Name That Card: Recent Activity
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Recent updates to Name That Card: (Generated at 2025-06-28 13:45:08)
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Name That Card: (Generated at 2025-06-28 13:45:08)
Choosing a winner is becoming the part of this job I like the least. Because these are all good names, and I don't like to have to choose. But if I don't choose one, then this card will forever be known as "Name That Card #004" and that seems much worse. Lev wins this week, mostly for coming up with an idea I didn't think of, which is also feels very flavorful. I did have "could be a black creature" as one of the options in my head. Mostly because this seems like good design (to me) for a common black vampire, that gets stronger night after night, but must deal with the Sun's light during the day. Moving on to (((Name That Card #005)))!
Hm.
Tide Elemental
Greater Homarid
In both cases, I feel more like it's one creature than two. Maybe a werewolf (using the werewolf mechanic to flip instead of a schedule, I guess). I want the flavour of "turning into werewolf slowly turns mundane human stronger." Banner/Hulk reference?
Chittering Horizon // Bloodfeast Swarm
Imagining it to be a large swarm of insects that attacks a settlement every few days, then moves on to different ones.
praise j.m. gariepy, leader of the church of naméthykaard
Only jmgariepy, may he be our guide, has the power to judge.
yours is better
wow cool.
i'm gonna steal that and go for a green version of the same idea. Because i don't think this is blue at all but i dont know anything so ignore me
Tree Chomper --> Feaster of the Forests
Living Stream --> Meltwater Elemental
It begins as a small, innocuous rivulet, which swells with the waters of melting mountain ice. The increased flow deepens its bed, making it steadily more powerful with the passage of time, but it remains weaker in times when the spring floods don't flow.
Welcome back to Name That Card! This week we have yet another field removed: the color. I felt that while there was one color that made the most sense for NTC#4, that there were other possible choices. So I removed that identifying feature for now so players could focus on the key identifying features of this card: its mechanics, the p/t, and the commonality.
Also, keep in mind that this creature will require two names, since it is a double-faced card.
I'm giving it to Link on this pass. He got it on the nose. Actually, a little too on the nose, since his name was more of a description of the card's function. But sometimes a good hit is a good hit.
Moving on to (((Name That Card #004)))!
I don't know precisely the words, but I'm thinking one word to describe the ping all, probably Ballistic and then one to represent something that cna move independently or be equipped. I was thinking Turret, but It's not inherent for a turret to be able to be strapped to a person's body... So maybe I slam two words together harder than the scientists at the particle collider?
Ballistic Roving-Turret? Might as well be Ballistic Turret-Rover... but nah, it's not clear enough. It's gotta be able to function on it's own but also be used by someone...
Ballistic Booster? sure, alliteration and the words are ambiguous and work once in each way, so while it's technically not a good way to use wordplay, I'll go with it (of course, I mean a booster in creature form would be able to boost itself or something, and booster in equipment form, means it 'boosts' the creature but of course, now boost means more like Upgrade rather than... i dunno, Launch Off? whatever.)
So, yeah, that's my go to: Ballistic Booster
Yeah; forget having this "Only at rare" this is "Don't do that" territory, I fear.
You can equip this artifact for the ping effect. It doesn't grant +3/+3. The power and toughness are there solely for when you crew NTC #003 into an artifact creature. Two possible example scenarios:
You have a 5/5 and a 1/1 on the battlefield, and your opponent doesn't have 5 power worth of creatures after the ping. Crewing this creature is a waste in this scenario, since you want to swing with the 5/5. So, presuming you have the
mana, you equip.
You played NTC #003 last turn, and tapped out to play a 2/2 with an etb this turn, and there's an open field. Might as well crew the vehicle and slam in for 3 + 1.
Melvin's Impossible Gocart
But for a more serious name, I think the autonomous power suit is good concept.
.... I don't understand how this card functions? It can be equipped for... just the 'ping all' effect? Or does it implicitly do the same thing as a vehicle when equipped, and act as a Giant Growth too? Or you can tap creatures of 2 power and have it be a Giant Growth that pings everything? So the difference is whether you declare now or later, with later always being better?
Well anyway; however it works; it's clearly a +3/+3 with a really nasty effect. I kind of want to bring back the old Rod of Ruin name, but actually; I can find an even better fit in Acorn Catapult. That and the +3/+3 makes this a ridiculous:
Giant Silver Acorn
Autonomous Power Suit
Welcome back to Name That Card! This week we got an odd vehicle/Equipment combo. Personally, I think there's enough space in this design to call a card like this an uncommon. But with no reminder text for equipment or vehicle, and the fact that some people probably don't understand that a creature can't be attached to another creature... maybe we'll ever only see this combination in rare.
Again, the casting cost was temporarily removed so people wouldn't think about efficiency when naming this card. But the equip card, crew cost, and power/toughness stayed so people could understand this card's role in a deck.
Funny answers, and 'voting' are both things I should be discouraging. And a Hypnotoad kind of sits there, while this creature attacks. So I... can't... stop... looking at... the Toad.
Ack. Hypnotoad it is.
That said, I do like the Siren Battlesinger. Froggychum has a decent point with "that's not what GU does." But I think a great counterpoint is... But what if it did? I'd love to see a world where Merfolk and Siren acted like imperialists and rose up out of the sea, claiming lands for god and queen. I'd read that sci-fi novel.
I also really love the use of Triggerfish as a beefy creature that lures in prey with its rainbow colors. Not as sold on the Whirlwind part. I agree, it's tough to figure out exactly what this fish is doing to exchange places.
These were all excellent selections. I'll see you guys tomorrow when I add NTC #003.
LMAO
I'ma gonna change my vote to "Hypnotoad". Long reasoned discussion vs Hypnotic toad. No contest.
I thought of just making this creature mono-red. But the thing that made me stick to G/U was because the ability is a may, and not a must.
Do keep in mind that just because it can swap every turn, it probably won't in an efficient deck built around it. I can attack with NTC #002, forcing your 6/6 Wurm to block, and swap. But if I built my deck right, and you attack with NTC next turn, then I'll probably chump block with a 1/1 token creature, and you won't offer to trade. Or maybe I have 3/1s on my side of the field. And there's always bounce.
Of course, things don't always go the way you hope. And its certainly reasonable to imagine a number of matchups where NTC and the Wurm keep trading sides until the stalemate is somehow broken.
hm good point. I feel like red would be more appropriate to have 'Attacks each turn if able' or 'cant block' rather than Lure, which is pretty much green IIRC.. though maybe red could/does have it
The exchanging control of permanents thing feels pretty blue... maybe a bit white even... i suppose black could have some mean fun with it.
The actual creature swapping sides is pretty red actually, and doesn't feel very blue, which would deal with other permanents imo, in a sort of 3rd person way (which itself is blue ideology, and opposite of red, a huge flavor win)
Thing is, if it were a small red boi, it wouldn't be worth blocking, unless you chump to get something marginally better but likely without the same place in your deck... ofc if it has to be blocked, that's different. 4/3 is minimum theat level, cus thats 5 turn clock... but also, would be a pretty small dragon, and way too big for a goblin...
Red does like to gain control UEOT and give haste... but this is after declare blockers so taht useless save for tap abilities, which probs isnt on your chump...
in conclusion, I feel like the flavor is a bit more red, but mechanically it's clearer in simic.
Are you sure it's not red? The effect is "keep swapping sides, killing a chump every time". It makes me think of one of those ambiguous side-swappers like the bad bond girl or jack sparrow who just keeps betraying everyone surprisingly.
Or, maybe, like "Wind up elephant." It just keeps attacking, trampling over the opponent's lines, but then runs out of steam and they get to staff it themselves.
If you stick with GU I agree "Simic soulswapper" seems reasonable.
Ooh the bolded one is a good one.
lol
How about Simic Soulswapper?
Siren Soulswapper?
Hypnotoad
Hm... battlesinger feels
to me... definitely not 
... But I like the connection to the card and that it's somewhat of a reference.
So this thing is lure... it's big, so it's not alluring because "it's annoying"... i guess that means it has something that makes it wanted.... maybe it has a shiny dangly or something? I was thinking an Angler of some kind with some sort of treasure rather than head-light, but that's more
of a creature type.
I like the idea of this being aquatic... Maybe it uses a Whirlwind to do the switching (which I think is a pokemon reference).... so maybe Whirlwind [creature type]
What's a beautiful fish? i'll google it... Well, i really like Moorish Idol... but Whirlwind Idol sounds good ,but can be confused with lots of other stuff.
I think I will go with Triggerfish, because it's a triggered ability... Funnily enough, the top results on google are majorly fish that I have collected in a little indie game known as Minecraft...
Whirlwind Triggerfish? Sure, that's my idea.