Redwall: Virtual Booster
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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. 1/1
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Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.
Salamandastron stands tall, its Long Patrol protecting Mossflower and its denizens.
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![]() ![]() 3/2
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As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
This spell costs
![]() Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. 1/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Logboat Cook
(common, foil)
Training Regimen
(rare)
Long Patrol Bugler
(uncommon)
Smashing Might
(uncommon)
Intoxicating Smoke
(uncommon)
Fade into the Shade
(common)
Tattooed Mystic
(common)
Trusty Sword
(common)
Calm Courage
(common)
Patrol the Borders
(common)
Logboat Cook
(common)
Clever Stoat
(common)
Vigorous Fighter
(common)
Brutish Beater
(common)
Mountain
(basic)