[MISC] Draconica
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Mechanics | Base Elements | The Story |
Showing 17 of 17 Colourless cards
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Show rarities: C U R M
Destroy each non-Wind permanent
Air Beam deals 5 damage to target creature without Flying
Choose one:
-Return target creature to it's owners hand
-Move target creature
-Target creature gains Flying until end of turn
-Return target creature to it's owners hand
-Move target creature
-Target creature gains Flying until end of turn
Flying

: +1/+0 until end of turn


1/3
Flying
2/2
Elemental Wind Bash deals 1 damage to each of up to three targets. Those targets lose Flying and cannot gain Flying until end of turn
Up to two target creatures you control gain Flying until end of turn
Draw a card
Draw a card
Accuracy is a cumbersome practice
Vigilance
1/1
For each Wetland you control, destroy a Vehicle
At the beginning of your upkeep, you may put a Titan card from your hand into play
Flying

: Prevent the next 1 damage that would be dealt to target creature this turn


The Spirit Sires often go out of their ways to protect mortals from harms way
1/1
Reach

: Target creature loses Flying until end of turn


Though many Vikings bellow at the opportunity to be an Archer, it does come with a fair share of the Storm Dragon's favor
2/2
Whenever Swift Glitch blocks or becomes blocked, tap the opposing creature
1/1
Flying
Other creatures you control get +1/+1 for each Cloud land you control and gain Flying
Other creatures you control get +1/+1 for each Cloud land you control and gain Flying
7/4
Flying
1/1
Flying
2/2
Go to section: Colourless (17) White (32) Blue (26) Black (37) Red (39) Green (38) Multicolour (142) Hybrid (13) Artifact (14) Land (12)
Show rarities: C U R M
[MISC] Draconica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Base Elements | The Story |
Enchanted creature loses all abilities and has "At the beginning of each end step, flip a coin. If it lands on heads, this creature deals 3 damage to it's controller"