Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
: Untap each other creature you control."Ten'SHUN! Backs straight and chests out!"
3/3
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Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
![]() ![]() , : Target creature gets -X/-0 until end of turn.1/2
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Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand. 2/2
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As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
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Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
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Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior |
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach. Equip ![]() |
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When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. 1/1
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: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Brigadier Buckworthy
(rare)
Lantur, the Intimidator
(uncommon)
Skyline Sentry
(uncommon)
Smashing Might
(uncommon)
Midnight Encounter
(common)
Rudder Whack
(common)
Calm Courage
(common)
Disillusion
(common)
Clever Stoat
(common)
Yew Longbow
(common)
Logboat Cook
(common)
Long Patrol Scout
(common)
Vigorous Fighter
(common)
Treetop Sureshot
(common)
Plains
(basic)


: Untap each other creature you control.



