Vryn: Skeleton

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Mechanics | Skeleton | Archetypes | World | Cycles


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R

Code Slot Notes LR RF
5 cmc flier etb gadget maker
2 cmc Creature gadget maker
3 cmc Creature gadget/artifact "matters"
2 cmc Creature gadget maker
3 cmc Creature flyer
2 cmc Creature artifact/gadget matters
4 cmc Creature Gadget Maker
3 cmc Creature
1 cmc Creature
BLANK SPOT
Creature tokens
small removal
general removal
trick small
trick 241
trick team buff
aura
shitter lifegain
escalate
escalate confluence
(s)Creature decieve
(s)Creature wizard
(s)Creature wizard
(m)Creature flyer
(s)Creature prowess
(s)Creature deceive flyer
(m)Creature wizard etb gadget
(s)Creature death trigger
(l)Creature deceive
bounce spell tempo
tap down tempo
aura (removal)
leak variant gadget
trick deceive
cantrip
draw
aura (buff)
mass gadgets
Escalate
escalate confluence
(s)Creature rebel
(s)Creature exploit
(s)Creature etb gadget
(s)Creature sac fodder
(s)Creature rebel
(m)Creature exploit 'removal'
(s)Creature defensive flier
(m)Creature exploit 'draw'
(m)Creature
(m)Creature
small removal
general removal
-a/-b trick
241 trick
discard
rebel payoff
? gadget
shrivel variant
escalate
escalate confluence
(s)Creature rebel
(s)Creature rebel
(s)Creature ape
(s)Creature deceive
(s)Creature artifact matters
(s)Creature
(m)Creature ape
(m)Creature etb gadget
(m)Creature rebel
(m)Creature deceive
shock
lava axe
electrify
hammerhead variant
aura rebel matters
shatter
trick(s)
trick(big)
escalate
escalate confluence
(s)Creature exploit
(s)Creature etb gadget
(s)Creature dork
(m)Creature
(m)Creature exploit
(m)Creature ape
(m)Creature ape
(m)Creature gadget
(l)Creature exploit
(l)Creature ape
(l)Creature gadget
big ele uprising
trick
ramp
durdly enchantment
naturalize
fight
aura
escalate
escalate confluence
equip
equip
equip
mana sink
grave hate
(s)removal
mana rock
vehicle
mana fixer
flood insurance
WU dual
UB dual
BR dual
RG dual
GW dual
WB dual
UR dual
BG dual
RW dual
GU dual