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Showing 35 of 35 Blue cards
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
Flying
, Return target creature you control to your hand.
, Return target creature you control to your hand.
2/3
Exile target creature and a creature you control.
When Aether menace enters play,return target creature to it's owner's hand.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
2/2
Defender
When ever you play a instant or sorcery spell put a +1/+1 counter on Aether remnant.
When ever a creature enters play under your control you may remove a +1/+1 counter from Aether remnant an put it on that creature.
When ever you play a instant or sorcery spell put a +1/+1 counter on Aether remnant.
When ever a creature enters play under your control you may remove a +1/+1 counter from Aether remnant an put it on that creature.
0/2
Enchant artifact
Enchanted artifact has : Until end of turn As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Enchanted artifact has : Until end of turn As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Flying.
When Belltower drake dies, Target player puts the top three cards of his library into his grave yard and you may draw a card.
When Belltower drake dies, Target player puts the top three cards of his library into his grave yard and you may draw a card.
3/3
Flying
When Narcomoeba is put into your graveyard from anywhere , Exile it.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
When Narcomoeba is put into your graveyard from anywhere , Exile it.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
1/1
Put a 2/1 blue elemental creature token with flying and Haste into play. That token has "whenever this creature deals damage to a player draw a card, at the end of this turn exile this creature"
Select a creature card for each card in your hand and return them to their owners hand.
Put a card in your hand on the bottom of your library then draw a card, you may discard a card from your hand if you do , draw a card
Drakor cost less to cast for each sorcery in your graveyard.
At the beginning of your upkeep step return target sorcery card from your graveyard to your hand.
At the beginning of your upkeep step return target sorcery card from your graveyard to your hand.
6/6
Tap X target lands and or creatures.
Enchant creature
when forced service enters play search target players hand and library for a creature card with converted mana cost or less and put into play under your control
and enchant it with forced service
you control enchanted creature as long as it is enchanted by forced service
when forced service enters play search target players hand and library for a creature card with converted mana cost or less and put into play under your control
and enchant it with forced service
you control enchanted creature as long as it is enchanted by forced service
This spell is a copy of target instant or sorcery spell in your graveyard with converted mana cost equal to
Enchant non-land permanent with mana cost equal to
You control enchanted permanent
You control enchanted permanent
Enchant artifact
Put two 1/1 blue spirit tokens with flying and protection from artifacts into play.
When haunted steel leaves play sacrifice all spirits you control unless you pay for each spirit you control.
Put two 1/1 blue spirit tokens with flying and protection from artifacts into play.
When haunted steel leaves play sacrifice all spirits you control unless you pay for each spirit you control.
Flying.
When Knowledge drake enters play draw a card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
When Knowledge drake enters play draw a card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
2/2
Whenever a player casts a creature card you may pay where equals the converted mana cost of the creature card, Counter that creature card and transform Mark od Souls Eye.
Put +1/+1 counters on Souls Eye where equals the converted mana cost of the creature countered by Mark of Souls Eye.
Non eye creatures you control cannot attack or block.
Non eye creatures you control cannot attack or block.
0/1
Players play with the top card of their libraries revealed.
If Mark of Crazeshiver is put into a graveyard draw a card.
If a player reveals a card from their hand transform Mark of Crazeshiver
If Mark of Crazeshiver is put into a graveyard draw a card.
If a player reveals a card from their hand transform Mark of Crazeshiver
Flying
Non eye creatures you control cannot attack or block.
Non eye creatures you control cannot attack or block.
3/3
When Olokas the Wise enters play, Reveal a instant or Sorcery card from your hand, Search your library for a card with the same name as the revealed card, reveal it , shuffle your library and put the card revealed from your library on top of your library.
2/2
Draw cards until you and target opponent has the same amount of cards in hand.
When Pre emptive drone enters play you may look at target player's hand unless he or she reveals a card from his hand.
2/3
, Target creature becomes a copy of projection crab.
1/4
When ever a creature card is exiled from anywhere you may look at the top card of your library if it is a sorcery you may reveal it and put it into your hand.
When scribe Mage enters play you may put target instant or sorcery card from your hand in your grave yard, if you do put target instant or sorcery card from your graveyard on top of your library.
1/1
Flying
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
When Scribe drake enters play reveal the top card of your library if it is a instant or sorcery card put it into your hand otherwise return it to the top of your library.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
1/3
Flying
If spell weaver entity becomes the target of a spell or ability your opponent controls sacrifice it.
Whenever a player plays a instant or sorcery spell put a +1/+1 counter on Spell weaver entity.
If spell weaver entity becomes the target of a spell or ability your opponent controls sacrifice it.
Whenever a player plays a instant or sorcery spell put a +1/+1 counter on Spell weaver entity.
2/2
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
+2 Until end of turn Target
artifict has draw a card.
-4 You gain control of target enchanted creature
-6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost.
artifict has draw a card.
-4 You gain control of target enchanted creature
-6 Sacrifice an enchantment you control search your library for a non-land permanent card and put it into play ,until end of the turn you may play cards with converted mana cost less than the card put into play's without paying their mana cost.
3
You may have Void Walker enter the battlefield as a copy of any creature on the battlefield except it gains ": Exile this card.
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
Necesity (You may exile this card from your hand any time you could play a sorcery.While this card is exiled it has, whenever you play a sorcery you may pay if you do you may put this card into play.)
0/0
Untap target creature and remove it from combat.
Draw a card.
Draw a card.
Enchant creature
Enchanted creature doesn't untap during it's controllers untap step.
, Untap enchanted creature
Enchanted creature doesn't untap during it's controllers untap step.
, Untap enchanted creature
Flying
When winged menace enters play tap all creature with power of two or less, they do not untap during their controllers untap step as long a winged menace is untapped.
When winged menace enters play tap all creature with power of two or less, they do not untap during their controllers untap step as long a winged menace is untapped.
3/3
When sorcerer's apprentice enters play reveal the top cards of your library until you reveal a sorcery card, put the other revealed cards on the botom of your library in any order and put the revealed sorcery card on top of your library.
1/2
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
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Mechanics | Skeleton | Proxy |
Target creature blocked by or blocking absorption Drake gets -2/-0 until end of turn.