Redwall: Virtual Booster
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| Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Gain control of target creature with a +1/+1 counter on it unless its controller pays for each counter on it.
![]() ![]() : Put a +1/+1 counter on target creature you don’t control.2/3
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Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
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Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand. 2/2
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Choose one or both -
- Target creature you control gains indestructible until end of turn. - Return target artifact or enchantment from your graveyard to your hand. |
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature. - Return target tapped creature to its owner's hand. Deadly precision with barely a ripple.
2/2
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You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.
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Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
, : Tap or untap target creature. This ability costs less to activate if Abbey Gatekeeper is seasoned.0/3
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Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
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Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
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Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. 2/1
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: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life.“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
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When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. "What comes around goes around."
3/2
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Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach. Equip ![]() |
When Grayfur Vole enters the battlefield, draw a card.
1/2
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Marlfox Lurer
(rare)
Fire the Forge
(uncommon)
Skyline Sentry
(uncommon)
Carefully Restore
(uncommon)
Moss Riverdog
(common)
Midsummer Feast
(common)
Abbey Gatekeeper
(common)
Treetop Sureshot
(common)
Midnight Encounter
(common)
Vigorous Fighter
(common)
Long Patrol Scout
(common)
Tattooed Mystic
(common)
Yew Longbow
(common)
Grayfur Vole
(common)
Island
(basic)


: Gain control of target creature with a +1/+1 counter on it unless its controller pays
for each counter on it.
