Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, , Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn."Prove to me your worth in battle! Or prove it like this one proved his."
4/5
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Choose one or both -
- Target creature you control gains indestructible until end of turn. - Return target artifact or enchantment from your graveyard to your hand. |
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
: Target creature you control gains haste.
: Untap another target creature you control.3/2
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Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
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This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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When Moss Riverdog enters the battlefield, choose one:
- Tap target creature. - Return target tapped creature to its owner's hand. Deadly precision with barely a ripple.
2/2
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Badrang the Tyrant
(rare)
Carefully Restore
(uncommon)
Smashing Might
(uncommon)
Long Patrol Bugler
(uncommon)
Incoming Fire
(common)
Patrol the Borders
(common)
Trusty Sword
(common)
Vigorous Fighter
(common)
Brutish Beater
(common)
Moss Riverdog
(common)
Clever Stoat
(common)
Fade into the Shade
(common)
Long Patrol Private
(common)
Midsummer Feast
(common)
Island
(basic)


, Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn.
