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CardName: Elixir Cleric Cost: w Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: {T}: Create an Elixir token Flavour Text: The clerics of Elixir dedicate themselves to finding eternally better medicine Set/Rarity: [MISC] Draconica Common

Elixir Cleric
{w}
 
 C 
Creature – Human Cleric
{t}: Create an Elixir token
The clerics of Elixir dedicate themselves to finding eternally better medicine
1/1
Updated on 16 Jul 2018 by Froggychum

History: [-]

2018-07-11 14:24:45: Froggychum created the card Elixir Cleric
2018-07-11 14:56:53: Froggychum edited Elixir Cleric
2018-07-14 19:54:30: Froggychum edited Elixir Cleric

I would expect these to be handled the same way the Clues were. In any case, there should be some kind of reminder text pertaining to what an Elixir token is and does. Is the token really supposed to be {w/u} colored? It's functionality is somewhat confusing as well. From what I can gather, I think you can "nullify" up to 2 damage if the source is you in that you prevent 1 damage and then gain 1 life. Those tokens seem to mess up combat math pretty quickly as well. Why is there a tap cost in addition to the sac? Neither Gold nor Clues tokens have that.

> Why is there a tap cost in addition to the sac? Neither Gold nor Clues tokens have that.

Treasures do though. And the tokens named Etherium Cell IIRC. There are multiple reasons. Among them: For artifact tokens it's more intuitive to actually work like artifacts and tapping is the delimiter between artifacts and enchantments.

For Golds/Treasures in particular there where some rules issues because they had mana abilities and created confusion when used with other abilities.

I personally support {t}-symbols on artifact tokens going forward - with the opposite being the exception.

I see, yes. Back to Lotus Petal. I was quite reason there was some reason but couldn't recall it. Mana abilities aren't something you tend to care about that much in common play so it's easy to forget the nuances/problems with those.

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