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Recent updates to Redwall: (Generated at 2025-05-02 05:49:29)
I think the better variation is one that goes full topsy-turvy and changes the concept into an evasion ability of sorts:
> Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)
The whole environment should be build with it in mind since it changes the nature of combat in a fundamental way.
The same at least partially applies to prepared, but there the payoff is much smaller in comparison. To me, it seems like an "easier to miss / confusing vigilance" which doesn't sound ecstatic.