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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Abbey Gatekeeper | White | Common | ![]() ![]() |
Creature – Mouse | 0 | 3 |
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
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0 | |
2 | Calm Courage | White | Common | ![]() ![]() |
Instant | Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible. | 0 | |||
3 | Carefully Restore | White | Uncommon | ![]() ![]() |
Instant |
Choose one or both -
- Target creature you control gains indestructible until end of turn. - Return target artifact or enchantment from your graveyard to your hand. |
0 | |||
4 | Infirmary Caretaker | White | Uncommon | ![]() ![]() |
Creature – Mouse Shaman | 1 | 3 |
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
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0 | |
5 | Long Patrol Private | White | Common | ![]() |
Creature – Hare Warrior | 1 | 1 | Long Patrol Private has double strike as long it has 3 or more power. | 0 | |
6 | Long Patrol Scout | White | Common | ![]() ![]() |
Creature – Hare Scout | 1 | 3 |
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4 | on 11 Nov 2018 by dude1818 |
7 | Abbey Carp | Blue | Common | ![]() ![]() |
Creature – Fish | 1 | 4 | Hexproof | 0 | |
8 | Clever Stoat | Blue | Common | ![]() ![]() |
Creature – Stoat Scout | 1 | 3 |
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card. |
0 | |
9 | Fade into the Shade | Blue | Common | ![]() |
Instant |
Choose one or both:
- Target creature gains hexproof until end of turn. - Target creature can't be blocked until end of turn. |
0 | |||
10 | Grayfur Vole | Blue | Common | ![]() ![]() |
Creature – Vole | 1 | 2 | When Grayfur Vole enters the battlefield, draw a card. | 0 | |
11 | Lantur, the Intimidator | Blue | Uncommon | ![]() ![]() |
Legendary Creature – Fox Rogue | 1 | 2 |
Creatures your opponents control with power less than Lantur, the Intimidator can't attack.
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0 | |
12 | Moss Riverdog | Blue | Common | ![]() ![]() |
Creature – Otter | 2 | 2 |
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature. - Return target tapped creature to its owner's hand. |
0 | |
13 | Rudder Whack | Blue | Common | ![]() ![]() |
Instant | Return target creature to its owner’s hand. If you control an Otter, you may draw a card. | 0 | |||
14 | Slippery Weasel | Blue | Common | ![]() ![]() |
Creature – Weasel Rogue | 2 | 2 | Slippery Weasel can't be blocked. | 0 | |
15 | Badrang the Tyrant | Black | Rare | ![]() ![]() ![]() |
Legendary Creature – Stoat | 4 | 5 |
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0 | |
16 | Between the Ribs | Black | Rare | ![]() ![]() |
Instant | Target creature gets -1/-1 until end of turn. If that creature dies this turn, return Between the Ribs to your hand at end of turn. | 0 | |||
17 | Brutish Beater | Black | Common | ![]() ![]() |
Creature – Rat Warrior | 2 | 3 |
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
|
0 | |
18 | Ferahgo's Edge | Black | Rare | ![]() ![]() ![]() |
Instant |
Choose one or both:
- Target creature gets -X/-X until end of turn. - Put X +1/+1 counters on target creature you control. |
0 | |||
19 | Midnight Encounter | Black | Common | ![]() ![]() ![]() |
Sorcery | Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control. | 0 | |||
20 | Poisoned Edge | Black | Uncommon | ![]() ![]() |
Instant | Target creature gains deathtouch and indestructible until end of turn. | 0 | |||
21 | Tattooed Mystic | Black | Common | ![]() ![]() |
Creature – Fox Shaman | 3 | 2 |
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card. |
0 | |
22 | Boxing Buddy | Red | Uncommon | ![]() |
Creature – Hare Warrior | 1 | 1 |
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it. |
0 | |
23 | Disillusion | Red | Common | ![]() ![]() |
Sorcery | Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn. | 0 | |||
24 | Fire the Forge | Red | Uncommon | ![]() |
Sorcery | Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order. | 0 | |||
25 | Incoming Fire | Red | Common | ![]() ![]() |
Sorcery |
Choose one:
- Incoming Fire deals 3 damage to target creature. - Incoming Fire deals 1 damage to each creature. |
0 | |||
26 | Long Patrol Bugler | Red | Uncommon | ![]() ![]() |
Creature – Hare Warrior | 3 | 2 |
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0 | |
27 | Smashing Might | Red | Uncommon | ![]() ![]() |
Sorcery |
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control. |
0 | |||
28 | Training Regimen | Red | Rare | ![]() ![]() ![]() |
Enchantment | Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature. | 0 | |||
29 | Veteran Boxer | Red | Common | ![]() ![]() |
Creature – Hare | 2 | 2 |
Trample
Veteran Boxer gets +1/+1 for each creature blocking it. |
0 | |
30 | Vigorous Fighter | Red | Common | ![]() ![]() |
Creature – Hare Warrior | 2 | 1 |
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste. |
0 | |
31 | Brushtail Runner | Green | Common | ![]() ![]() |
Creature – Squirrel Scout | 3 | 2 |
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) |
1 | on 13 Nov 2018 by dude1818 |
32 | Guosim Bigbones | Green | Uncommon | ![]() ![]() |
Creature – Shrew Warrior | 4 | 3 |
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control. |
0 | |
33 | Logboat Cook | Green | Common | ![]() ![]() |
Creature – Shrew | 1 | 1 |
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life. - Put a +1/+1 counter on another target creature. |
0 | |
34 | Marshgreen of Toadland | Green | Rare | ![]() ![]() ![]() |
Legendary Creature – Toad | 4 | 4 |
Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.
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0 | |
35 | Midsummer Feast | Green | Common | ![]() ![]() |
Sorcery | You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature. | 0 | |||
36 | Moss Treespeaker | Green | Common | ![]() ![]() |
Creature – Vole Shaman | 1 | 3 |
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0 | |
37 | Patrol the Borders | Green | Common | ![]() ![]() |
Sorcery |
This spell costs ![]() Search your library for a basic land, put it onto the battlefield, then shuffle your library. |
0 | |||
38 | Treetop Sureshot | Green | Common | ![]() ![]() |
Creature – Squirrel Archer | 2 | 1 | Hexproof, reach | 0 | |
39 | Volley Captain | Green | Rare | ![]() ![]() ![]() |
Creature – Squirrel Warrior | 1 | 1 |
Other Squirrels you control have “![]() ![]() |
0 | |
40 | Gonff, Prince of Thieves | Multicolour | Mythic | ![]() ![]() ![]() |
Legendary Creature – Mouse Rogue | 2 | 1 |
Shroud
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it. At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it. |
0 | |
41 | Skyline Sentry | Multicolour | Uncommon | ![]() ![]() ![]() |
Creature – Bird Scout | 2 | 2 |
Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand. |
0 | |
42 | Flock of Ravens | Multicolour | Mythic | ![]() ![]() ![]() |
Creature – Bird Horror | 3 | 2 |
Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens. ![]() ![]() ![]() |
0 | |
43 | Intoxicating Smoke | Multicolour | Uncommon | ![]() ![]() |
Instant | All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn. | 0 | |||
44 | Marlfox Lurer | Multicolour | Rare | ![]() ![]() ![]() |
Creature – Fox Rogue | 2 | 3 |
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0 | |
45 | Corsair Whipcracker | Multicolour | Uncommon | ![]() ![]() |
Creature – Rat Pirate | 3 | 1 |
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0 | |
46 | Guosim Reinforcements | Multicolour | Uncommon | ![]() ![]() ![]() |
Creature – Shrew Warrior | 1 | 1 |
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.) Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn. |
3 | on 19 Nov 2018 by Mal |
47 | Boar the Fighter | Multicolour | Mythic | ![]() ![]() ![]() |
Legendary Creature – Badger Warrior | 5 | 5 |
Trample
Boar the Fighter gets +1/+1 for each other tapped creature you control. As long as Boar the Fighter is tapped, other creatures you control get +1/+1. |
0 | |
48 | Brigadier Buckworthy | Multicolour | Rare | ![]() ![]() ![]() |
Legendary Creature – Hare Warrior | 3 | 3 |
At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
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1 | on 15 Nov 2018 by Vitenka |
49 | Daskar’s Demise | Multicolour | Uncommon | ![]() ![]() |
Enchantment – Saga |
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn. |
0 | |||
50 | Long Patrol Blademaster | Multicolour | Uncommon | ![]() ![]() ![]() |
Creature – Hare Warrior | 3 | 3 |
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control. |
0 | |
51 | Bone-Handled Scimitar | Artifact | Rare | ![]() |
Artifact – Equipment |
Fitted for – Legendary Creatures
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep. Equipped creature gets +4/+2. Equip ![]() |
0 | |||
52 | Fencing Saber | Artifact | Common | ![]() |
Artifact – Equipment |
Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike. Equip ![]() |
0 | |||
53 | Gullwhacker | Artifact | Rare | ![]() |
Artifact – Equipment |
Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control. Equipped creature gets +4/+0 and menace. Equip ![]() |
0 | |||
54 | Leather Sling | Artifact | Uncommon | ![]() |
Artifact – Equipment |
Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets " ![]() ![]() Equip ![]() |
0 | |||
55 | Scrying Bones | Artifact | Rare | ![]() |
Artifact – Equipment |
Fitted for – Shaman (When Scrying Bones enters the battlefield, you may equip it to a(n) Shaman creature you control. )
Equipped creature has " ![]() ![]() Equip ![]() |
0 | |||
56 | Trusty Sword | Artifact | Common | ![]() |
Artifact – Equipment |
Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1. Equip ![]() |
0 | |||
57 | Wicked Saber | Artifact | Uncommon | ![]() |
Artifact – Equipment |
Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch. Equip ![]() |
0 | |||
58 | Yew Longbow | Artifact | Common | ![]() |
Artifact – Equipment |
Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach. Equip ![]() |
0 |
Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |