[MISC] Draconica: Virtual Booster

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Mechanics | Base Elements | The Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Dragon Titan
At the beginning of each end step, each opponent loses life equal to the number of cards put into their graveyard from their library this turn
5/5
 U 
Legendary Instant
Furious Tidal-Eruption deals X damage to each of up to X creatures where X is the number of untapped Wetlands you control
 U 
Instant
Destroy target multicolored permanent
Twilight as an energy is incredible unstable, and often finds itself combining with (and often exploding with) the most powerful energy in the room
 U 
Instant
Create three 1/1 Wind and Water Illusion tokens with Flying and Hexproof named "Mistveil Illusion"
The Mistveil Dragon has terrain over certain channels, she uses this spell to cloak herself from pirates and sailors
 C 
Creature – Elemental
Vigilance
2/3
 C 
Creature – Spirit Cleric
Flying
{w}{t}: Prevent the next 1 damage that would be dealt to target creature this turn
The Spirit Sires often go out of their ways to protect mortals from harms way
1/1
 C 
Creature – Zombie
Packzomb gets +1/+1 for each other Zombie you control and each other Zombie in your graveyard
1/1
 C 
Artifact
Spells you cast with Postpone cost {1} less to cast
 C 
Instant
As an additional cost to cast Uzi Hands, tap an untapped artifact you control
Uzi Hands deals 1 damage to any target
Repeat this process three times
 C 
Creature – Mutant
{g}{t}: Put two +1/+1 counters on Ravenous Mutant, then if you control a Woodland, you gain life equal to Ravenous Mutant's toughness
2/2
 C 
Legendary Creature – Dragon
Flying, Haste
{t}: The next Running Gag spell you'd cast this turn costs {2} less to cast
2/3
{w}{r}{g}
 
 C 
Legendary Creature – Dragon
Flying
Protection from Water and Dark
2/1
 C 
Enchantment – Aura
Enchant Fire creature
Enchanted creature cannot attack or block and loses all abilities.
 C 
Enchantment – Aura
When Protection Ward enters the battlefield, choose a creature
Enchant creature
Enchanted creature has protection from the chosen creature
Unita believes all her devout beings deserve safety
 B 
Basic Land – Brightland
{t}: Add {w}
 T 
Legendary Token Creature – Mad-Klown
Annihilator 5
5/5

The Great Deceiver (rare)
Furious Tidal-Eruption (uncommon)
Twilight Shot (uncommon)
Veil of Mist (uncommon)
Draconic Earth Elemental (common)
Spirit Sire (common)
Packzomb (common)
Relevant Keepsake (common)
Uzi Hands (common)
Ravenous Mutant (common)
Circo the Kidder (common)
Sunkist (common)
Urgelock (common)
Protection Ward (common)
Brightland (basic)
Mad Klown (token)