[MISC] Draconica: Virtual Booster
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Mechanics | Base Elements | The Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Creatures you control get +3/+3 until end of turn. If they're equipped they also gain "
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Until end of turn, Whenever a creature you control enters the battlefield or attacks, you may gain 1 life
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Enchant creature
Enchanted creature has "Whenever you would draw a card, you may draw two cards instead" They do not pledge to be honest, but to be correct
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As an additional cost to cast Intellectual Humor, discard a Running Gag card from your hand
Tap target creature with converted mana cost 4 or less |
Postpone (Rather than cast this card from your hand, you may pay it's mana cost and exile it. At the beginning of your upkeep, put a time counter on it. While it's exiled this way, you may cast it without paying its mana cost)
Heal target creature (all damage marked on it is removed). Put a +1/+1 counter on it for each Time counter that was on Time Heals all Wounds |
Elemental Fire Slash deals 4 damage to target creature. It's controller discards a card
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Target creature gets +2/+2 until end of turn and fights another target creature
Evolaars is considerably cruel when she gives life and strength to a creature for her purposes, then saps it away from them for later misuse
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As an additional cost to cast Floating Lies, discard three cards
Target player loses 2 life for each unused mana of theirs As lies float in others minds, it becomes a greater burden for the deceiver to maintain
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Draw a card
The wind wistles truth
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Flash
When Illusive Trickster enters the battlefield, you may counter target spell with converted mana cost 1 or less 1/2
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When Protection Ward enters the battlefield, choose a creature
Enchant creature Enchanted creature has protection from the chosen creature Unita believes all her devout beings deserve safety
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Enchant creature
Enchanted creature gains " ![]() ![]() |
Elemental Wind Bash deals 1 damage to each of up to three targets. Those targets lose Flying and cannot gain Flying until end of turn
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Rhythm of Manufacturing
(rare)
Daylong Discourse
(uncommon)
Pledge to Truth
(uncommon)
Cursed Dragon
(uncommon)
Intellectual Humor
(common)
Time Heals all Wounds
(common)
Elemental Fire Slash
(common)
Immediate Growth
(common)
Floating Lies
(common)
Wind Whistles
(common)
Illusive Trickster
(common)
Protection Ward
(common)
Blessing of Fertility
(common)
Elemental Wind Bash
(common)
Brightland
(basic)
Metal
(token)