Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control.
Equipped creature gets +4/+0 and menace.
Equip {3}
 U 
Instant
All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"
 U 
Legendary Creature – Fox Rogue
Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
{x}{u}{u}, {t}: Target creature gets -X/-0 until end of turn.
1/2
 U 
Creature – Hare Warrior
{t}: Target creature you control gains haste.
{t}: Untap another target creature you control.
3/2
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
 C 
Artifact – Equipment
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip {1}
 C 
Sorcery
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
 C 
Creature – Vole
When Grayfur Vole enters the battlefield, draw a card.
1/2
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
Mountain
 
 B 
Basic Land – Mountain

Gullwhacker (rare)
Intoxicating Smoke (uncommon)
Lantur, the Intimidator (uncommon)
Long Patrol Bugler (uncommon)
Logboat Cook (common)
Trusty Sword (common)
Midnight Encounter (common)
Grayfur Vole (common)
Calm Courage (common)
Disillusion (common)
Treetop Sureshot (common)
Moss Riverdog (common)
Brushtail Runner (common)
Abbey Carp (common)
Mountain (basic)