"Ashiraat": Virtual Booster

"Ashiraat": Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Ashiraat Skeleton 2.0
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Snake Wizard
Prowess
Whenever Spellshaker Prodigy attacks, exile cards from the top of your library until you exile an instant or sorcery card. You may cast that card without paying its mana cost.
3/2
 U 
Instant
Fire to the Past deals 3 damage to target player. That player exiles a card of your choice from their graveyard.

Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 U 
Instant
Creatures you control get +1/+1 until end of turn.

Whenever you gain life, you may return Hopeful Future from your graveyard to your hand.
 U 
Creature – Human Wizard
Wizard spells you cast cost {1} less to cast.
Other Wizards you control get +1/+1.
1/2
 C 
Creature – Kithkin Rogue
When Jubilant Merchant enters the battlefield, you may bargain.
Bargain – Flip a coin. if you win the flip, put a +1/+1 counter on target creature you control. If you lose the flip, put a -1/-1 counter on target creature you control.
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+0
Equip {2}
"Everything in Payali is mass-produced, all the pointy things there are malus, dumb, and easy to break." -Shik-Shak, Goblin Plunderer
 C 
Creature – Angel
Flying, lifelink
At the beginning of your upkeep, you may gain 1 life if an opponent controls a black permanent.
2/3
 C 
Land – Island
Mazeli Geysers enters the battlefield tapped.
When Mazeli Geysers enters the battlefield, you gain 1 life.
{t}: add {u} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, deal 1 damage to target creature that player controls.
 C 
Instant
Put a -1/-1 counter on each of up to two target creatures.
"The lightning must've come from somewhere, either from something in the jungle, or from Dokuke itself" -Entry 034 in Captain Berengor's Field Logs
 C 
Creature – Spirit Cleric
{8}{g}, {t}: Target creature you control gets +6/+6 until end of turn.
2/2
 C 
Creature – Spirit Cleric
{8}{u}, {t}: Draw three cards. You have no maximum hand size until your next turn.
2/2
 C 
Sorcery
Choose one:
• Destroy target nonblack, nonartifact, nonlegendary creature.
• Enslave target creature until your next turn. (Target creature can't attack or block and gets "{t}: add {c} to your mana pool.")
 C 
Creature – Ape Warrior
As long as Twinblade Ape is the only creature attacking, Twinblade Ape gets +1/+1 and has first strike.
2/1
Forest
 
 B 
Basic Land – Forest

Spellshaker Prodigy (mythic)
Fire to the Past (uncommon)
Hopeful Future (uncommon)
Wizard Champion (uncommon)
Jubilant Merchant (common)
Payali Shortsword (common)
Divine Cherub (common)
Mazeli Geysers (common)
Infuse With Lightning (common)
Bolts of Debilitation (common)
Woodland Priest (common)
Cryptic Priest (common)
Council’s Verdict (common)
Twinblade Ape (common)
Forest (basic)