanted creature when it's not your turn.
 R 
Creature – wizard knight
Flying
Spells, abilities and permanents you control that refer to a color instead refer to blue.
4/3
 U 
Creature – Skiffle Ball
Whenever you return a card to your library, you may create a 2/2 blue aardvark. If you do, you now have a 2/2 blue aardvark in play. Congratulations.
1/4
 R 
Creature – Cat
Mist Tiger cannot block.
At the start of your upkeep, put a +1/+1 counter on Mist Tiger.
If Mist Tiger has 3 or more counters on it, it is unblockable.
3/3
 R 
Sorcery
Tap X target creatures. Search your library for a creature card with converted mana cost X, reveal it, and put it into your hand.
Unit – Energy Alien
Orbital
Time Dilation 4 – {1}{u} (Instead of recruiting this unit, you can pay {1}{u} and teleport it to hyperspace, with 4 time counters on it. At the start of your turn, remove a time counter – and when the last counter is removed, deploy it with speed.)
4/4
 R 
Enchantment
When Nynmancy enters the battlefield, name a card.

You control all permanents with that name, except for basic lands.
 C 
Creature – Elephant Illusion
Hex-Poof! (When Phantasmal Elephant becomes the target of a spell or ability, sacrifice it.)
Flashback {1}{u} (While Phantasmal Elephant is in the graveyard, you may pay {1}{u} to place a token copy of Phantasmal Elephant onto the battlefield. If you do, exile Phantasmal Elephant.)
2/2
 C 
Enchant – Land
The enchanted land has "Sacrifice this land: Add {u} to your mana pool".
When enchanted land goes to the graveyard, return Phantasmal Flood to its owner's hand.
...the drop down gave me "Enchant Latin Teacher" as its first guess. I should have stuck with that.
 R 
Enchantment – Aura
Enchanted creature has "{t}:Deal damage equal to its power to target." and "Damage this creature deals may be prevented, by paying {1} per point of damage."
 R 
Creature – Elemental
When you cast Piercing Elemental, exile it.
At the start of each players turn, put a +1/+1 counter on Piercing Elemental.
{u}: Put Piercing Elemental onto the battlefield from exile and counter target creature spell with converted mana cost less than the number of counters on Piercing Elemental.
Counters on Piercing Elemental remain on it when it enters the battlefield from exile.
Baldur never knew what hit him...
0/0
 R 
Legendary Creature – Djinn
Flying, Haste
{t}: Target player draws 3 cards.
4/5
Creature – Hawk
Flying
Whenever Playful Harrier deals combat damage to a player, draw a card and that player gains control of Playful Harrier.
1/1
Creature – Human Treefolk
If a creature would regenerate, unless its controller pays {2}, it does not.
Please ... fill ... out ... invulnerability ... form ... 7b ... mmmm ... that ... was ... a ... nice ... winter ...
1/3
 U 
Creature – Mustelid Wizard
{u},{t}:Return target creature with a counter on to its owners hand.
Roll up Roll up!
See the sequel to the oldest trick in the book!
1/1
Colour indicator U Creature – Human Wizard
{t}: Prodigal Cindermancer deals 1 damage to target creature or player. That player or that creature's controller creates a 1/1 blue wizard creature token.
Whenever you cast a blue spell, you may untap Prodigal Cindermancer.
1/1
 U 
Creature – Merfolk Looter
{t}: Until end of turn, Psychic Mermaid is unblockable.
Pisces in the house of Leo:
Best just to stay at home today.
1/1
 C 
Creature – Dinosaur
When Ptero-psyche enters the battlefield either draw a card or put a +1/+1 counter on it.
Ptero-psyche has flying as long as it has a counter on it.
2/2
 U 
Creature – Human Mage
Flash.
When Quenching Magus enters the battlefield you may exile target spell until Quenching Magus leaves play.
Illus. Eli Ren
1/1
Legendary Creature – Snake Wizard
When Rattle-mage enter the battlefield, you may pay {x}. If you do, return all creatures with power or toughness X to their owner's hand.
2/2
{1}{u}{u}
 
 U 
Instant
Counter up to X spells, where X is the number of colours of mana used to cast Re-Ward.
Fruit flies like a bananna.
- Barrin's Rebuttal
Creature – Invoker
{8}: Untap all creatures
1/1
Creature – Wizard
{t}: Return target artifact you control to your hand.
1/1
Instant
Counter target spell. It's controller may return another creature card from their graveyard to their hand.
 R 
Creature – Morphling Wizard
All cards in any player's hand have "Cycling {2}" ({2}, Discard this card: draw a card)
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you may draw a card.
 C 
Creature – Frog
Non-basic-land-walk. (Sand Frog is unblockable as long as the player it is attacking controls a non-basic land)
It's blue sand, ok?
3/1
Legendary Creature – Sphinx
Flying
Whenever a creature you control deals damage to an opponent, put that many cards from their library into their graveyard. You may cast one of them without paying its mana cost.
5/5
 U 
Creature – Merfolk Shaman
Islandwalk
Seacowboy enters the battlefield with a +1/+1 counter for each other creature that entered the battlefield this turn.
1/1
 R 
Creature – Shapeshifter
When Shapeshifter Champion dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library.
2/2

Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (101) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)

Show rarities: N C U R M