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Showing 32 of 32 Green cards
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)
Whenever a Aura enters play untap a forest you control.


Whenever a Aura enters play untap a forest you control.
2/1
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)


2/1
Untap Target Forest that forest becomes a 2/5 treefolk creature with reach until end of turn.
Enchant Creature
Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
Flying
When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
1/3
When ever a enchantment enters play you may pay 
if you do search your library for an enchantment, reveal it shuffle your library and put the revealed enchantment on top of it.
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)


Imbue (When this card enters play you may pay


2/2



2/3



2/2
You may exile Chanters spirit guide form you hand, if you do the next creature you play this turn has the keyword ability
Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)
Imbue (When this card enters play you may pay


2/2
Destroy all non land , non creature permanent's with converted mana equal to 

Imbue (When this card enters play you may pay
if you do, Search your graveyard for an Aura card with a converted mana cost equal to
and attach it to this card.)
Elder chanter has +1/+1 for each aura you control


Elder chanter has +1/+1 for each aura you control
1/1
Trample
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
4/3
Enchant creature
, Put a arrow counter on enchanted creature.


: Remove
arrow counters from enchanted creature, Enchanted creature deals
damage to target attacking creature with Flying.






Whenever a Aura enters the battle field you may draw a card
2/2
5/4
Whenever a enchantment enters play put a +1/+1 counter on a target creature.
2/4
Trample

, Regenerate Greater forest wurm


5/4
When Green Troll enters play put
+1/+1 counters on it where
equals the amount of forest you control.

, Remove a +1/+1 counter from Green troll, When you remove a +1/+1 counter from green troll pick one ability, regenerate target creature or Destroy target artifact or enchantment or Target creature looses flying until end of turn.




0/1
Reach
4/5
As long as Hex beast is enchanted it has trample.
3/3
When a creature enters play under your control, you may attach a Aura you control to that creature.
2/2
Enchant creature
When Leaching enters play destroy target artifact or enchantment and put
+1/+1 counters on the creature enchanted by leaching, where
equal the converted mana cost of the destroyed artifact or enchantment.
When Leaching enters play destroy target artifact or enchantment and put


When you play Map seeker, You may reveal a land card from your hand, if you do search your library for a land card with the same name reveal it and put it in your hand,then shuffle your library
2/2
Enchant creature
Enchanted creature has trample
, Enchanted creature gets +1/+1 until end of turn.
Enchanted creature has trample

+1 Look at the top four cards of your library, you may reveal a enchantment from those cards and put it on top of your library and put the other cards on the bottom of your library in any order.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
3
As long as Scrub beast is enchanted it has Hexproof.
2/2
When enchanted creature is put into a grave yard put
1/2 spider tokens with reach into play under your control equal to the converted mana cost of the enchanted creature put into the graveyard.

, put a -1/-1 counter on enchanted creature.



Enchant creature
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
Whenever a forest enters play put a +1/+1 counter on throng of elm
2/3
Trample
Watcher of the grove cost
less to play for each creature you control.
During the first main phase of your turn add
to your mana pool for each enchantment you control.
Watcher of the grove cost

During the first main phase of your turn add

6/6
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
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Mechanics | Skeleton | Proxy |
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "