Redwall: Virtual Booster
| Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
|
Other Squirrels you control have “
, : This creature deals damage equal to its power to any target.”1/1
|
Target creature gains deathtouch and indestructible until end of turn.
"With my wares, even your most pathetic can bring down the mightiest of foes."
|
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control. 3/3
|
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
|
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature. - Return target tapped creature to its owner's hand. Deadly precision with barely a ripple.
2/2
|
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
|
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
|
This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
|
|
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
|
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
|
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
|
Abbey Gatekeeper
(common, foil)
Volley Captain
(rare)
Poisoned Edge
(uncommon)
Long Patrol Blademaster
(uncommon)
Smashing Might
(uncommon)
Moss Riverdog
(common)
Vigorous Fighter
(common)
Midnight Encounter
(common)
Patrol the Borders
(common)
Clever Stoat
(common)
Brushtail Runner
(common)
Brutish Beater
(common)
Fencing Saber
(common)
Calm Courage
(common)
Swamp
(basic)

,
: Tap or untap target creature. This ability costs 

