Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 
 R 
Legendary Creature – Stoat
{b}, {t}, Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn.
"Prove to me your worth in battle! Or prove it like this one proved his."
4/5
 U 
Artifact – Equipment
Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets "{1}, {t}: Deal 1 damage to target creature. Tap it."
Equip {3}
 U 
Artifact – Equipment
Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch.
Equip {3}
 U 
Sorcery
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
 C 
Creature – Hare Warrior
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste.
2/1
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Hare Warrior
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
 C 
Artifact – Equipment
Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach.
Equip {3}
 C 
Creature – Rat Warrior
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
 C 
Instant
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Disillusion (common, foil)
Badrang the Tyrant (rare)
Leather Sling (uncommon)
Wicked Saber (uncommon)
Smashing Might (uncommon)
Vigorous Fighter (common)
Disillusion (common)
Brushtail Runner (common)
Long Patrol Private (common)
Treetop Sureshot (common)
Abbey Carp (common)
Yew Longbow (common)
Brutish Beater (common)
Fade into the Shade (common)
Mountain (basic)