Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
: Untap each other creature you control."Ten'SHUN! Backs straight and chests out!"
3/3
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Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
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Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets " , : Deal 1 damage to target creature. Tap it."
Equip ![]() |
Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
![]() ![]() , : Target creature gets -X/-0 until end of turn.1/2
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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When Grayfur Vole enters the battlefield, draw a card.
1/2
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This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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Brigadier Buckworthy
(rare)
Fire the Forge
(uncommon)
Leather Sling
(uncommon)
Lantur, the Intimidator
(uncommon)
Midsummer Feast
(common)
Disillusion
(common)
Grayfur Vole
(common)
Patrol the Borders
(common)
Slippery Weasel
(common)
Vigorous Fighter
(common)
Fencing Saber
(common)
Long Patrol Private
(common)
Brutish Beater
(common)
Abbey Gatekeeper
(common)
Island
(basic)


: Untap each other creature you control.

