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CardName: Long Patrol Scout Cost: 1W Type: Creature - Hare Scout Pow/Tgh: 1/3 Rules Text: {T}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life. Flavour Text: “Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?” Set/Rarity: Redwall Common

Long Patrol Scout
{1}{w}
 
 C 
Creature – Hare Scout
{t}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.
“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
Updated on 20 Nov 2018 by lklklk124

Code:

History: [-]

2018-11-11 20:24:25: lklklk124 created the card Long Patrol Scout
2018-11-11 20:24:49: lklklk124 edited Long Patrol Scout

That seems way too narrow to keyword, and also it's just bad vigilance, so why make it?

Well, it's vigilance for abilities as well. My objection is it'll be tricky to see at a a glance whether an opponent has blockers or not.

But it does kinda feel like that one "Aha!" trick isn't really enough of a leg to hang onto.

The idea of the mechanic is to be vigilance+, where you can proactively activate tap abilities without leaving yourself vulnerable to attacks. It's an ability keyword, so it's just as narrow as menace or hexproof etc.

I think the better variation is one that goes full topsy-turvy and changes the concept into an evasion ability of sorts:

> Dreamwalk (This creature can't be blocked by untapped creatures. Tapped creatures can block it.)

The whole environment should be build with it in mind since it changes the nature of combat in a fundamental way.

The same at least partially applies to prepared, but there the payoff is much smaller in comparison. To me, it seems like an "easier to miss / confusing vigilance" which doesn't sound ecstatic.

2018-11-19 04:45:43: lklklk124 edited Long Patrol Scout
2018-11-20 20:31:07: lklklk124 edited Long Patrol Scout

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