Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.
Salamandastron stands tall, its Long Patrol protecting Mossflower and its denizens.
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: Target creature you control gains haste.
: Untap another target creature you control.3/2
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All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"
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![]() ![]() , : Corsair Whipcracker deals 1 damage to each creature that entered the battlefield this turn.“Yer slaves now. I suggest ye ‘member that roight quick n prop’r lest yew want ‘nuther taste o’ mah whip!”
3/1
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When Grayfur Vole enters the battlefield, draw a card.
1/2
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Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) 3/2
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Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Training Regimen
(rare)
Long Patrol Bugler
(uncommon)
Intoxicating Smoke
(uncommon)
Corsair Whipcracker
(uncommon)
Grayfur Vole
(common)
Brushtail Runner
(common)
Trusty Sword
(common)
Midsummer Feast
(common)
Long Patrol Private
(common)
Rudder Whack
(common)
Midnight Encounter
(common)
Disillusion
(common)
Abbey Carp
(common)
Treetop Sureshot
(common)
Mountain
(basic)



: Target creature you control gains haste.

