[MISC] Draconica
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Mechanics | Base Elements | The Story |
Showing 26 of 26 Blue cards
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Show rarities: C U R M
Enchant creature
Enchanted creature gains "
: Scry 1"
Enchanted creature gains "


Whenever Corrupting Information's controller draws a card, they lose 2 life
Bestow
Bestow

Enchant player
Enchanted player cannot draw cards
Enchanted player cannot draw cards


2/1
Roll a six-sided dice. Tap a number of creatures less than or equal to the result.
Draw a card
Draw a card
The Great Deceiver's subtlety knows no bounds but one's comprehension
Tap any number of creatures with total combined converted mana cost 4 or less
Whenever an artifact enters the battlefield under your control, you may pay
, if you do draw a card

1/3
Water creatures you control get +1/+1, gain Hexproof and are Dragons in addition to their other types
Tap target non-Water creature
Draw a card
Draw a card
Verity believes everyone knows the truth, but not all can accept it
As an additional cost to cast Intellectual Humor, discard a Running Gag card from your hand
Tap target creature with converted mana cost 4 or less
Tap target creature with converted mana cost 4 or less
Destroy each non-Water permanent
Draw a card. If that card has converted mana cost 4 or greater, each player reveals their hand to you
To expand your mind is to fulfill your purpose
Counter target spell. Copy it, you may choose new targets for the copy

1/2


3/4
Flying
Pirate's Demise cannot be blocked by Pirates
Pirate's Demise cannot be blocked by Pirates
The Mistveil Dragon has been nurtured by her surrounding territory to despise the cruelty and unsubtle premises and acts of the Pirates
2/1
Whenever another player casts a spell, that player may reveal a card in their hand to you, if they don't, counter the spell
To know a body is weak but to believe a mind can withstand anything is contradictory foolishness
Whenever a postponed spell is cast, each player may draw a card
At the beginning of combat on your turn, if you've drawn a card this turn, creatures you control gain Flying until end of combat
The sky's clearness is how Verity believes all pardoned souls should be
When Symbolize Idol enters the battlefield choose a nonlegendary nontoken creature
Enchant another creature
Enchanted creature is the chosen creature
Enchant another creature
Enchanted creature is the chosen creature
They always say to learn from the best, why do that when you can be the best?
Whenever an Artifact enters the battlefield under your control, it gains Hexproof until end of turn
1/2
Gain control of target permanent until end of turn. That permanent is an artifact in addition to it's other types
Hexproof
Other creatures you control get +1/+1 for each Sea you control and gain Hexproof
Other creatures you control get +1/+1 for each Sea you control and gain Hexproof
4/7
Create three 1/1 Wind and Water Illusion tokens with Flying and Hexproof named "Mistveil Illusion"
The Mistveil Dragon has terrain over certain channels, she uses this spell to cloak herself from pirates and sailors
Hexproof
1/1
Go to section: Colourless (17) White (32) Blue (26) Black (37) Red (39) Green (38) Multicolour (142) Hybrid (13) Artifact (14) Land (12)
Show rarities: C U R M
[MISC] Draconica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Base Elements | The Story |
-Return target creature to it's owners hand
-Target creature becomes a 0/1 creature with no abilities until end of turn
-Put target permanent into it's owners library third from the top