Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Boar the Fighter gets +1/+1 for each other tapped creature you control. As long as Boar the Fighter is tapped, other creatures you control get +1/+1. 5/5
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it. 1/1
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I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn. |
Choose one or both -
- Target creature you control gains indestructible until end of turn. - Return target artifact or enchantment from your graveyard to your hand. |
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. 1/1
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Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. 1/3
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Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2
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Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
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Boar the Fighter
(mythic)
Boxing Buddy
(uncommon)
Daskar’s Demise
(uncommon)
Carefully Restore
(uncommon)
Fencing Saber
(common)
Brutish Beater
(common)
Vigorous Fighter
(common)
Abbey Gatekeeper
(common)
Logboat Cook
(common)
Clever Stoat
(common)
Slippery Weasel
(common)
Disillusion
(common)
Treetop Sureshot
(common)
Abbey Carp
(common)
Island
(basic)




: Tap or untap target creature. This ability costs