Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Fitted for – Shaman (When Scrying Bones enters the battlefield, you may equip it to a(n) Shaman creature you control. )
Equipped creature has "{x}, {t}: Scry X."
Equip {3}
 U 
Creature – Mouse Shaman
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{1}{w}, {t}: You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.
1/3
 U 
Legendary Creature – Fox Rogue
Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
{x}{u}{u}, {t}: Target creature gets -X/-0 until end of turn.
1/2
 U 
Sorcery
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Creature – Squirrel Archer
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
 C 
Creature – Hare
Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
"I only get serious when there's serious competition."
2/2
 C 
Creature – Hare Scout
{t}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.
“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
 C 
Instant
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
 C 
Creature – Rat Warrior
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
 C 
Sorcery
Choose one:
- Incoming Fire deals 3 damage to target creature.
- Incoming Fire deals 1 damage to each creature.
Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.
 C 
Creature – Shrew
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior
Forest
 
 B 
Basic Land – Forest

Scrying Bones (rare)
Infirmary Caretaker (uncommon)
Lantur, the Intimidator (uncommon)
Smashing Might (uncommon)
Moss Riverdog (common)
Treetop Sureshot (common)
Veteran Boxer (common)
Long Patrol Scout (common)
Fade into the Shade (common)
Brutish Beater (common)
Incoming Fire (common)
Logboat Cook (common)
Fencing Saber (common)
Calm Courage (common)
Forest (basic)