Lost Skies of Aurus
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Showing 29 of 29 White cards
Go to section: White (29) Blue (23) Black (13) Red (15) Green (11) Multicolour (54) Hybrid (10) Artifact (17) Land (17)
Show rarities: C U R
When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge

(Whenever another nontoken creature you control dies, you may pay 

and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge






2/1
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
"In the shadow of the Eclipse, my hand will be your salvation."
2/2
When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.

, Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control.


"Stand together! We are one!"
—Imperial battle cry.
—Imperial battle cry.


"I don't think I can take it much more."
1/1
Equipped creature has +1/+1 and reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.


The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
Equipped creature has +1/+1.
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn.
Equip


The First Legion was lost when Orom fell. However, its sigil still command respect.
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
Vigilance
If Umay, Vingon and Kyzan people have something in common, is the intensity of their beliefs.
2/1
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn".
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn".
To be chosen among a hundred other soldiers is an honor and a responsibility.
Lifelink
At the beginning of your end step, you may pay
. If you do, Licia, Nightsoul Pariah deals damage to target creature or planeswalker equal to the amount of life you gained this turn.
At the beginning of your end step, you may pay


"This uniform means nothing now. I'm a blade without hilt, an arrow without bow."
3/3
Counter target spell unless its controller pays
.

The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
Enchant creature
Whenever Mantle of the Silent One enters the battlefield or enchanted creature attacks, exile all cards in target player's graveyard.
Enchanted creature gets +X/+X, where X is the number of creature cards exiled by Mantle of the Silent One.
Whenever Mantle of the Silent One enters the battlefield or enchanted creature attacks, exile all cards in target player's graveyard.
Enchanted creature gets +X/+X, where X is the number of creature cards exiled by Mantle of the Silent One.
Flying
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/4
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge

(Whenever another nontoken creature you control dies, you may pay 

and exile it. If you do, return this creature to the battlefield from your graveyard.)
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge






3/3
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
First strike
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge




The Legions of old Orom are no more, but their soldiers still fight for Kyzan.
1/1
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip


Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
Aptitude — As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
Create two 1/1 white Bird creature tokens with flying. You gain 2 life.
In Kyzan, raptors are revered as Helena's direct servants. As such, they are allowed a privileged position in the frontlines.
Destroy all creatures and enchantments. Players can't cast spells until the end of your next turn. Exile Wrathcloud.
Raw mana sweeping away life and magic alike.
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge




2/2
Go to section: White (29) Blue (23) Black (13) Red (15) Green (11) Multicolour (54) Hybrid (10) Artifact (17) Land (17)
Show rarities: C U R
Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
—Arik, aven caedomino.