[MISC] Draconica: Virtual Booster

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Mechanics | Base Elements | The Story
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant Dwarf
Enchanted Dwarf gets +0/+1 and has "{t}: Create a Metal token"
 
 R 
Legendary Enchantment Creature – Dragon Titan Zombie Spirit
Flying, Lifelink
Whenever Phantom Dragon attacks, create a 2/2 Wind, Light and Dark Zombie creature token with Lifelink.
Phantom Dragon gets +1/+0 for each other Zombie you control
3/3
 U 
Enchantment
{r}, Pay 2 Life: Draw a card
 U 
Instant
Solar Winds deals 3 damage to up to three targets
 U 
Creature – Elemental Spirit
Flying, Vigilance
{1}{r}{t}: Sunfyre Specter deals 3 damage to target creature
Some born of the solar-flare are gifted with Sunfyre magic, which allows them much opportunity
4/3
{3}{g}
 
 C 
Legendary Creature – Dragon
{t}: Sandbox deals 1 damage to target creature with Flying
Whenever Sandbox becomes tapped, you may pay {2}, if you do, draw a card
2/3
 C 
Creature – Faerie
{s}: Flying until end of turn
1/2
 C 
Creature – Dwarf Artificer
Bellowing Forgesmith gets +1/+1 as long as it's equipped
Mount Krarkatoon is the home to the Forgesmith's of Metallicus, their bellows can be heard echoing across the deep, sweltering chambers
2/2
 C 
Sorcery
Postpone (Rather than cast this card from your hand, you may pay it's mana cost and exile it. At the beginning of your upkeep, put a time counter on it. While it's exiled this way, you may cast it without paying its mana cost)
Put two +1/+1 counters on target creature. Put an additional two +1/+1 counters on it for each Time counter that was on Unfolding Maturity
{s}{s}{r/g}
 
 C 
Instant
Up to three target creatures each get +1/+0 until end of turn
Mania spreads after fear arrives. This is how riots, mobs and witch hunts begin
 C 
Enchantment – Aura
Enchant Dwarf
Enchanted Dwarf gets +0/+1 and has "{t}: Create a Metal token"
 C 
Instant
Elemental Wind Bash deals 1 damage to each of up to three targets. Those targets lose Flying and cannot gain Flying until end of turn
 C 
Enchantment – Aura
When Protection Ward enters the battlefield, choose a creature
Enchant creature
Enchanted creature has protection from the chosen creature
Unita believes all her devout beings deserve safety
{r}
 
 C 
Instant
Target creature gets +4/+0 until end of turn
Fury will not make you tactical, it just makes you really, really mad
 B 
Basic Land – Darkland
{t}: Add {b}
 T 
Token Artifact
{t}, Sacrifice Metal: Target Equipment costs {1} less to cast or attach until end of turn

Earthly Armor (common, foil)
Phantom Dragon (rare)
Blood Magic (uncommon)
Solar Winds (uncommon)
Sunfyre Specter (uncommon)
Sandbox (common)
Mist Pixie (common)
Bellowing Forgesmith (common)
Unfolding Maturity (common)
Mania (common)
Earthly Armor (common)
Elemental Wind Bash (common)
Protection Ward (common)
Fury (common)
Darkland (basic)
Metal (token)