Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.
![]() , Sacrifice a creature you control: Put two +1/+1 counter on Marshgreen of Toadland. It gains trample until end of turn.4/4
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Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control. 4/3
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As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn. 1/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Fencing Saber
(common, foil)
Marshgreen of Toadland
(rare)
Guosim Bigbones
(uncommon)
Smashing Might
(uncommon)
Guosim Reinforcements
(uncommon)
Clever Stoat
(common)
Patrol the Borders
(common)
Long Patrol Private
(common)
Fade into the Shade
(common)
Trusty Sword
(common)
Midsummer Feast
(common)
Vigorous Fighter
(common)
Tattooed Mystic
(common)
Brutish Beater
(common)
Island
(basic)



