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Recent updates to Anydria Storage: (Generated at 2025-05-03 00:26:42)
Looking at http://wiki.mtgsalvation.com/article/Blue, and reviewing Mark Rosewater's article "True Blue", I'd say you've got your bases covered. It also seems important to me to recognize the types of decks that blue has a tendency to run, to understand where the hole in your set are going to pop. Blue likes to play slow stalemate decks that work off the principal that all I need to do is eventually outdraw my opponent in order to win. It also specializes in Mimicry decks full of cards similar to Clone]... decks that copy what the opponent's deck is doing, but doing it better. Third, fish decks specialize in dropping some early threats, then disrupting their opponents game, never quite allowing the opponent's deck to come online and deal with blue's less effecient threats.
When making a world with no blue, I think one needs to look at these three archetypes and decide whether the other 4 colors are intended to fill in the gaps, and create cards that would support this style of play without neccessarily being blue. The alternative would be to take the opposite approach: Assume that these three deck archetypes do not exist, and plan your set around the lack of them.
Scrying / frobbling is library manipulation. All colours got scry in Fifth Dawn, but I think that's the only set where red and white got that effect. Although I think Chris is correct in his set Arcunda that all colours could get a mechanic like augury, which he initially nicknamed "scrycling".
Looting / filtering is different from scrying / frobbling / library manipulation: looting / filtering involves actually drawing then discarding cards. Thirst for Knowledge is a classic example of filtering, as is Sift. I think the difference (inasmuch as there is one) between looting and filtering is that looting can never increase the number of cards in your hand, where filtering might or might not.
It would actually be closer to Guard Duty. Anyway, I like this better as a potential "Pacifism" variant than Spirit Grasp.
Oh, and Chris... you're probably right. :-(
I've always thought of blue and white as being more similar than green and white, but green and white are probably more similar than red and green.
Pacifism never set off a Bronze Bombshell before. I like it.
@jmgariepy: Time Distortion makes me think that wording would read "The next player in the turn order," which isn't something I think should be referenced in sets not intended specifically for multiplayer. @Alex: I've never seen Custody Battle before. The concept is similar, though.
You know, if I took off haste, this would be a very red version of Pacifism.
I've heard it called Scrying and Frobbling. In some sets, all colours seem to get a bit of it, as well as artifact. In it's pure form allowing planning ahead, it's probably the bluest thing out there though.
Sorry, I meant things like Ponder. I didn't exactly use the right terminology. :-)
"Enchanted creature doesn't untap [unless blah]" does still feel like Pacifism, and does still contribute to green and white feeling too similar.
On another note, people will mis-play this (or at the very least wonder why you'd ever play it). Obviously, "you" always refers to the enchantment's controller, so you can play this on an opposing creature to lock it down if you've got bigger stuff; but a lot of players will think it checks the power of the enchanted creature's controller's creatures (as if the enchantment granted the ability).
Or you could compare it to blue's lock down effects instead of white's. "Enchanted creature can't untap unless..." will generally give you the same results.
You could flip it around: "Enchanted creature has protection from creatures with lower power"
Fills almost the same niche.
Hmm... It is okay for green to get Pacifisms from time to time, and this is a nicely in-flavour one. But MaRo is of the opinion that it's best to avoid it where possible, because green and white are already the two colours with the most similarities, so it's better to play up their differences. I would tend to agree, especially if you're in a set with only four colours rather than five.
A reasonable tweak on Niveous Wisps. :)
I think this may have been stolen from Custody Battle... :)
I assumed "Card filtering" was meant as "looting".
You might have stolen it from me. I got one that passes it at end of turn instead, which you may want to add, since that gets rid of the unneeded haste (though, now that I think of it, it probably does need to say something about "the person who's turn is next" which is a bit awkward, wording wise.)
Either way, if you stole it from me by accident or you didn't, I think it's a pretty cool card. Feel free to use it. Wizards probably will within the next 5 years, anyway. Someone else has got to stumble upon this one.
:)
Added haste.
If the creature doesn't have haste, what's the point?
I can't remember if I came up with this or if I saw it somewhere, so if I stole this from you, sorry!
The set that brought Withering Boon also gave us Illumination, for what that's worth.
Hmm... maybe. It might be touted as "unplayable in constructed," but cards that don't get played still need to exist.
As Alex pointed out on Womb Wither, this could possibly be a straight-up Stifle. I'd like to link it a bit more strongly to green's color pie for now, but it's up for change.