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Recent updates to Anydria Storage: (Generated at 2024-05-02 05:48:48)
While I agree that Cradle to Grave is a more black way of doing this, and I do think it's a sort of black counterspell, I disagree with the thought that it fills the same hole as a counterspell. Countering Primeval Titan and destroying it just after it hits the battlefield are woefully different things. Personally, I think the game needs counterspells for this reason.
I do like Jack's suggestion here. It could work to put countermagic in white and black, sure, but there are probably ways of accomplishing similar things without actually putting the words "Counter" and "spell" on there.
But this is one of those philosophy-of-the-set questions that'll ultimately just be up to Link to decide.
I agree with moving things out of blue, but I wonder if you could fill the holes blue left with things like Cradle to Grave that fill the same holes as counterspells, but in a less-blue way? I think you can move counterspells into W or B, but I'd be interested to see what alternatives might present themselves :)
That's a pretty damn good description of future sight. "Hey! What happens if we turn the colour pie inside out? That won't haunt casual for years to come, nosiree!"
Somehow I want to word this as "Destroy target nonblack creature spell" to make it even more clear why black gets to do Remove Soul/Essence Scatter but I don't think that's legal wording.
I'm aware. I saw it when I did a Gatherer search while making this.
Withering Boon has been around long before Future Sight.
I love how you called Future Sight a ridiculous set that wouldn't be printed. I also like your suggestion. Changing.
If you go with desert world, and you need a setting for where the sparse number of blue cards spawn from, you could use a small sea that is chock full of salt. Doesn't support life, so it doesn't give you many options, but it's still a source of blue mana...
Huh. Yeah, that would be cool. Well, Tezzeret wouldn't make sense, I don't really care for Jace, Venser's dead, and Nicol Bolos isn't really blue. Tamiyo herself might be intriguing, but when I think about current planeswalkers, it's Kiora Atua that sounds like she would be the best idea... though of course she's not mon-blue, she's blue and green.
I think it would be cool to have, as the only blue card in the set, a mono-blue planeswalker. They're supposed to be alien, right? Like Tamiyo on Innistrad, it will stick out. Plus, its bonds to foreign Islands may help in reversing the cataclysm that eliminated blue mana in the first place.
I have thought about all of that, but it's nice to have it written out in someone else's words. Thanks. :-)
I think you're absolutely right that there should be absolutely no blue at common. In fact, I think hydrate will be pushed out of the first set entirely and appear only in the second and third, as will (((Oasis Druid))).
My current concept of the plane has firmed up a bit. I like the idea of the underwater set, but I don't think it really gels with what I want to do and the story I want to tell. It will be more a fusion of Azoria and a desert plane, where the plane once had plenty of blue mana and water but lost it in some sort of cataclysm. The block would be the story of the water's return, with a bit more blue in the second set and a ton in the third.
You're a great designer, so I'm sure you're aware of all this. I just want to make sure this is out there, just as a general guide to anyone who views this set.
With no blue, moving abilities into other colors is really important. Wizards kindly gave red looting and green minor card draw, so that's nice. The thing about green card draw is that it mostly revolves around creatures, like Triumph of Ferocity or Garruk, Primal Hunter. And red has the order reversed (e.g. Mad Prophet), but so what? :)
I figure counter spells can go in white or black. White would probably get conditional counters, like Mana Tithe or Erayo, Soratami Ascendant/Punish Greed. Black may get preemptive spells like Womb Wither or griefer spells like Dash Hopes.
Other abilities, those that blue shares with other colors, will need to be ramped up. For example, white will probably get flying as a primary ability, black will get milling, red looting, green card draw. Maybe include something like Temporal Extortion. (I think Planar Chaos is going to help this set a great deal.)
Remember MaRo's saying, "If your theme's not at common, it's not your theme." Your theme is "not-blue," which translates to not having blue show up noticeably at common. A little backwards, but so is removing a color. For example, nothing that produces blue, like Cactus Threader, should be at common. Island-fetching should be completely avoided, except maybe at rare/mythic. Hydrate and other blue-bonuses should congregate at uncommon and rare, though have some presence at common. Finally, colorshifted abilities should have extra prevalence at common, to increase as-fan and reinforce the theme that blue has been superseded.
One last thing: why, flavorfully, is there no blue? The explanation will cement your reasoning and make it easier to figure out how it can be replaced. You even allude to this in your comment on Cactus Threader. As we discussed on Resync, is it Azoria-styled; underwater, like I and jmg mentioned; a desert plane, which you hinted at; or something else entirely?
I really want to see where this goes. It looks difficult but incredibly rewarding.
Preemptive creature destruction could conceivably be black, in a ridiculous set that wouldn't be printed, like this or Future Sight.
I think it should be "Counter target nonblack creature spell" to feel more in line with black's slice of the pie.
Well, I'd definitely play this without the blue. Current articles from LaPille seem to suggest that Mana Leak is too powerful for the core set as it stands right now. I wouldn't be surprised if they don't do:
Lightning Bolt : Shock :: Mana Leak : [Worse than Mana Leak]
But they haven't, so that's not on the table. What I'm saying, though, is that "Counter target spell unless its controller pays " would probably be a fair spell for blue. It crazy good in white. Is that acceptable? I guess that depends on your definition of acceptable.
See my comment on Womb Wither.
If I saw someone else make this, I would make this face: o_0
I can't decide whether this runs counter to the set's themes or not, partially because I haven't decided yet exactly what the themes are.
One of the problems with this is, of course, whether or not it's better than Mana Leak, which is already very powerful.
An islandless version of Farseek. The question is, while this would mechanically aid in conveying that blue mana is hard to get, it seems that it would make more sense flavorfully if instead the residents of this plain were particularly adept at finding blue mana sources.
At the moment, this whole set idea is very much just an idea, and everything I put here is subject to change. Hydrate springs from the idea that, while there will be no blue cards, there will be a few cards that benefit from using blue mana, and perhaps some things with activated abilities requiring blue. Blue mana on this plane is incredibly scarce, but not nonexistent. There's just not enough to support blue creatures or inspire blue spells.
How did I forget the NAME?