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Showing 36 of 36 Red cards
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
When Bringer of the Meteor enters play, return target exiled creature to play, that creature deals 3 damage to it self and 1 damage to it's owner and each creature he or she controls.
1/3
Sacrifice Burgeoning elemental put X 1/1 red elemental creature tokens into play where X is equal to the amount of token creatures. already put into play this turn.
3/3
When Burn Shaman enters the battlefield, it deals 1 damage to target creature.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When Burn Shaman enters play if the galvanize cost has been paid, Until end of turn if a creature is dealt damage tap it.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
When Burn Shaman enters play if the galvanize cost has been paid, Until end of turn if a creature is dealt damage tap it.
2/1
When charged flame enters play discard a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If you paid the galvanize cost,when Charged flame enters play draw a card.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If you paid the galvanize cost,when Charged flame enters play draw a card.
3/1
Death's Bane deals damage to target player equal to the amount of creatures that died this turn.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Destructive Elemental enters play destroy target artifact.
If the galvanize cost was paid, when Destructive Elemental enters play destroy target artifact.
1/1
Enchant creature
Enchanted creature gets +1/+1 for each elemental you control.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost has been paid, when Elemental fists enters play put two 1/1 red elemental creatures into play.
Enchanted creature gets +1/+1 for each elemental you control.
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost has been paid, when Elemental fists enters play put two 1/1 red elemental creatures into play.




1/2
Whenever a non-token creature you control dies put two 1/1 Elemental creatures into play.
put two 1/1 red elemental creature tokens into play.
Enchant land
Creatures that share a color with the color enchanted land could produce have haste.
Creatures that share a color with the color enchanted land could produce have haste.
When a mountain enters play Flow burner gets +1/+0 until end of turn.
2/1
Enchant creature
, Enchanted creature gets +1/+0 until end of turn, if a creature died this turn Enchnated creature gets +3/+0 until end of turn instead.

Mountain walk
3/3
Sacrifice Glo flame add
to your mana pool

1/1
At the begining of your turn , if an opponent controls an artifact they must pay
if they don't you may sacrifice Hoard punisher and search your library for a dragon card reveal it and put it into your hand and then shuffle your library.

1/1
When ever Iron Heel attacks tap target artifact.
2/1


Whenever a creature you control dies add

1/1
As an additional cost to play lava spikes sacrifice a creature you control.
Lava spikes deals 3 damages divided amongst any number of target creatures or players.
Lava spikes deals 3 damages divided amongst any number of target creatures or players.
When mana walker dies add 

to your mana pool.



3/2
Mana backlash deals x damage to target player equal to the amount of mana that player spent to play a non creature spell.
Haste
Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn.
Mordant gets +1/+1 until end of turn for each elemental that was put into your grave yard this turn.
2/1


4/5
Intimidate
3/4
Enchant Land
Enchnated Land is a 0/1 red elemental creature and has
' Put a 1/1 Red Elemental creature token Into play.
Whenever a land you control is put into a grave yard you loose two life.
Enchnated Land is a 0/1 red elemental creature and has

Whenever a land you control is put into a grave yard you loose two life.
When rebirthing flame dies put a 1/1 elemental creature token into play
2/2




3/3
Sand scarab attacks each turn if able.
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
As long as sand scarab is in your graveyard, creature you control have to attack each turn if able
4/4
Searing Spear deals 3 damage to target creature or player.
Flying
Smaug cost
less to play for each artifact in play.
Whenever a creature you control dies, you my pay

, Destroy target non land permanent with converted mana equal to
.
Smaug cost

Whenever a creature you control dies, you my pay




5/5
When Spark runner deals damage to a player you may sacrifice it , if you do search your library for a mountain and put it into play tapped.
1/1
Sacrifice Spark caster deal 1 damage to target creature.
When Spark caster dies add
to your mana pool.
When Spark caster dies add

2/1
When ever a creature you control dies, spark slinger deals 1 damage to target player or creature.
1/3
Haste.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to
or Less.
At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
When ever the last shadow attacks, destroy target creature without flying with converted mana cost equal to

At the end of your turn sacrifice The last shadow, Unless a creature died this turn.
3/1
Flying
,Destroy target creature that was dealt damage this turn.
Raise (
, Exile another creature card from your graveyard,return this card to play it becomes a zombie in addition to it's other creature types, Play this ability only as a
sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
If Vengeance Demon enters play from a graveyard transform it.

Raise (


sorcery.At the end of you turn sacrifice this creature or pay 2 life if it is a zombie.)
If Vengeance Demon enters play from a graveyard transform it.
2/3




3/2
Go to section: White (39) Blue (35) Black (34) Red (36) Green (32) Artifact (15) Land (7)
Show rarities: C U R M
Ifreann: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Proxy |
Galvanize (As an additional cost to play this spell you may sacrifice a creature.)
If the galvanize cost was paid, when Blood spirit enters play it deals 3 damage to target creature.
last 2012-11-23 11:04:58 by Alex