Redwall: Mechanics
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Mechanics | Flavor | Limited Archetypes | Species Specialties | Skeleton |
UBr mechanic. Vermin in Redwallverse often hide their true abilities and will use that to their advantage in battle. Works well with combat tricks.
UWg mechanic. Woodland creatures don’t match up to organized armies in strength or numbers but they do know their terrain and use it to their advantage. Evasive and flash creatures, recurrable etbs.
WGr mechanic. Redwallers are defensive and peaceful, but when the time comes, they can withstand a siege and hold their own. Defensive tap abilities, control elements.
Artifact mechanic. Certain species in Redwall are known for their expertise in a particular weapon and they can equip them with additional benefits or reduced cost.
RW mechanic. Salamandastron patrols are always vigilant and militant. They constantly train and improve themselves to protect against threats to Mossflower. Counters matter, Equipment matters subtheme.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".