[MISC] Draconica: Virtual Booster

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Mechanics | Base Elements | The Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Demon
Sacrifice a creature: Feaster on Ruins gets +2/+2 until end of turn
4/4
 
 R 
Legendary Creature – Zombie Dragon
Flying, Deathtouch
Whenever Zombie Dragon attacks, create two 2/2 dark Zombie creature tokens with Darklandwalk and Deathtouch
Tap three untapped Darklands you control: Return Zombie Dragon from the graveyard to your hand
4/4
 U 
Legendary Sorcery
Exile target creature with the highest converted mana cost, it's controller puts an X/X light Knight creature token with Vigilance, where X is the exiled creatures converted mana cost plus two
 U 
Sorcery
Move target creature. You gain life equal to thrice it's converted mana cost
 U 
Instant
Target creature loses all abilities and becomes a 0/1 Water Illusion creature until end of turn. Create a token that is a copy of what that creature was.
 C 
Instant
Postpone (Rather than cast this card from your hand, you may pay it's mana cost and exile it. At the beginning of your upkeep, put a time counter on it. While it's exiled this way, you may cast it without paying its mana cost)
Heal target creature (all damage marked on it is removed). Put a +1/+1 counter on it for each Time counter that was on Time Heals all Wounds
 C 
Creature – Wolf
Trample
As long as you control a Light permanent with converted mana cost 5 or greater, Werewolf has Frenzy 2
3/2
 C 
Enchantment – Aura
Enchant Fire creature
Enchanted creature cannot attack or block and loses all abilities.
 C 
Enchantment – Aura
When Protection Ward enters the battlefield, choose a creature
Enchant creature
Enchanted creature has protection from the chosen creature
Unita believes all her devout beings deserve safety
 C 
Creature – Human Druid
When Far Witness enters the battlefield, you may search your library for a Hotland, Wetland, Brightland or Darkland and put it onto the battlefield tapped, if you do, shuffle your library
2/2
 C 
Enchantment Artifact
{6}{t}, Sacrifice Dust of Cosmos: Draw a card for each other Enchantment you control
 C 
Instant
Target creature cannot block this turn, Sun Kiss deals 2 damage to it
 C 
Instant
Elemental Wind Bash deals 1 damage to each of up to three targets. Those targets lose Flying and cannot gain Flying until end of turn
{r}
 
 C 
Instant
Target creature gets +4/+0 until end of turn
Fury will not make you tactical, it just makes you really, really mad
 
 B 
Basic Land – Skyland
{t}: Add {s}
 T 
Token Artifact
{1}{t}, Sacrifice Plasma: Add {u} or {r}. If you added {r} with Plasma this way, it deals 1 damage to any target. Otherwise, Scry 1

Feaster on Ruins (common, foil)
Zombie Dragon (rare)
Promote to Champion (uncommon)
Pleasure Prance (uncommon)
Soul Cleave (uncommon)
Time Heals all Wounds (common)
Werewolf (common)
Urgelock (common)
Protection Ward (common)
Far Witness (common)
Dust of Cosmos (common)
Sun Kiss (common)
Elemental Wind Bash (common)
Fury (common)
Skyland (basic)
Plasma (token)