[MISC] Draconica
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Mechanics | Base Elements | The Story |
Showing 39 of 39 Red cards
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Show rarities: C U R M
Bellowing Forgesmith gets +1/+1 as long as it's equipped
Mount Krarkatoon is the home to the Forgesmith's of Metallicus, their bellows can be heard echoing across the deep, sweltering chambers
2/2
Choose one:
-Blast of Magma deals 2 damage to target player
-Destroy target land
-Blast of Magma deals 2 damage to target player
-Destroy target land
Enchant creature
Enchanted creature gets +1/+0
Enchanted creature gets +1/+0
Create X X/X Weapon artifact tokens where X is the amount of combat damage creatures you control dealt this turn
Flying, Haste
: The next Running Gag spell you'd cast this turn costs
less to cast


2/3
Enchant player
Damage dealt to creatures enchanted player controls deals twice that much damage
Damage dealt to creatures enchanted player controls deals twice that much damage
Haste
Tap an untapped Hotland you control: +1/+0 until end of turn
Tap an untapped Hotland you control: +1/+0 until end of turn
2/1
Elemental Fire Slash deals 4 damage to target creature. It's controller discards a card
Fire creatures you control get +1/+1, gain Haste and are Dragons in addition to their other types

2/3
Target creature becomes another target nonlegendary nontoken creature until end of turn and gets +1/+1
Well, this is just my mortal form, you haven't seen my... fighting form! =cue derpy face=

2/2

2/2
Haste
1/1
Target creature gets +4/+0 until end of turn
Fury will not make you tactical, it just makes you really, really mad
When Heat Wave enters the battlefield, put a Heat counter on up to three target creatures
At the beginning of your upkeep, Heat Wave deals 2 damage to each creature with a Heat counter put on it with this card
Whenever a creature with a Heat counter put on it this way dies, Heat Wave deals 1 damage to that creature's controller
Whenever there are no creatures with Heat counters put on them by Heat Wave, sacrifice Heat Wave
At the beginning of your upkeep, Heat Wave deals 2 damage to each creature with a Heat counter put on it with this card
Whenever a creature with a Heat counter put on it this way dies, Heat Wave deals 1 damage to that creature's controller
Whenever there are no creatures with Heat counters put on them by Heat Wave, sacrifice Heat Wave
When Heatwave Dragon enters the battlefield it deals 3 damage to target creature. When that creature dies, repeat this process
4/3
You may sacrifice a Hotland rather than pay Heaven's Heat's mana cost
Heaven's Heat deals 1 damage to any target equal to the amount of damage you've dealt this turn
Heaven's Heat deals 1 damage to any target equal to the amount of damage you've dealt this turn
Laser Beam deals 7 damage to any target
Lightning Shot deals 2 damage to any target
You get
You get

The loud zap of a Lightning Shot infuses the nearest bystander with enough power to aid the burnt survivor
Whenever you cast Meta Humor or another Running Gag spell, creatures you control get +2/+0 until end of turn
Oblivion Rage Inferno Blast deals X damage to target creature. If that creature attacked this turn, Oblivion Rage Inferno Blast deals twice that much damage to it instead
As an additional cost to cast Pun, discard a Running Gag card form your hand
Pun deals 2 damage to target player, then they discard a card
Pun deals 2 damage to target player, then they discard a card
Ragefall deals 5 damage to target creature. If that creature has Flying, Ragefall deals 7 damage to it instead.
Solar Winds deals 3 damage to up to three targets
Move up to three target creatures. Solar Winds Dance deals 1 damage to target opponent for each creature moved this way
When Solar Winds Dragon enters the battlefield or attacks, it deals damage divided as you choose among any number of targets equal to the number of creatures that have moved this turn
3/1
Creatures get +1/+0
Creatures cannot block unless their controllers pay
for each creature they control that is blocking
Creatures cannot block unless their controllers pay

When Stolen Favor choose a creature
Enchant another creature
The chosen creature's abilities cost
less to cast to target enchanted creature
Enchant another creature
The chosen creature's abilities cost

First Strike when attacking
The Vikings who follow the Storm Dragon wield powerful weapons to channel this magic
4/3
Haste, Menace

: +1/+0 until end of turn


Apolloryze's Marauders, although not officially sanctioned by him, have never been condemned. In truth, Apolloryze supports them and their worship
4/3
Create two 1/1 Fire Weapon tokens
Haste
Other Dragons you control get +1/+1 for each Savannah you control and gain Haste
Other Dragons you control get +1/+1 for each Savannah you control and gain Haste
8/3
Thundercrash deals 4 damage to any target
You get

You get


The resounding blast of a Thundercrash jolts the nearest bystander with enough energy to witness the fried corpse
Destroy each non-Fire permanent
Flying, Haste
: Uzi Dragon deals 1 damage to any target

2/1
As an additional cost to cast Uzi Hands, tap an untapped artifact you control
Uzi Hands deals 1 damage to any target
Repeat this process three times
Uzi Hands deals 1 damage to any target
Repeat this process three times
Wizard's Fireball deals 4 damage to any target
Go to section: Colourless (17) White (32) Blue (26) Black (37) Red (39) Green (38) Multicolour (142) Hybrid (13) Artifact (14) Land (12)
Show rarities: C U R M
[MISC] Draconica: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Base Elements | The Story |
-Arcane Inferno deals 3 damage to any target
-Target creature becomes another target creature until end of turn
-Discard a card, then draw a card