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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abbey Gatekeeper White Common 2{1}{w} Creature – Mouse 0 3 Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{2}, {t}: Tap or untap target creature. This ability costs {2} less to activate if Abbey Gatekeeper is seasoned.
0
2 Calm Courage White Common 2{1}{w} Instant Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible. 0
3 Carefully Restore White Uncommon 2{1}{w} Instant Choose one or both -
- Target creature you control gains indestructible until end of turn.
- Return target artifact or enchantment from your graveyard to your hand.
0
4 Infirmary Caretaker White Uncommon 3{2}{w} Creature – Mouse Shaman 1 3 Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
{1}{w}, {t}: You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.
0
5 Long Patrol Private White Common 1{w} Creature – Hare Warrior 1 1 Long Patrol Private has double strike as long it has 3 or more power. 0
6 Long Patrol Scout White Common 2{1}{w} Creature – Hare Scout 1 3 {t}: Look at the top card of your library. If it's a creature card, you may reveal it and gain 1 life. 4 1541978233 on 11 Nov 2018 by dude1818
7 Abbey Carp Blue Common 3{2}{u} Creature – Fish 1 4 Hexproof 0
8 Clever Stoat Blue Common 3{2}{u} Creature – Stoat Scout 1 3 Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
0
9 Fade into the Shade Blue Common 1{u} Instant Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
0
10 Grayfur Vole Blue Common 3{2}{u} Creature – Vole 1 2 When Grayfur Vole enters the battlefield, draw a card. 0
11 Lantur, the Intimidator Blue Uncommon 4{3}{u} Legendary Creature – Fox Rogue 1 2 Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
{x}{u}{u}, {t}: Target creature gets -X/-0 until end of turn.
0
12 Moss Riverdog Blue Common 3{2}{u} Creature – Otter 2 2 When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
0
13 Rudder Whack Blue Common 2{1}{u} Instant Return target creature to its owner’s hand. If you control an Otter, you may draw a card. 0
14 Slippery Weasel Blue Common 3{2}{u} Creature – Weasel Rogue 2 2 Slippery Weasel can't be blocked. 0
15 Badrang the Tyrant Black Rare 5{3}{b}{b} Legendary Creature – Stoat 4 5 {b}, {t}, Sacrifice another creature: Put a +1/+1 counter on each other creature you control. They gain menace until end of turn. 0
16 Between the Ribs Black Rare 2{b}{b} Instant Target creature gets -1/-1 until end of turn. If that creature dies this turn, return Between the Ribs to your hand at end of turn. 0
17 Brutish Beater Black Common 3{2}{b} Creature – Rat Warrior 2 3 Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
0
18 Ferahgo's Edge Black Rare 1{x}{x}{b} Instant Choose one or both:
- Target creature gets -X/-X until end of turn.
- Put X +1/+1 counters on target creature you control.
0
19 Midnight Encounter Black Common 5{3}{b}{b} Sorcery Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control. 0
20 Poisoned Edge Black Uncommon 2{1}{b} Instant Target creature gains deathtouch and indestructible until end of turn. 0
21 Tattooed Mystic Black Common 3{2}{b} Creature – Fox Shaman 3 2 When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card.
0
22 Boxing Buddy Red Uncommon 1{r} Creature – Hare Warrior 1 1 Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it.
0
23 Disillusion Red Common 2{1}{r} Sorcery Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn. 0
24 Fire the Forge Red Uncommon 1{r} Sorcery Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order. 0
25 Incoming Fire Red Common 3{2}{r} Sorcery Choose one:
- Incoming Fire deals 3 damage to target creature.
- Incoming Fire deals 1 damage to each creature.
0
26 Long Patrol Bugler Red Uncommon 3{2}{r} Creature – Hare Warrior 3 2 {t}: Target creature you control gains haste.
{t}: Untap another target creature you control.
0
27 Smashing Might Red Uncommon 2{1}{r} Sorcery As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
0
28 Training Regimen Red Rare 3{1}{r}{r} Enchantment Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature. 0
29 Veteran Boxer Red Common 3{2}{r} Creature – Hare 2 2 Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
0
30 Vigorous Fighter Red Common 3{2}{r} Creature – Hare Warrior 2 1 Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste.
0
31 Brushtail Runner Green Common 3{2}{g} Creature – Squirrel Scout 3 2 Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
1 1542131574 on 13 Nov 2018 by dude1818
32 Guosim Bigbones Green Uncommon 4{3}{g} Creature – Shrew Warrior 4 3 Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control.
0
33 Logboat Cook Green Common 2{1}{g} Creature – Shrew 1 1 When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
0
34 Marshgreen of Toadland Green Rare 6{4}{g}{g} Legendary Creature – Toad 4 4 Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.
{g}{g}, Sacrifice a creature you control: Put two +1/+1 counter on Marshgreen of Toadland. It gains trample until end of turn.
0
35 Midsummer Feast Green Common 2{1}{g} Sorcery You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature. 0
36 Moss Treespeaker Green Common 2{1}{g} Creature – Vole Shaman 1 3 {t}: Add {g}.
{g}{g}, {t}: Add three mana of any one color.
0
37 Patrol the Borders Green Common 3{2}{g} Sorcery This spell costs {1} less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.
0
38 Treetop Sureshot Green Common 2{1}{g} Creature – Squirrel Archer 2 1 Hexproof, reach 0
39 Volley Captain Green Rare 4{2}{g}{g} Creature – Squirrel Warrior 1 1 Other Squirrels you control have “{g}, {t}: This creature deals damage equal to its power to any target.” 0
40 Gonff, Prince of Thieves Multicolour Mythic 3{1}{w}{u} Legendary Creature – Mouse Rogue 2 1 Shroud
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it.
At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it.
0
41 Skyline Sentry Multicolour Uncommon 4{2}{u}{w} Creature – Bird Scout 2 2 Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand.
0
42 Flock of Ravens Multicolour Mythic 5{3}{u}{b} Creature – Bird Horror 3 2 Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens.
{3}{u}{b}, Remove five +1/+1 counters from Flock of Ravens: Put a copy of Flock of Ravens onto the battlefield.
0
43 Intoxicating Smoke Multicolour Uncommon 2{u}{b} Instant All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn. 0
44 Marlfox Lurer Multicolour Rare 4{2}{u}{b} Creature – Fox Rogue 2 3 {t}: Gain control of target creature with a +1/+1 counter on it unless its controller pays {1} for each counter on it.
{2}{u}{b}: Put a +1/+1 counter on target creature you don’t control.
0
45 Corsair Whipcracker Multicolour Uncommon 2{b}{r} Creature – Rat Pirate 3 1 {1}{r}{b}, {t}: Corsair Whipcracker deals 1 damage to each creature that entered the battlefield this turn. 0
46 Guosim Reinforcements Multicolour Uncommon 3{1}{g}{u} Creature – Shrew Warrior 1 1 Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn.
3 1542608093 on 19 Nov 2018 by Mal
47 Boar the Fighter Multicolour Mythic 6{4}{r}{w} Legendary Creature – Badger Warrior 5 5 Trample
Boar the Fighter gets +1/+1 for each other tapped creature you control.
As long as Boar the Fighter is tapped, other creatures you control get +1/+1.
0
48 Brigadier Buckworthy Multicolour Rare 5{3}{r}{w} Legendary Creature – Hare Warrior 3 3 At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
{t}: Untap each other creature you control.
1 1542275184 on 15 Nov 2018 by Vitenka
49 Daskar’s Demise Multicolour Uncommon 2{r}{w} Enchantment – Saga I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
0
50 Long Patrol Blademaster Multicolour Uncommon 4{2}{r}{w} Creature – Hare Warrior 3 3 Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
0
51 Bone-Handled Scimitar Artifact Rare 5{5} Artifact – Equipment Fitted for – Legendary Creatures
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep.
Equipped creature gets +4/+2.
Equip {3}
0
52 Fencing Saber Artifact Common 2{2} Artifact – Equipment Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip {3}
0
53 Gullwhacker Artifact Rare 4{4} Artifact – Equipment Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control.
Equipped creature gets +4/+0 and menace.
Equip {3}
0
54 Leather Sling Artifact Uncommon 1{1} Artifact – Equipment Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets "{1}, {t}: Deal 1 damage to target creature. Tap it."
Equip {3}
0
55 Scrying Bones Artifact Rare 2{2} Artifact – Equipment Fitted for – Shaman (When Scrying Bones enters the battlefield, you may equip it to a(n) Shaman creature you control. )
Equipped creature has "{x}, {t}: Scry X."
Equip {3}
0
56 Trusty Sword Artifact Common 1{1} Artifact – Equipment Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip {1}
0
57 Wicked Saber Artifact Uncommon 2{2} Artifact – Equipment Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch.
Equip {3}
0
58 Yew Longbow Artifact Common 3{3} Artifact – Equipment Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach.
Equip {3}
0
Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton