[MISC] Draconica: Virtual Booster

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Mechanics | Base Elements | The Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon Titan
When The Persecutor enters the battlefield, destroy any number of creatures. For each creature destroyed this way, you lose 1 life
5/5
 U 
Creature – Beast
When Enraged Behemoth enters the battlefield, sacrifice it unless you sacrifice four other permanents
8/8
{s}{g}{w}{b}
 
 U 
Legendary Creature – Dragon Titan
Flying, Vigilance
At the end of each turn, put a +1/+1 counter on each creature you control that moved this turn
3/3
 U 
Legendary Instant
Move target creature, then put three +1/+1 counters on it.
Songra's Song caused all the monsters to swing, before their bodies went against higher command and began to somersault. They learned what dancing was that day, they loved it.
 C 
Creature – Dwarf Artificer
Bellowing Forgesmith gets +1/+1 as long as it's equipped
Mount Krarkatoon is the home to the Forgesmith's of Metallicus, their bellows can be heard echoing across the deep, sweltering chambers
2/2
 C 
Legendary Creature – Dragon
{4}: Destroy target Artifact, then put a +1/+1 counter on Nibbletooth
1/1
 C 
Enchantment – Aura
When Protection Ward enters the battlefield, choose a creature
Enchant creature
Enchanted creature has protection from the chosen creature
Unita believes all her devout beings deserve safety
 C 
Creature – Zombie
Deathtouch
Nature and it's villains cooperate to provide this being malignant misfortune
2/2
 C 
Artifact
Spells you cast with Postpone cost {1} less to cast
 C 
Creature
{2}{u}: Put Draconic Water Elemental on the top of it's owners library
2/1
 C 
Instant
Laser Beam deals 7 damage to any target
 C 
Creature – Spirit Cleric
Flying
{w}{t}: Prevent the next 1 damage that would be dealt to target creature this turn
The Spirit Sires often go out of their ways to protect mortals from harms way
1/1
 C 
Creature – Shade
Menace
5/3
 C 
Creature – Treefolk
2/4
 B 
Basic Land – Brightland
{t}: Add {w}
 T 
Token Artifact – Equipment
Weapon cannot attack or block
Equip {0}
Equipped creature gets +X/+X
X/X

The Persecutor (rare)
Enraged Behemoth (uncommon)
Songra (uncommon)
Songra's Song (uncommon)
Bellowing Forgesmith (common)
Nibbletooth (common)
Protection Ward (common)
Plagued Remains (common)
Relevant Keepsake (common)
Draconic Water Elemental (common)
Laser Beam (common)
Spirit Sire (common)
Ancient Evil (common)
Elder Treefolk (common)
Brightland (basic)
Weapon (token)