Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Fitted for – Legendary Creatures
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep.
Equipped creature gets +4/+2.
Equip {3}
 U 
Sorcery
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
 U 
Artifact – Equipment
Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch.
Equip {3}
 U 
Enchantment – Saga
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
 C 
Sorcery
You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
 C 
Creature – Vole
When Grayfur Vole enters the battlefield, draw a card.
1/2
 C 
Creature – Hare Scout
{t}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.
“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Weasel Rogue
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
 C 
Creature – Rat Warrior
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior
 C 
Sorcery
Choose one:
- Incoming Fire deals 3 damage to target creature.
- Incoming Fire deals 1 damage to each creature.
Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
Plains
 
 B 
Basic Land – Plains

Bone-Handled Scimitar (rare)
Smashing Might (uncommon)
Wicked Saber (uncommon)
Daskar’s Demise (uncommon)
Midsummer Feast (common)
Grayfur Vole (common)
Long Patrol Scout (common)
Treetop Sureshot (common)
Brushtail Runner (common)
Slippery Weasel (common)
Brutish Beater (common)
Calm Courage (common)
Incoming Fire (common)
Fencing Saber (common)
Plains (basic)