Redwall: Virtual Booster

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Choose one or both -
- Target creature you control gains indestructible until end of turn.
- Return target artifact or enchantment from your graveyard to your hand.
 
 R 
Legendary Creature – Toad
Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.
{g}{g}, Sacrifice a creature you control: Put two +1/+1 counter on Marshgreen of Toadland. It gains trample until end of turn.
4/4
 U 
Creature – Rat Pirate
{1}{r}{b}, {t}: Corsair Whipcracker deals 1 damage to each creature that entered the battlefield this turn.
“Yer slaves now. I suggest ye ‘member that roight quick n prop’r lest yew want ‘nuther taste o’ mah whip!”
3/1
 U 
Enchantment – Saga
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
 U 
Creature – Mouse Shaman
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{1}{w}, {t}: You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.
1/3
 C 
Creature – Squirrel Scout
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
 C 
Creature – Rat Warrior
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
 C 
Creature – Fox Shaman
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card.
"What comes around goes around."
3/2
 C 
Sorcery
This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.
 C 
Creature – Fish
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
 C 
Creature – Otter
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
 C 
Creature – Hare Warrior
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste.
2/1
 C 
Creature – Hare Warrior
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1
 C 
Artifact – Equipment
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
Swamp
 
 B 
Basic Land – Swamp

Carefully Restore (uncommon, foil)
Marshgreen of Toadland (rare)
Corsair Whipcracker (uncommon)
Daskar’s Demise (uncommon)
Infirmary Caretaker (uncommon)
Brushtail Runner (common)
Brutish Beater (common)
Tattooed Mystic (common)
Patrol the Borders (common)
Abbey Carp (common)
Moss Riverdog (common)
Vigorous Fighter (common)
Long Patrol Private (common)
Fencing Saber (common)
Swamp (basic)