Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or both:
- Target creature gets -X/-X until end of turn. - Put X +1/+1 counters on target creature you control. |
Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it. 1/1
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I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn. |
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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When Grayfur Vole enters the battlefield, draw a card.
1/2
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach. Equip ![]() |
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. 1/1
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
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Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Ferahgo's Edge
(rare)
Fire the Forge
(uncommon)
Boxing Buddy
(uncommon)
Daskar’s Demise
(uncommon)
Brutish Beater
(common)
Grayfur Vole
(common)
Disillusion
(common)
Yew Longbow
(common)
Clever Stoat
(common)
Logboat Cook
(common)
Brushtail Runner
(common)
Calm Courage
(common)
Rudder Whack
(common)
Treetop Sureshot
(common)
Forest
(basic)


