Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Fitted for – Legendary Creatures
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep. Equipped creature gets +4/+2. Equip ![]() |
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand. 2/2
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All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach. Equip ![]() |
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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Bone-Handled Scimitar
(rare)
Smashing Might
(uncommon)
Skyline Sentry
(uncommon)
Intoxicating Smoke
(uncommon)
Midsummer Feast
(common)
Yew Longbow
(common)
Midnight Encounter
(common)
Vigorous Fighter
(common)
Clever Stoat
(common)
Fade into the Shade
(common)
Disillusion
(common)
Rudder Whack
(common)
Patrol the Borders
(common)
Abbey Gatekeeper
(common)
Island
(basic)




: Tap or untap target creature. This ability costs