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Showing 32 of 32 Green cards

Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)

Show rarities: C U R M

 U 
Enchantment – Aura
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{t}: Add one mana of any color to your mana pool."
 U 
Creature – Elf Shaman
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
Whenever a Aura enters play untap a forest you control.
2/1
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
 C 
Creature – Elf Shaman
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
2/1
 C 
Instant
Untap Target Forest that forest becomes a 2/5 treefolk creature with reach until end of turn.
{1}{g}
 
 U 
Encantment – Aura
Enchant Creature

Enchanted creature gets +1/+1 for each other creature in play that shares a creature type with it.
1 comment
2012-09-06 15:40:53 by Alex
 C 
Creature – Spirit
Flying

When a land enterts play under your control you my tap Burgeoning Wisp, if you do search your library for a basic land card reveal it and put it into your hand, then shuffle your library.
1/3
{3}{g}
 
 R 
Creature – Elf Shaman
When ever a enchantment enters play you may pay {3}{g} if you do search your library for an enchantment, reveal it shuffle your library and put the revealed enchantment on top of it.
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
2/2
 R 
 
{2}{g}, {t} put a copy of target enchantment you control into play enchanting target creature.
2/3
 U 
Creature – Elf Shaman
{1}{g},{t} attach target aura you control to another target creature.
2/2
1 comment
2012-05-02 19:10:37 by Alex
 U 
Creature – Spirit
You may exile Chanters spirit guide form you hand, if you do the next creature you play this turn has the keyword ability
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
2/2
 R 
Sorcery
Destroy all non land , non creature permanent's with converted mana equal to {x}
 R 
Creature – Elf Shaman
Imbue (When this card enters play you may pay {x} if you do, Search your graveyard for an Aura card with a converted mana cost equal to {x} and attach it to this card.)
Elder chanter has +1/+1 for each aura you control
1/1
 U 
Creature – Beast
Trample
When Hex elder dies, you may put an enchantment from your grave yard into play attached to target creature you control.
4/3
{g}
 
 C 
Enchantment – Aura
Enchant creature
{g}, Put a arrow counter on enchanted creature.
{1}{g}{t}: Remove {x} arrow counters from enchanted creature, Enchanted creature deals {x} damage to target attacking creature with Flying.
 U 
Creature – Elf Shaman
Whenever a Aura enters the battle field you may draw a card
2/2
 C 
Creature – Wurm
5/4
 U 
Creature – Tree folk
Whenever a enchantment enters play put a +1/+1 counter on a target creature.
2/4
 U 
Creature – Wurm
Trample
{3}{g}, Regenerate Greater forest wurm
5/4
 R 
Creature – Troll Shaman
When Green Troll enters play put {x} +1/+1 counters on it where {x} equals the amount of forest you control.
{1}{g}, Remove a +1/+1 counter from Green troll, When you remove a +1/+1 counter from green troll pick one ability, regenerate target creature or Destroy target artifact or enchantment or Target creature looses flying until end of turn.
0/1
 C 
Creature – Spider
Reach
4/5
 C 
Creature – Beast
As long as Hex beast is enchanted it has trample.
3/3
 R 
Creature – Elf Shaman
When a creature enters play under your control, you may attach a Aura you control to that creature.
2/2
 C 
Enchantment – Aura
Enchant creature
When Leaching enters play destroy target artifact or enchantment and put {x} +1/+1 counters on the creature enchanted by leaching, where {x} equal the converted mana cost of the destroyed artifact or enchantment.
 U 
Creature – Elf Shaman
When you play Map seeker, You may reveal a land card from your hand, if you do search your library for a land card with the same name reveal it and put it in your hand,then shuffle your library
2/2
 C 
Enchantment – Aura
Enchant creature

Enchanted creature has trample

{g}, Enchanted creature gets +1/+1 until end of turn.
 M 
Planeswalker – Nissan
+1 Look at the top four cards of your library, you may reveal a enchantment from those cards and put it on top of your library and put the other cards on the bottom of your library in any order.
-1 Put target enchantment in your grave yard on the bottom of your library and put a 4/4 green spirit creature token into play.
-5 You gain an emblem with"whenever a enchantment you own is put into a grave yard from anywhere put it into your hand instead.
3
3 comments
last 2013-04-09 03:57:01 by jmgariepy
 C 
Creature – Beast
As long as Scrub beast is enchanted it has Hexproof.
2/2
 C 
Enchantment – Aura
When enchanted creature is put into a grave yard put {x} 1/2 spider tokens with reach into play under your control equal to the converted mana cost of the enchanted creature put into the graveyard.

{1}{b}, put a -1/-1 counter on enchanted creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has flying.
When Squadron Wings enters play, you may search yor library for up to 3 cards called Squadron Wings reveal them and put them in your hand, then shuffle your library.
 C 
Creature – Tree folk
Whenever a forest enters play put a +1/+1 counter on throng of elm
2/3
 R 
Creature – Gargantuan Eye
Trample
Watcher of the grove cost {1} less to play for each creature you control.
During the first main phase of your turn add {1} to your mana pool for each enchantment you control.
6/6

Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)

Show rarities: C U R M


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