[MISC] Draconica
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Showing 32 of 32 White cards
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Show rarities: C U R M
Whenever you cast a postponed spell, put a +1/+1 counter on each creature you control
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Choose one:
-You gain 5 life
-Creatures you control get +1/+1 until end of turn
-Exile up to two cards from target player's graveyard
-You gain 5 life
-Creatures you control get +1/+1 until end of turn
-Exile up to two cards from target player's graveyard
Enchant creature
Enchanted creature gains Vigilance
Enchanted creature gains Vigilance
When Blind Mutant enters the battlefield, you gain 3 life
2/2
Vigilance, Lifelink
You can't lose the game and your opponents can't win the game
You can't lose the game and your opponents can't win the game
4/5
As an additional cost to cast Clean Joke, discard a Running Gag card from your hand
Each player gains 1 life
Each player gains 1 life
When Corrupt Governor enters the battlefield choose an opponent
Spells that opponent casts cost
more to cast
Spells that opponent casts cost

They say to err is to be human, and to crumble society by those errs is to be in political power
2/3
Enchant creature
As long as an opponent controls more lands or creatures than you, enchanted creature gets +0/+3 and has Vigilance
As long as an opponent controls more lands or creatures than you, enchanted creature gets +0/+3 and has Vigilance
Vigilance
3/3

The clerics of Elixir dedicate themselves to finding eternally better medicine
1/1
Light creatures you control get +1/+1, gain Lifelink and are Dragons in addition to their other types
Enchant creature
Enchanted creature gets +1/+0, gains Lifelink and is a Faerie in addition to it's other types
Enchanted creature gets +1/+0, gains Lifelink and is a Faerie in addition to it's other types
Destroy each non-Light permanent
For each Equipment you control create a token that is a copy of it
Vigilance
Whenever Glory Dragon attacks, other attacking creatures get +2/+2 until end of turn
Whenever Glory Dragon attacks, other attacking creatures get +2/+2 until end of turn
4/3
Flying, Lifelink
3/2

2/2
Light Beam deals 5 damage to target creature that attacked this turn
At the beginning of each upkeep, gain 1 life for each Artifact you control
Lifelink
Whenever you gain life, put a +1/+1 counter on Light-Touch Gifted
Whenever you gain life, put a +1/+1 counter on Light-Touch Gifted
2/2
Whenever Pride Dragon attacks, create a 2/2 Light Dragon creature tokens for each other attacking creature you control
2/4
Exile target creature with the highest converted mana cost, it's controller puts an X/X light Knight creature token with Vigilance, where X is the exiled creatures converted mana cost plus two
When Protection Ward enters the battlefield, choose a creature
Enchant creature
Enchanted creature has protection from the chosen creature
Enchant creature
Enchanted creature has protection from the chosen creature
Unita believes all her devout beings deserve safety
Lifelink, Flying
These elemental spirits are born from the solar flares that show the passion and pride of Appoloryze, they are loyal to only him
2/2
Flying
Whenever Soulsyre attacks, create a 1/1 Wind and Light Spirit creature token with Flying and Lifelink for each other nontoken Spirit you control
Whenever Soulsyre attacks, create a 1/1 Wind and Light Spirit creature token with Flying and Lifelink for each other nontoken Spirit you control
1/2
Flying, Vigilance


: Sunfyre Specter deals 3 damage to target creature



Some born of the solar-flare are gifted with Sunfyre magic, which allows them much opportunity
4/3
First Strike, Vigilance

: +0/+1 until end of turn


Appoloryze bathes in Glory, and his Crusaders drink the bathwater for eminence
3/4
Whenever you cast a postponed spell, Temporal Protector has Hexproof until end of turn
3/2
Lifelink
Other Dragons you control get +1/+1 for each Field you control and gain Lifelink
Other Dragons you control get +1/+1 for each Field you control and gain Lifelink
4/7
Creatures cannot attack you unless their controllers pay
for each creature attacking you.
At the end of combat on each turn, put all creatures you don't control that didn't attack on the bottom of their owners libraries

At the end of combat on each turn, put all creatures you don't control that didn't attack on the bottom of their owners libraries
Enchant Fire creature
Enchanted creature cannot attack or block and loses all abilities.
Enchanted creature cannot attack or block and loses all abilities.
You gain 7 life
Go to section: Colourless (17) White (32) Blue (26) Black (37) Red (39) Green (38) Multicolour (142) Hybrid (13) Artifact (14) Land (12)
Show rarities: C U R M
[MISC] Draconica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Base Elements | The Story |