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Showing 39 of 39 White cards
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M








2/3
3/5
Until the end of the turn creatures you control have "
you gain 2 life"

Tap an untapped creature you control tap target enchanted creature.
Remove all counters from target creature and put them on another target creature.
Enchant creature.
When essence warrior enters play put a 2/2 white knight creature token into play.
Enchanted creature has
, Sacrifice a enchantment you control put a 2/2 White knight creature token into play.
When essence warrior enters play put a 2/2 white knight creature token into play.
Enchanted creature has

Flying
Tap three creatures you control return Faiths Avatar from your graveyard to play.
Tap three creatures you control return Faiths Avatar from your graveyard to play.
2/3
Tap a creature you control Faiths disciple get +2/+2 until end of turn.
1/1
When Hex cleanser enters play destroy target enchantment.
2/2
Flash
When holy messenger enters play untap a creature you control
When holy messenger enters play untap a creature you control
2/2
When Hunter of Danger enters play exile target non land permanent from target players graveyard.

, Exile target permanent that has the same name as a card exiled by hunter of danger.
When hunter of danger leaves play return all creatures exiled by it to the top of their owners library and then shuffle that library.


When hunter of danger leaves play return all creatures exiled by it to the top of their owners library and then shuffle that library.
4/3
If you played another creature this turn, You may tap that creature instead of paying Leonin Retainer's mana cost.
Spells or abilities that target a creature you control targets Leonin Retainer instead.
Spells or abilities that target a creature you control targets Leonin Retainer instead.
0/2



Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/2
Flying
When a creature you control is dealt damage it deals that much damage to target opponent.
When a creature you control is dealt damage it deals that much damage to target opponent.
4/4


If a creature with converted mana cost of four or more is tapped by Maiden of Law put +1/+1 counter on Maiden of Law.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
0/1
Flying
At the begining of each players turn, You may tap target creature as long as Archon of Law is untapped.
At the begining of each players turn, You may tap target creature as long as Archon of Law is untapped.
0/0

If you gained 5 or more life in a turn put a +1/+1 counter on maiden of life force.
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/1
Flying
Lifelink
Lifelink
2/2
Creatures you control have "Prevent one damage that would have been dealt to it by any source"
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
3/4
Flying
Whenever you gain life you may instead prevent that life gain and deal damage to target creature equal to the amount of life you would have gained.
Whenever you gain life you may instead prevent that life gain and deal damage to target creature equal to the amount of life you would have gained.
5/4
When Pact of Steel enters play search your library for an equipment card reveal it and put it into your hand.
Whenever equipment you control is unequiped from a creature you loose two life.
Whenever equipment you control is unequiped from a creature you loose two life.
Flying
3/4
Flying
When a creature enters play untap pouncing griffin.
When a creature enters play untap pouncing griffin.
3/4


Ascend (When ever this card becomes tapped, put a age counter on it, if this card has 4 or more age counters on it transform it.)
1/2
Flying
When a artifact enters play you may draw a card.

, Equip target equipment to target creature.
When a artifact enters play you may draw a card.


4/3

1/2
Target creature gets lifelink and +X/+X until end of turn where X equals the amount of plains you control.

1/1
Sacrifice selfless martyr, prevent the next two damage that would be dealt to target creature or player this turn.
1/1
Flying
2/3
Whenever another creature enters play, You may gain 1 Life,if that creature entered play from a grave yard you may gain 2 life instead.
1/2
Lifelink.
at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn.
at the begining of your turn if target opponent has more life than you Soul warrior gets +2/0 until end of turn.
1/1
When spiritual Forge enters play search your library for a cleric creature card with a converted mana cost equal to or less than the amount of clerics you control and put it into your hand, then shuffle your library.
1/2
Flying


,Return target creature you control to your hand, Target creature you control gets +
/+
where
is equal to the converted mana cost of the card returned to your hand.






3/4
Protection from red

, Target creature gains protection from red.
,
: Target creature gains mountain walk until end of turn.




2/2
When tender of the sacred grounds enters play you may put a plains card from your hand into play tapped.
, untap target plains.

1/2
The Vow taker cost
less to play for each creature you control.
At the begging of your turn you may play a card from your graveyard, tap any amount of creatures you control add
mana to your mana pool for each creature tapped this way,Only use this mana to play a card from your graveyard.

At the begging of your turn you may play a card from your graveyard, tap any amount of creatures you control add

6/6
Put target creature third from the top of it's owners library unless it's controler pays 

Flying
Target creature gains flying until end of turn.

3/2
Defender

, Trained sentries c an block an additional creature this turn.
When trained sentries dies you may gain 2 life.


When trained sentries dies you may gain 2 life.
1/4
Creatures with activated abilities have haste.
When Virtue of the devoted enters play tap X creatures you control search your library for a creature card with converted mana cost equal to X reveal it you may play it without paying it’s mana cost otherwise put it into your hand.
When Virtue of the devoted enters play tap X creatures you control search your library for a creature card with converted mana cost equal to X reveal it you may play it without paying it’s mana cost otherwise put it into your hand.
Vigilance
3/3
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
Ifreann: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Proxy |
Whenever a player draws a card you may gain 2 life.
Whenever a permanent enters play, that was not cast from that players hand, put target tapped permanent ontop of it's owner's library,then that player may draw a card.