Redwall: Mechanics

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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton

Deceive: Once per turn, you may give this creature +PARAM1/-PARAM1 until end of turn. Used on 2 cards: Clever Stoat, Brutish Beater

UBr mechanic. Vermin in Redwallverse often hide their true abilities and will use that to their advantage in battle. Works well with combat tricks.

Swap: When this creature enters the battlefield, you may return a creature you control to your hand. Used on 3 cards: Brushtail Runner, Guosim Bigbones, Guosim Reinforcements

UWg mechanic. Woodland creatures don’t match up to organized armies in strength or numbers but they do know their terrain and use it to their advantage. Evasive and flash creatures, recurrable etbs.

Seasoned: Whenever this creature survives damage, if it's not seasoned, put a +1/+1 counter on it and it becomes seasoned. Used on 2 cards: Abbey Gatekeeper, Infirmary Caretaker

WGr mechanic. Redwallers are defensive and peaceful, but when the time comes, they can withstand a siege and hold their own. Defensive tap abilities, control elements.

Fitted for -: When ~ enters the battlefield, you may equip it to a(n) PARAM1 creature you control. Used on 8 cards: Yew Longbow, Trusty Sword, Fencing Saber, Leather Sling, Wicked Saber, Scrying Bones, Bone-Handled Scimitar, Gullwhacker

Artifact mechanic. Certain species in Redwall are known for their expertise in a particular weapon and they can equip them with additional benefits or reduced cost.

Train: When this creature enters the battlefield, put a +1/+1 counter on target creature you control with equal or lesser power. Used on 2 cards: Vigorous Fighter, Boxing Buddy

RW mechanic. Salamandastron patrols are always vigilant and militant. They constantly train and improve themselves to protect against threats to Mossflower. Counters matter, Equipment matters subtheme.




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".