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CardName: Duplicitous Lynx Cost: 2RR Type: Creature - Cat Pow/Tgh: 3/4 Rules Text: Deceive 3 (Once per turn, you may give Duplicitous Lynx +3/-3 until end of turn) Flavour Text: Beware the beast... Its claws are longer than you know. You are its feast... Your blood spilled in the snow. Set/Rarity: Vryn Common

Duplicitous Lynx
{2}{r}{r}
 
 C 
Creature – Cat
Deceive 3 (Once per turn, you may give Duplicitous Lynx +3/-3 until end of turn)
Beware the beast...
Its claws are longer than you know.
You are its feast...
Your blood spilled in the snow.
3/4
Updated on 23 Dec 2022 by Nodle

Code: CR11

History: [-]

2018-01-22 05:24:11: Nodle created and commented on the card Duplicitous Lynx

flavor later

2018-01-30 03:45:07: Nodle edited Duplicitous Lynx

Deceive should be written as an activated ability, and definitely needs a cost associated with it. It's probably also too much on-board trick to have at common in any meaningful amount

To be clear, it is an activated ability. Its just reminder text.

As to the "on-board trick" of it, it is a really minor one. It is part of a class of abilities that are extremely normal at common. This ability was originally inspired by rootwallas for example.

Granted, I haven't done a ton of playtests, and I'm sure there are some board states that a few decieve effects makes too complicated, but in the playtests I've done, it hasn't felt any more complicated than first strike. It is a thing you have to take into account when making attacks and assigning blocks, but isn't too much of a burden.

This is an interesting mechanic, I'd love to know how it played during playtests.

I do feel it could cause decision paralysis with a bunch of deceiving dudes on the board. Maybe you could apply one of many possible simplifications:

  1. Make it a triggered ability like bushido.

  2. Remove the parameter and set it to a single value everywhere (e.g. +2/-2 always).

  3. At least make all commons share the same conceptual effect, like every deceiving common creature becomes an X/1.

Anyway, please share some of your playtest results.

In terms of playtests, mostly it acted like "when ~ attacks and isn't blocked, ~ gets +K/+0 until end of turn." It incentivizes trading when possible, and just generally lets deceive creatures punch a bit outside their weight class, kind of like first strike does.

With modern design, it would definitely be a triggered ability just to make digital play better. Nailing the exact trigger condition is a bit awkward though. Options are...

  1. Whenever ~ attacks or blocks, you may give ~ +K/-K until end of turn.
  2. Whenever blockers are declared, you may give ~ +K/-K until end of turn.

...Option one makes the ability more defensive oriented, because making decisions after blocks is much better than after attacks, which I don't love. The second ability triggers after blockers but has really weird wording.

I'm concerned about a lack of design space unless it is parameterized. I suppose I'll try to do +2/-2 as much as possible and see if I can come up with enough interesting designs to remove the paramter, but I don't like my odds.

Making deceive commons all go to the same toughness seems reasonable.

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