Redwall: Virtual Booster

Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control.
Equipped creature gets +4/+0 and menace.
Equip {3}
 U 
Artifact – Equipment
Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets "{1}, {t}: Deal 1 damage to target creature. Tap it."
Equip {3}
 U 
Creature – Hare Warrior
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
3/3
 U 
Creature – Hare Warrior
{t}: Target creature you control gains haste.
{t}: Untap another target creature you control.
3/2
 C 
Artifact – Equipment
Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach.
Equip {3}
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior
 C 
Creature – Hare
Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
"I only get serious when there's serious competition."
2/2
 C 
Sorcery
This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.
 C 
Instant
Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
 C 
Sorcery
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
 C 
Creature – Vole
When Grayfur Vole enters the battlefield, draw a card.
1/2
 C 
Sorcery
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
Forest
 
 B 
Basic Land – Forest

Gullwhacker (rare)
Leather Sling (uncommon)
Long Patrol Blademaster (uncommon)
Long Patrol Bugler (uncommon)
Yew Longbow (common)
Calm Courage (common)
Veteran Boxer (common)
Patrol the Borders (common)
Rudder Whack (common)
Logboat Cook (common)
Midnight Encounter (common)
Grayfur Vole (common)
Disillusion (common)
Abbey Carp (common)
Forest (basic)