"Ashiraat": Card List

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Mechanics | Ashiraat Skeleton 2.0

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Alert the Authority White Common 2{1}{w} Instant Create two 1/1 white Soldier creature tokens. If you control a Serf, create three 1/1 white Soldier creature tokens instead. 0
2 Canary Apparition White Uncommon 3{2}{w} Creature – Bird Spirit 2 1 Flying
When Canary Apparition enters the battlefield, target creature you control gains flying until end of turn.
0
3 Controlling Warden White Common 5{2}{w}{w}{w} Creature – Human Soldier 1 1 When Controlling Warden enters the battlefield, enslave target creature until Controlling Warden dies for each soldier you control. (Target creature can't attack or block and gets "{t}: add {c} to your mana pool.") 0
4 Corrupt Officer White Common 2{1}{w} Creature – Human Soldier 1 1 Sacrifice Corrupt Officer: enslave target creature until end of turn.(target creature can't attack or block and gets "{t}: add {c} to your mana pool.") 0
5 Divine Cherub White Common 4{3}{w} Creature – Angel 2 3 Flying, lifelink
At the beginning of your upkeep, you may gain 1 life if an opponent controls a black permanent.
0
6 Faithful Sentry White Common 6{5}{w} Creature – Human Soldier 2 8 Defender
Whenever Faithful Sentry blocks, gain 3 life.
0
7 Guardian of Tyran White Mythic 6{3}{w}{w}{w} Creature – Angel 4 3 Flying, Vigilance
Effects that say "destroy" don't destroy creatures you control.
(Creatures you control can still be destroyed by damage.)
0
8 Hopeful Future White Uncommon 2{1}{w} Instant Creatures you control get +1/+1 until end of turn.

Whenever you gain life, you may return Hopeful Future from your graveyard to your hand.
0
9 Isolated Spirit White Common 1{w} Creature – Spirit 1 1 Isolated Spirit gets +1/+1 for each other creature you control named Isolated Spirit. 0
10 Jubilant Merchant White Common 3{2}{w} Creature – Kithkin Rogue 2 2 When Jubilant Merchant enters the battlefield, you may bargain.
Bargain – Flip a coin. if you win the flip, put a +1/+1 counter on target creature you control. If you lose the flip, put a -1/-1 counter on target creature you control.
0
11 Memorial Soldier White Uncommon 2{w}{w} Creature – Human Soldier 1 1 When Memorial Soldier enters the battlefield, create a 1/1 white Spirit creature token with flying. 0
12 Payali Saboteur White Common 5{3}{w}{w} Creature – Kithkin Rogue 2 2 Whenever Payali Saboteur deals damage to an opponent, you may bargain.
Bargain – Flip a coin. If you win the flip, destroy target artifact. If you lose the flip, sacrifice a permanent.
0
13 Seinaru, Blinding Justice White Rare 4{2}{w}{w} Legendary Creature – Dragon Spirit * * Flying
Seinaru, Blinding Justice's power and toughness are equal to the number of plains you control.
{w}{w}{w}{w}, {t}: Target player gains 2 life for each plains you control.
0
14 Shining Priest White Common 3{2}{w} Creature – Spirit Cleric 2 2 {8}{w}, {t}: target player gains 10 life. 0
15 Silent Guide White Common 4{2}{w}{w} Creature – Spirit Cleric 3 2 Vigilance
Whenever Silent Guide is dealt combat damage by a creature your opponent controls, that creature can't attack or block until your next turn.
0
16 Vigilante of Light White Rare 3{1}{w}{w} Creature – Human Rogue 2 2 First Strike, Lifelink, Protection from black noncreature spells. 0
17 Council's Pawn Blue Common 2{1}{u} Creature – Faerie Soldier 1 1 Skulk
Whenever an artifact enters the battlefield under an opponent's control, you may draw a card. if you do, discard a card.
0
18 Cryptic Priest Blue Common 3{2}{u} Creature – Spirit Cleric 2 2 {8}{u}, {t}: Draw three cards. You have no maximum hand size until your next turn. 0
19 Hydromancer Blue Rare 2{1}{u} Creature – Merfolk Wizard 1 2 {t}: Target instant or sorcery spell in your hand costs {2} less to cast until end of turn. 0
20 Kensaku, Searching Tide Blue Rare 4{2}{u}{u} Legendary Creature – Dragon Spirit * * Flying
Kensaku, Searching Tide's power and toughness are equal to the number of islands you control.
{u}{u}{u}{u}, {t}: Search your library for an instant or sorcery card with converted mana cost equal to the number of islands you control.
2 1525380198 on 03 May 2018 by Mal
21 Mazeli Shipswallower Blue Uncommon 9{7}{u}{u} Creature – Kraken 8 8 When Mazeli Shipswallower enters the battlefield, return each creature to its owner's hand.
At the end of your turn, you may draw a card for each creature that left the battlefield this turn. If you do, discard a card for each card you drew this way.
2 1525693095 on 07 May 2018 by SecretInfiltrator
22 Merchant’s Dilemma Blue Common 4{2}{u}{u} Instant Counter target spell.
Bargain — Flip a coin. If you win the flip, draw a card. If you lose the flip, discard a card.
0
23 Merfolk Scribe Blue Common 1{u} Creature – Merfolk Wizard 1 1 When Merfolk Scribe enters the battlefield, you may draw a card. If you do, discard a card. 3 1525351511 on 03 May 2018 by Tahazzar
24 Reflex of the Mind Blue Uncommon 1{u} Instant Target spell in your hand gains flash until end of turn.

Draw a card.
0
25 Sage's Spellbreak Blue Rare 4{1}{u}{u}{u} Tribal Instant – Wizard Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
That spell's owner may choose for you to create a 1/1 blue Human Wizard creature token. If they do, put the spell exiled with Sage's Spellbreak into their graveyard.
0
26 Spellshaker Prodigy Blue Mythic 4{3}{u} Creature – Snake Wizard 3 2 Prowess
Whenever Spellshaker Prodigy attacks, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card without paying its mana cost.
0
27 Transmute Time Blue Mythic 8{5}{u}{u}{u} Tribal Sorcery – Wizard Take an extra turn after this one. At the end of the extra turn, create a 1/1 blue Human Wizard creature token for each instant and sorcery spell cast during the extra turn. 2 1525692915 on 07 May 2018 by SecretInfiltrator
28 Undraak, Mindmauler Blue Rare 7{5}{u}{u} Legendary Creature – Leviathan 6 6 Play with the top card of your library revealed.
Creatures your opponents' control get -6/-0 if it's a creature card.
Your opponents can't draw cards if it's an instant or sorcery card.
0
29 Waterlogged Research Blue Common 1{u} Instant Target creature gets -2/-0 until end of turn.
Draw a card.
0
30 Council’s Verdict Black Common 2{b}{b} Sorcery Choose one:
• Destroy target nonblack, nonartifact, nonlegendary creature.
• Enslave target creature until your next turn. (Target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
0
31 Densen, Spreading Pestilence Black Rare 4{2}{b}{b} Legendary Creature – Dragon Spirit * * Flying
Densen, Spreading Pestilence's power and toughness are equal to the number of swamps you control.
{b}{b}{b}{b}, {t}: Destroy all creatures with converted mana cost equal to the number of swamps you control.
0
32 Double-Crossing Servant Black Uncommon 4{2}{b}{b} Creature – Serf 3 1 When Double-Crossing Servant enters the battlefield, create two 0/1 black Serf creature tokens.
When Double-Crossing Servant attacks, destroy target Serf you control at the end of combat.
2 1525360097 on 03 May 2018 by Tahazzar
33 Fabled Glider Black Uncommon 3{1}{b}{b} Creature – Bat Insect 2 1 Flying
When Fabled Glider enters the battlefield or dies, target opponent loses 2 life and you gain 2 life.
0
34 Killer of Mazeli Black Rare 3{2}{b} Creature – Spirit Rogue 1 1 Deathtouch, Reach, Skulk. 0
35 Mind Scour Black Common 1{b} Sorcery Target player reveals their hand. You choose a noncreature, nonartifact card from it. That player discards that card.

Flashback {1}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
36 Misguided Cultist Black Common 1{b} Creature – Human Cleric 1 1 {t}, Sacrifice Misguided Cultist: Put a -1/-1 counter on target creature. 0
37 Paragon of Plunderers Black Common 4{2}{b}{b} Creature – Human Pirate 1 1 Flying, Wither
Paragon of Plunderers gets +1/+0 for each Pirate you control.
7 1526117748 on 12 May 2018 by Tahazzar
38 Pirate Aristocrat Black Uncommon 2{1}{b} Creature – Human Insect Pirate 2 1 Flying
{t}, Sacrifice a creature: Target opponent loses 3 life and you gain 3 life.
0
39 To Pain Black Common 3{1}{b}{b} Instant Put two -1/-1 counters on target creature.

Flashback {b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
40 Undead Skysailor Black Common 2{1}{b} Creature – Zombie Pirate 2 2 0
41 Unholy Priest Black Common 3{2}{b} Creature – Spirit Cleric 2 2 {8}{b}, {t}: Destroy target creature. 0
42 Vix Dom, Exiled Mage Black Rare 6{3}{b}{b}{b} Legendary Creature – Zombie Wizard 3 3 At the beginning of your upkeep, you may pay 2 life. If you do, enslave target creature until Vix Dom, Exiled Mage leaves the battlefield. (target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
Whenever a source an opponent controls deals damage to Vix Dom, create a 1/1 black Ooze creature token.
2 1525250305 on 02 May 2018 by SecretInfiltrator
43 Bolts of Debilitation Red Common 2{1}{r} Instant Put a -1/-1 counter on each of up to two target creatures. 0
44 Fearless Primate Red Common 5{4}{r} Creature – Ape 3 3 Pay 2 life: Fearless Primate gets +1/-1 until end of turn. 0
45 Fire to the Past Red Uncommon 2{1}{r} Instant Fire to the Past deals 3 damage to target player. That player exiles a card of your choice from their graveyard.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
46 Frenzied Priest Red Common 3{2}{r} Creature – Spirit Cleric 2 2 {8}{r}, {t}: Frenzied Priest deals 1 damage to each creature and player. 0
47 Infuse With Lightning Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, deal 1 damage to target creature that player controls.
0
48 Marooned Crewmate Red Common 1{r} Creature – Human Pirate 1 1 Wither (This deals damage to creatures in the form of -1/-1 counters.) 0
49 Pyromancer's Conjuring Red Uncommon 5{3}{r}{r} Tribal Enchantment – Wizard At the beginning of your upkeep, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. 0
50 Settoku, Divergent Inferno Red Rare 4{2}{r}{r} Legendary Creature – Dragon Spirit * * Flying
Settoku, Divergent Inferno's power and toughness are equal to the number of mountains you control.
{r}{r}{r}{r}, {t}: Gain control of target creature with converted mana cost equal to the number of mountains you control until end of turn. Untap that creature. It gains haste until end of turn.
0
51 Shik Shak, Goblin Plunderer Red Rare 4{3}{r} Legendary Creature – Goblin Pirate 2 2 Haste
Shik Shak, Goblin Plunderer gets +1/+1 for each artifact you control.
{2}{r}, {t}: Reveal cards from the top of your library until you reveal an artifact card. Put the artifact card into your hand and the rest of the cards on the bottom of your library.
2 1525693208 on 07 May 2018 by SecretInfiltrator
52 Unknowing Tactician Red Uncommon 2{1}{r} Creature – Human Soldier 1 1 Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn. 0
53 Back to the Ground Green Uncommon 3{2}{g} Tribal Sorcery – Insect Kicker – Sacrifice an Insect. (You may sacrifice an Insect in addition to any other costs as you cast this spell.)
Target player gains 6 life. If this spell was kicked, put +1/+1 counters on target creature equal to the sacrificed creature's power.
0
54 Grunn's Roar Green Common 2{1}{g} Instant target creature gets +2/+2 until end of turn. if Grunn's Roar is targeting an Ape, target creature gets +4/+4 until end of turn instead. 0
55 Keisei, Life-Giver Green Rare 4{2}{g}{g} Legendary Creature – Dragon Spirit * * Flying
Keisei, Life-Giver's power and toughness are equal to the number of forests you control.
{g}{g}{g}{g}, {t}: Create a X/X green Spirit creature token, where X is the number of forests you control.
0
56 Lamatuu Harvest Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
If three or more creatures you control attacked this turn, search your library for up to three basic land cards instead.
0
57 Lifeforce Druid Green Common 2{1}{g} Creature – Kithkin Druid 1 1 {t}: Add {c} to your mana pool.
{t}, Pay 2 life: Add one mana of any colour to your mana pool.
2 1525360417 on 03 May 2018 by Tahazzar
58 Orangutan Crusher Green Common 4{3}{g} Creature – Ape 2 3 You may exert Orangutan Crusher as it attacks. When you do, it gets +2/-2 until end of turn. 0
59 Scarab Goliath Green Common 7{5}{g}{g} Creature – Insect 6 6 Trample
When Scarab Goliath is blocked, it gets +2/+2 until end of turn.
0
60 Skyracer Beetle Green Common 2{1}{g} Creature – Insect 1 1 Flying 0
61 Visualize the Assault Green Rare 6{4}{g}{g} Sorcery Look at the top ten cards of your library. Put all creature cards from among them onto the battlefield under your control. Each creature put onto the battlefield this way fights a creature an opponent controls. Sacrifice all creatures put onto the battlefield this way at the end of turn. 0
62 Woodland Priest Green Common 3{2}{g} Creature – Spirit Cleric 2 2 {8}{g}, {t}: Target creature you control gets +6/+6 until end of turn. 0
63 Mirage Storm Multicolour Uncommon 3{u}{u}{r} Instant Multikicker {3} (You may pay an additional {3} any number of times as you cast this spell.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Copy this spell for each time Mirage Storm was kicked. You may choose new targets for the copies.
2 1525340793 on 03 May 2018 by Tahazzar
64 Crumbling Sky-City Multicolour Uncommon 3{w}{r}{r} Instant Crumbling Sky-City deals 4 damage divided as you choose among any number of target creatures and players. If any creatures dealt damage this way would die this turn, add {w} or {r} to your mana pool for each creature that died. 0
65 Tattered Sprite Multicolour Common 4{w/b}{u} Creature – Faerie Rogue 2 1 As long as Tattered Sprite is the only creature attacking, Tattered Sprite gets +1/+1 and has flying. 0
66 Sparkmage Speedster Multicolour Common 4{u/r}{b} Creature – Merfolk Wizard 2 1 As long as Sparkmage Speedster is the only creature attacking, Sparkmage Speedster gets +1/+1 and has first strike. 0
67 Thundershaker Multicolour Rare 4{1}{u}{r}{b} Creature – Elf Wizard 1 2 {2}{u}, {t}: Counter target noncreature spell unless its controller pays {3}.
{2}{b}, {t}: Target player discards a card at random.
{2}{r}, {t}: Thundershaker deals 3 damage to target player.
0
68 Dishonorable Missionary Multicolour Common 4{g/b}{r} Creature – Human Pirate 2 1 As long as Dishonorable Missionary is the only creature attacking, Dishonorable Missionary gets +1/+1 and has wither. 0
69 Grunn, Never Lonely Multicolour Mythic 4{1}{r}{g}{w} Legendary Planeswalker – Grunn 5 +1 Target creature you control gets +1/+1 until end of turn. If that creature is an Ape, it gets +3/+3 instead.
-1 Create a 3/3 green Ape creature token.

-10 You get an emblem with "At the beginning of your upkeep, you may create a 3/3 green Ape creature token. if you do, creatures you control get +5/+5 until end of turn."
2 1525360985 on 03 May 2018 by Tahazzar
70 Twinblade Ape Multicolour Common 4{r/w}{g} Creature – Ape Warrior 2 1 As long as Twinblade Ape is the only creature attacking, Twinblade Ape gets +1/+1 and has first strike. 2 1525486927 on 05 May 2018 by Sorrow
71 Plythfnkl, Trading Trickster Multicolour Mythic 3{g}{w}{u} Legendary Creature – Homunculus 1 3 Hexproof
If you would flip a coin, instead you win the flip.
Whenever you bargain, draw a card.
{4}, {t}: The next time a player activates a bargain ability this turn, copy it. You may choose new targets for the copy.
0
72 Skilled Mentor Multicolour Common 4{u/g}{w} Creature – Kithkin Rogue 2 1 As long as Skilled Mentor is the only creature attacking, Skilled Mentor gets +1/+1 and has lifelink. 0
73 Halali, Bribed Lawkeeper Hybrid Rare 6{w/b}{w/b} Legendary Creature – Human Advisor 2 2 Vigilance
Sacrifice a creature: Enslave target creature until end of turn. Only an opponent may activate this ability. (Target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
0
74 Soldier Champion Hybrid Uncommon 9{w/b}{w/b}{w/b} Creature – Human Soldier 1 2 Soldier spells you cast cost {1} less to cast.
Other Soldier creatures you control get +1/+1.
0
75 Pirate Champion Hybrid Uncommon 9{g/b}{g/b}{g/b} Creature – Human 1 2 Pirate spells you cast cost {1} less to cast.
Other Pirate creatures you control get +1/+1.
0
76 Calvin, Storyteller Vagabond Hybrid Rare 6{u/g}{u/g} Legendary Creature – Human Rogue 2 2 When Calvin, Storyteller Vagabond enters the battlefield, put a story counter on Calvin.
Whenever Calvin deals damage to an opponent, put a story counter on Calvin.
{u/g}, Remove a story counter from Calvin: Draw a card.
0
77 Kithkin Champion Hybrid Uncommon 9{u/g}{u/g}{u/g} Creature – Kithkin Warrior 1 2 Kithkin spells you cast cost {1} less to cast.
Other Kithkin creatures you control get +1/+1.
0
78 Tano El, Cleargill Hypnotist Hybrid Rare 6{u/r}{u/r} Legendary Creature – Merfolk Wizard 0 2 Tano El, Cleargill Hypnotist gets +1/+0 for each tapped creature your opponents' control.
Whenever you cast a noncreature spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
0
79 Wizard Champion Hybrid Uncommon 9{u/r}{u/r}{u/r} Creature – Human Wizard 1 2 Wizard spells you cast cost {1} less to cast.
Other Wizards you control get +1/+1.
0
80 Ape Champion Hybrid Uncommon 9{w/r}{w/r}{w/r} Creature – Ape Warrior 1 2 Ape spells you cast cost {1} less to cast.
Other Apes you control get +1/+1.
0
81 Grokk, Grunn's Right Hand Hybrid Rare 6{r/w}{r/w} Legendary Creature – Ape Warrior 3 1 First Strike
Other Apes you control get +1/+1 and first strike.
0
82 Candles of the Newborn Artifact Common 3{3} Artifact Whenever you cast a creature spell, you gain 3 life. 0
83 Dokuke Gemstone Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{t}, pay 1 life: Add {g}, {b}, or {r} to your mana pool.
{t}, Sacrifice Dokuke Gemstone: Draw a card.
0
84 Grienam Gemstone Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{t}, pay 1 life: Add {g}, {w}, or {u} to your mana pool.
{t}, Sacrifice Grienam Gemstone: Draw a card.
0
85 Lamatuu Gemstone Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{t}, pay 1 life: Add {g}, {w}, or {r} to your mana pool.
{t}, Sacrifice Lamatuu Gemstone: Draw a card.
0
86 Mana Bindings Artifact Rare 2{2} Artifact {t}: Target creature you control can't attack or block until end of turn. Add {c}{c} to your mana pool. 0
87 Mazeli Gemstone Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{t}, pay 1 life: Add {u}, {b}, or {r} to your mana pool.
{t}, Sacrifice Mazeli Gemstone: Draw a card.
0
88 Payali Shortsword Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+0
Equip {2}
0
89 Villandra Gemstone Artifact Common 3{3} Artifact {t}: Add {c} to your mana pool.
{t}, pay 1 life: Add {w}, {u}, or {b} to your mana pool.
{t}, Sacrifice Villandra Gemstone: Draw a card.
0
90 Airborne Ruins Land Uncommon 0 Land Airborne Ruins enters the battlefield tapped.
{t}: Add {r}, {g}, or {w} to your mana pool.
0
91 Ashfall Jungle Land Uncommon 0 Land Ashfall Jungle enters the battlefield tapped.
{t}: Add {b}, {r}, or {g} to your mana pool.
0
92 Corrupted Statehouse Land Uncommon 0 Land Corrupted Statehouse enters the battlefield tapped.
{t}: add {w}, {u}, or {b} to your mana pool.
0
93 Flooded Dungeon Land Uncommon 0 Land Flooded Dungeon enters the battlefield tapped.
{t}: Add {u}, {b}, or {r} to your mana pool.
0
94 Grienam Wilds Land Common 0 Land – Forest Grienam Wilds enters the battlefield tapped.
When Grienam Wilds enters the battlefield, you gain 1 life.
{t}: add {g} to your mana pool.
0
95 Lamatuu Grasslands Land Common 0 Land – Plains Lamatuu Grasslands enters the battlefield tapped.
When Lamatuu Grasslands enters the battlefield, you gain 1 life.
{t}: add {w} to your mana pool.
0
96 Mazeli Geysers Land Common 0 Land – Island Mazeli Geysers enters the battlefield tapped.
When Mazeli Geysers enters the battlefield, you gain 1 life.
{t}: add {u} to your mana pool.
2 1525341027 on 03 May 2018 by Tahazzar
97 Plunderer's Tombs Land Common 0 Land – Swamp Plunderer's Tombs enters the battlefield tapped.
When Plunderer's Tombs enters the battlefield, you gain 1 life.
{t}: add {b} to your mana pool.
0
98 Riverside Market Land Uncommon 0 Land Riverside Market enters the battlefield tapped.
{t}: Add {g}, {w}, or {u} to your mana pool.
0
99 Villandra, Capital of Cheats Land Rare 0 Legendary Land Villandra, Capital of Cheats enters the battlefield tapped.
{t}: Add {c} to your mana pool.
{t}, pay 1 life: Add {w}, {u}, or {b} to your mana pool.
{1}{w/b}, {t}: Enslave target creature until end of turn. (target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
0
100 Yandul Cliffs Land Common 0 Land – Mountain Yandul Cliffs enters the battlefield tapped.
When Yandul Cliffs enters the battlefield, you gain 1 life.
{t}: add {r} to your mana pool.
0
"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Ashiraat Skeleton 2.0