Redwall
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Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)
,
: Tap or untap target creature. This ability costs
less to activate if Abbey Gatekeeper is seasoned.



0/3
0 comments
Target creature gets +2/+2 until end of turn. If that creature is in combat, it also gains indestructible.
“I will be your guide. Fear not, brave soul.”
- Martin, the Warrior
- Martin, the Warrior
Choose one or both -
- Target creature you control gains indestructible until end of turn.
- Return target artifact or enchantment from your graveyard to your hand.
- Target creature you control gains indestructible until end of turn.
- Return target artifact or enchantment from your graveyard to your hand.
Seasoned (Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned.)

,
: You gain life equal to Infirmary Caretaker's toughness. Activate this ability only if Infirmary Caretaker is seasoned.



1/3
Long Patrol Private has double strike as long it has 3 or more power.
“I learn quick! As long as you feed me right that is.”
1/1

“Just stopping by for a quick patrol, marm. Ooh, I say is that a villainous pie I spot over yonder?”
1/3
Hexproof
“Don’t stray too close to the pond’s edge now. They look friendly but they’re not our friends.”
1/4
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
When Clever Stoat deals combat damage to a player, you may draw a card. If you do, discard a card.
1/3
Choose one or both:
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
- Target creature gains hexproof until end of turn.
- Target creature can't be blocked until end of turn.
When Grayfur Vole enters the battlefield, draw a card.
1/2
Creatures your opponents control with power less than Lantur, the Intimidator can't attack.


,
: Target creature gets -X/-0 until end of turn.




1/2
When Moss Riverdog enters the battlefield, choose one:
- Tap target creature.
- Return target tapped creature to its owner's hand.
- Tap target creature.
- Return target tapped creature to its owner's hand.
Deadly precision with barely a ripple.
2/2
Return target creature to its owner’s hand. If you control an Otter, you may draw a card.
Slippery Weasel can't be blocked.
"They won't hurt me! They can't even find me."
2/2


"Prove to me your worth in battle! Or prove it like this one proved his."
4/5
Target creature gets -1/-1 until end of turn. If that creature dies this turn, return Between the Ribs to your hand at end of turn.
Tread softly. It's a quiet, moonless night.
Deceive 2 (Once per turn, you may give this creature +2/-2 until end of turn.)
"Clobber 'im with yer peg leg, Snotnose! Yew wasn't doin' much walkin' wid it anyways!"
2/3
Choose one or both:
- Target creature gets -X/-X until end of turn.
- Put X +1/+1 counters on target creature you control.
- Target creature gets -X/-X until end of turn.
- Put X +1/+1 counters on target creature you control.
Destroy target creature. If that creature had +1/+! counters on it, put that many +1/+1 counters on up to one target creature you control.
Target creature gains deathtouch and indestructible until end of turn.
"With my wares, even your most pathetic can bring down the mightiest of foes."
When Tattooed Mystic enters the battlefield, target opponent discards a card.
When Tattooed Mystic dies, you discard a card.
When Tattooed Mystic dies, you discard a card.
"What comes around goes around."
3/2
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
Boxing Buddy can’t block as long as it has a +1/+1 counter on it.
Boxing Buddy can’t block as long as it has a +1/+1 counter on it.
1/1
Gain control of target creature with power 3 or less until end of turn. Untap it. It gains haste and must be blocked if able until end of turn.
"The young are brash and impressionable. Show them what we can offer."
Look at the top five cards of your library. You may reveal an Equipment from among then and put it onto the battlefield attached to a creature you control. Put the rest on the bottom of your library in any order.
“They will be met with blood and cold steel.”
Choose one:
- Incoming Fire deals 3 damage to target creature.
- Incoming Fire deals 1 damage to each creature.
- Incoming Fire deals 3 damage to target creature.
- Incoming Fire deals 1 damage to each creature.
Daskar’s fleet was the largest in history, and therefore he could afford victory at any cost.


3/2
As an additional cost to cast Smashing Might, sacrifice an Equipment.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
Smashing Might deals damage equal to sacrificed card’s converted mana cost to each creature your opponents control.
Whenever a creature you control becomes tapped, put a +1/+1 counter on that creature.
Salamandastron stands tall, its Long Patrol protecting Mossflower and its denizens.
Trample
Veteran Boxer gets +1/+1 for each creature blocking it.
Veteran Boxer gets +1/+1 for each creature blocking it.
"I only get serious when there's serious competition."
2/2
Train (When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power.)
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste.
As long as Vigorous Fighter has a +1?+1 counter on it, it has haste.
2/1
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
3/2
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control.
When Guosim Bigbones enters the battlefield, if you swapped a nontoken creature, you may have Guosim Bigbones fight target creature you don’t control.
4/3
When Logboat Cook enters the battlefield, choose one:
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
- You gain 2 life.
- Put a +1/+1 counter on another target creature.
1/1
Whenever an opponent casts a creature spell, create a 2/2 green Toad creature.

, Sacrifice a creature you control: Put two +1/+1 counter on Marshgreen of Toadland. It gains trample until end of turn.


4/4
You gain 1 life for each creature you control. You gain 2 life for each creature you control instead if you control a legendary creature.
Redwall is famous throughout Mossflower for its hospitality and its food.





“The trees listen and if you give em space and treat em with respect, they respond.”
1/3
This spell costs
less to cast if you control a Scout.
Search your library for a basic land, put it onto the battlefield, then shuffle your library.

Search your library for a basic land, put it onto the battlefield, then shuffle your library.
Hexproof, reach
"Patience. As long as you stay out of sight, you will always have the upper hand. Shoot only when you see the whites of their eyes."
2/1
Other Squirrels you control have “
,
: This creature deals damage equal to its power to any target.”


1/1
Shroud
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it.
At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it.
As Gonff, Prince of Thieves enters the battlefield, an opponent of your choice gains control of it.
At the beginning of your upkeep, choose another permanent you control. Target opponent gains control of it.
2/1
Flying
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand.
Whenever a creature you control is returned to your hand, you may return target creature an opponent controls to their hand.
2/2
Flying
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens.


, Remove five +1/+1 counters from Flock of Ravens: Put a copy of Flock of Ravens onto the battlefield.
Whenever a creature with less power than Flock of Ravens dies, put a +1/+1 counter on Flock of Ravens.



3/2
All creatures gain shroud until end of turn. Prevent all combat damage dealt by creatures you don't control until end of turn.
"Smoke so thick you could shank it with your shiv!"





2/3




“Yer slaves now. I suggest ye ‘member that roight quick n prop’r lest yew want ‘nuther taste o’ mah whip!”
3/1
Flash
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn.
Swap (When this creature enters the battlefield, you may return a creature you control to your hand.)
Guosim Reinforcements enters the battlefield with +1/+1 counters equal to the number of creatures you own that left the battlefield this turn.
1/1
Trample
Boar the Fighter gets +1/+1 for each other tapped creature you control.
As long as Boar the Fighter is tapped, other creatures you control get +1/+1.
Boar the Fighter gets +1/+1 for each other tapped creature you control.
As long as Boar the Fighter is tapped, other creatures you control get +1/+1.
5/5
At the end of your turn, you may put a +1/+1 counter on another tapped creature you control.
: Untap each other creature you control.

"Ten'SHUN! Backs straight and chests out!"
3/3
I/II – Each opponent creates a 0/1 white Mouse creature.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
III – Gain control of all creatures until end of turn. They get +2/+1, haste and lifelink until end of turn.
Long Patrol Blademaster has double strike as long as an Equipment is attached to it.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
When Long Patrol Blademaster dies, equip all Equipment attached to it to target creature you control.
3/3
Fitted for – Legendary Creatures
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep.
Equipped creature gets +4/+2.
Equip
As long as Bone-Handled Scimitar is equipped to a legendary creature, whenever another creature you control dies, return it to the battlefield tapped at the beginning of your upkeep.
Equipped creature gets +4/+2.
Equip

Fitted for – Hare (When Fencing Saber enters the battlefield, you may equip it to a(n) Hare creature you control. )
Equipped creature gets +1/+1 and first strike.
Equip
Equipped creature gets +1/+1 and first strike.
Equip

Fitted for – Otter
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control.
Equipped creature gets +4/+0 and menace.
Equip
As long as Gullwhacker is equipped to an untapped creature you control, creatures your opponent’s control with flying can’t attack you or a planeswalker you control.
Equipped creature gets +4/+0 and menace.
Equip

Fitted for – Otter (When Leather Sling enters the battlefield, you may equip it to a(n) Otter creature you control. )
Equipped creature gets "
,
: Deal 1 damage to target creature. Tap it."
Equip
Equipped creature gets "


Equip

Fitted for – Shaman (When Scrying Bones enters the battlefield, you may equip it to a(n) Shaman creature you control. )
Equipped creature has "
,
: Scry X."
Equip
Equipped creature has "


Equip

Fitted for – Mouse (When Trusty Sword enters the battlefield, you may equip it to a(n) Mouse creature you control. )
Equipped creature gets +1/+1.
Equip
Equipped creature gets +1/+1.
Equip

Fitted for – Rat (When Wicked Saber enters the battlefield, you may equip it to a(n) Rat creature you control. )
Equipped creature gets +2/+0 and deathtouch.
Equip
Equipped creature gets +2/+0 and deathtouch.
Equip

Fitted for – Squirrel (When Yew Longbow enters the battlefield, you may equip it to a(n) Squirrel creature you control. )
Equipped creature has +3/+0 and reach.
Equip
Equipped creature has +3/+0 and reach.
Equip

Show frames: W U B R G M A
Show rarities: C U R M
Or view by sections
Redwall: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |