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CardName: Phase Knife Cost: {1}{U} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchanted creature has "{T}:Deal damage equal to its power to target." and "Damage this creature deals may be prevented, by paying {1} per point of damage." Flavour Text: Set/Rarity: Community Mashup Set Rare

Phase Knife
{1}{u}
 
 R 
Enchantment – Aura
Enchanted creature has "{t}:Deal damage equal to its power to target." and "Damage this creature deals may be prevented, by paying {1} per point of damage."
Updated on 15 Nov 2018 by Vitenka

History: [-]

2018-11-14 10:28:10: Vitenka created and commented on the card Phase Knife

­Nafs Asp + Oiled Flint Stabber

Huh, one of the few arabian nights cards I owned. 1/1, saboteur: pay or ping, And... wow, power creep much. 2/1 first strike, deathrattle: ping. Common theme of course being the ping.

You know, I like the skill tetsing 'pay or...' we don't get to see it much. It is obviously less powerful than pure ping, but somewho more satisfying.

It has interesting interations will Power Sink too, but that's kinda historical interest.

So, here we go. Probably best to have this enchantment rather than equipment; since you prooobably want to use it on an opponents creature. But hey, maybe sometimes you don't :) Maybe they tapped out and one big unblockable attack is all you need.

certainly not common; and just way too niche in general. Not splashy wenough for mythic. So it's a (junk) rare.

Templating is hard. Don't do it.

How'd this end up blue? Ping auras are solidly established in red, and land freezing is sorta red too. I don't actually see the utility of using this on opponents' creature; being able to ping and drain their mana seems pretty useful

On an opponents creature it's a really expensive way of stopping it being able to deal damage.

Damage prevention side could make it white; but I figured this was so very bad at it that's it's more like blue freezing. And I still believe in Prodigal Sorcerer.

But "My turn? You have little mana up? Cast this on my 10/10 that you've been constantly chump blocking." is certainly a thing.

Blue shouldn't be able to prevent damage like that though. But if you're in the camp that blue is allowed every mechanic, then it's not worth arguing

No, I kinda agree. I guess you could make it red and justify "Yeah, it's a weak version of a pinger, massive downside - but hey, at least it's cheap". But the defensive-only use just doesn't feel red. It's white; if anything (and again, horribly weak).

So maybe this actually wants to cost {r}{w}? Ugh.

The wording is kind of a mess. Maybe...

> Enchanted creature has "{t}: This creature deals damage equal to its power to any target."
> {x}: Prevent the next X damage that enchanted creature would deal this turn. Any player may activate this ability.

EDIT: Perhaps even ... : Enchanted creature gets -X/-0 UEOT.

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