[MISC] Draconica: Virtual Booster
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| Mechanics | Base Elements | The Story |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +3/+3 until end of turn. If they're equipped they also gain "
: Create a Metal token" until end of turn |
When Heatwave Dragon enters the battlefield it deals 3 damage to target creature. When that creature dies, repeat this process
4/3
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Target creature loses all abilities and becomes a 0/1 Water Illusion creature until end of turn. Create a token that is a copy of what that creature was.
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Enchant creature
Enchanted creature loses all abilities and becomes a 0/1 colorless creature with " : Put a +1/+1 counter on another target creature"It's a burden to develop life within you, and another to allow it a without
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Draw a card
The wind wistles truth
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Remove all counters from target permanent, then put a number of +1/+1 counters on a creature you control equal to the number of counters removed this way
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Lightning Shot deals 2 damage to any target
You get ![]() The loud zap of a Lightning Shot infuses the nearest bystander with enough power to aid the burnt survivor
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Tap any number of creatures with total combined converted mana cost 4 or less
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Create a token that's a copy of a creature you control except it gains Haste. Sacrifice it at the end of turn
He felt he had too much rage for one body, he became satisfied when he split into two
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Menace
5/3
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You may tap an untapped Woodland you control rather than pay Earth Spirit's mana cost
1/2
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Flying
1/1
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Haste
Tap an untapped Hotland you control: +1/+0 until end of turn 2/1
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Flying
2/2
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: Add ![]() |
, Sacrifice Poison: It deals 1 damage to any target. If that target is legendary, Poison deals 2 damage to it instead |
Rhythm of Manufacturing
(rare)
Heatwave Dragon
(uncommon)
Soul Cleave
(uncommon)
Life Bearing
(uncommon)
Wind Whistles
(common)
Nibble
(common)
Lightning Shot
(common)
Elemental Water Spray
(common)
Polyrage
(common)
Ancient Evil
(common)
Earth Spirit
(common)
Wind Summon
(common)
Draconic Fire Elemental
(common)
Winged Mutant
(common)
Wetland
(basic)
Poison
(token)


: Create a Metal token" until end of turn




