Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Toad
Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.
{g}{g}, Sacrifice a creature you control: Put two +1/+1 counter on Marshgreen of Toadland. It gains trample until end of turn.
4/4
 U 
Enchantment – Saga
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
 U 
Creature – Hare Warrior
{t}: Target creature you control gains haste.
{t}: Untap another target creature you control.
3/2
 U 
Legendary Creature – Fox Rogue
Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
{x}{u}{u}, {t}: Target creature gets -X/-0 until end of turn.
1/2
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Mouse
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0/3
 C 
Artifact – Equipment
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip {1}
 C 
Sorcery
This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.
 C 
Creature – Vole Shaman
{t}: Add {g}.
{g}{g}, {t}: Add three mana of any one color.
“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
 C 
Creature – Stoat Scout
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
1/3
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Instant
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Fox Shaman
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card.
"What comes around goes around."
3/2
Plains
 
 B 
Basic Land – Plains

Marshgreen of Toadland (rare)
Daskar’s Demise (uncommon)
Long Patrol Bugler (uncommon)
Lantur, the Intimidator (uncommon)
Disillusion (common)
Abbey Gatekeeper (common)
Trusty Sword (common)
Patrol the Borders (common)
Moss Treespeaker (common)
Clever Stoat (common)
Moss Riverdog (common)
Fade into the Shade (common)
Brushtail Runner (common)
Tattooed Mystic (common)
Plains (basic)