Vryn
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Mechanics | Skeleton | Archetypes | World | Cycles |
Showing all 93 cards
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When ~ dies, Provision a Gadget (Create a Gadget token of your choice.).
2/2
Whenever another creature enters the battlefield under your control, Provision a Gadget (Create a Gadget token of your choice.)
3/3
Create two 2/2 white Knight creature tokens with vigilance.
"Our very way of life is under threat. Who will heed my call? Who will join our noble fight?" – Clive Dalibor, Prokopian Head of Recruitment.
Whenever Confident Captain and at least two other creatures attack, Provision a Gadget (Create a Gadget token of your choice.)
"We attack first and figure out how later"
2/2
When Doomed Traveler dies, create a 1/1 white Spirit creature token with Flying.
1/1
Whenever Elite Cadet attacks, if you control an artifact, Elite Cadet gains First Strike until end of turn.
Without me, my weapon is useless. Without my weapon...
2/1
Enchant creature
Enchanted creature gets +2/+2 and gains First Strike and Vigilance.
Enchanted creature gets +2/+2 and gains First Strike and Vigilance.
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Create two 1/1 white Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Choose one or more. You may choose the same mode more than once —
• Create two 1/1 white Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Flying
The Mage Elite have the greatest surveillance capabilities in Ampryn History.
2/2
Gain 4 life. Draw a card.
Injuries can be common when in an active operation. Learning to patch yourself up is key skill if you want to survive.
Whenever you sacrifice a permanent for the first time each turn, Irate Quartermaster gets +1/+1 until end of turn.
Recruits can't be permitted to handle the ordinance. It would be broken in minutes.
3/2
Target creature gets +2/+2 and gains flying until end of turn.
Enemies closing in on you from every exit. Only one way down remaining...
, Tap two untapped Wizards you control : Exile target creature an opponent controls until Minister of Outreach leaves the battlefield or Minister of Outreach exiles another creature.
Propaganda is to a democracy what the bludgeon is to a totalitarian state.
3/2
Vigilance
2/3
Target creature gets +3/+0 and gains first strike until end of turn. All other creatures you control get +1/+0 until end of turn.
The key to any assault is knowing exactly when and where to strike
Flying
When Ringwatcher Eagle enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
When Ringwatcher Eagle enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
The Ringwatchers are responsible for monitoring the Mage Rings which can't be directly maintained by emissaries of the Mage Elite.
3/3
Slash of Talons deals 2 damage to target attacking or blocking creature
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't attack or block.
No one has ever escaped from a Mosca prison.
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.).
Whenever ~ deals combat damage to a player, you may destroy target tapped creature.
Whenever ~ deals combat damage to a player, you may destroy target tapped creature.
3/2
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +2/+2 until end of turn.
• Target creature gains Flying until end of turn.
• Target creature gains Lifelink until end of turn.
Choose one or more —
• Target creature gets +2/+2 until end of turn.
• Target creature gains Flying until end of turn.
• Target creature gains Lifelink until end of turn.
deceive 4 (Once per turn, you may give Angler Terror +4/-4 until end of turn)
Artifact creatures can't block Angler Terror.
Artifact creatures can't block Angler Terror.
Safe harbor never seemed so far away.
2/7
Exile target creature. At the beginning of your next upkeep, put the exiled creature into its owner's hand.
No cash, no credit, no job history. Stuck in whatever city they decide to dump you in.
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Counter target spell unless its controller pays .
• Target player draws a card.
Choose one or more. You may choose the same mode more than once —
• Counter target spell unless its controller pays .
• Target player draws a card.
When Evidence Courier dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
Spies are expendable. Knowledge isn't.
2/1
Prowess
False Guest can't be blocked
False Guest can't be blocked
This is a mission, not a fancy-dress ball!
2/2
Draw two cards. Then, if you don't control a Gadget, discard a card.
The information you fought so hard to get, could be everything you wished for, or could make everything more complicated.
Flying
Whenever you cast an instant or sorcery spell, Provision a Gadget (Create a Gadget token of your choice.)
Whenever you cast an instant or sorcery spell, Provision a Gadget (Create a Gadget token of your choice.)
2/4
Flying, Prowess
"The geists are believed to be a result of lethal accidents with Mage Rings. It isn't known if the geists retain their identities after the accident which transforms them. The question may not even apply." – Jelani Fleming, Deputy Head of MT4
1/1
, Sacrifice Mage-Ring Initiate : Return target nonland permanent to its owner's hand. Activate this ability only any time you could play a sorcery
1/1
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Enchant permanent
At the beginning of your upkeep, if enchanted permanent is enchanting Origin Query, you win the game.
At the beginning of your upkeep, if enchanted permanent is enchanting Origin Query, you win the game.
Enchant creature
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Enchanted creature doesn't untap during its controller's untap step.
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Enchanted creature doesn't untap during its controller's untap step.
When Prokopian Scholar enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
If you want the answer, ask the question.
1/4
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
It's called the future, so get used to it.
Enchant player
You control enchanted player during your turn.
You control enchanted player during your turn.
"There are three flowers in a vase."
Draw a card.
Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.)
The right tool, at the right time.
Target creature gets +0/+4 and gains hexproof and Deceive 2 until end of turn. (At any time this turn and at most once this turn, you may give that creature +2/-2 until end of turn.)
Magic makes you stupid; Better to fight your wars with duct tape. Duct tape makes you smart.
Target creature can't be blocked this turn.
Draw a card.
Draw a card.
Security is only as good as your keys.
Counter target spell unless its controller pays . Provision a Gadget (Create a Gadget token of your choice.)
Stolen secrets are valuable. Secrets no one knows are stolen even more so.
Deceive 1 (Once per turn, you may give Tricky Crow +1/-1 until end of turn)
Flying
Flying
1/3
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.).
: Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.
: Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.
1/3
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +0/+3 until end of turn.
• Target creature gains Hexproof until end of turn.
• Scry 2.
Choose one or more —
• Target creature gets +0/+3 until end of turn.
• Target creature gains Hexproof until end of turn.
• Scry 2.
Deceive 2 (Once per turn, you may give Unassuming Passerby +2/-2 until end of turn)
The man around the corner. The woman at the bench. The kids playing ball. When anyone can be a spy, everyone looks suspicious.
0/3
Deathtouch, Flying
Its song is a dulcet herald of the death and sorrow it brings.
1/1
Whenever a creature dies, if there are no cards exiled by Black Site, you may exile it.
: Put a card exiled by Black Site onto the battlefield under your control. It's a Zombie in addition to its other types.
: Put a card exiled by Black Site onto the battlefield under your control. It's a Zombie in addition to its other types.
"Everyone who goes there comes back... different."
As long as a Rebel card is in your graveyard, Butcher of Barons has Lifelink.
"Rebellion is the perfect cover for doing some rebellion of my own."
2/3
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
1/3
Menace
These monsters terrorize the mountain ranges of Vryn, destroying all that ventures into their caves.
5/4
Exploit (When Cemetery Mobilizer enters the battlefield, you may sacrifice a creature.)
When Cemetery Mobilizer exploits a creature, return up to two target creature cards from your graveyard to your hand
When Cemetery Mobilizer exploits a creature, return up to two target creature cards from your graveyard to your hand
3/3
Destroy target creature or Vehicle.
“Do you destroy every building you walk into?” – Miss Annalee N. Klind talking to Agent Seven
Enchant creature
Enchanted creature gets -2/-2.
Enchanted creature gets -2/-2.
Combat training doesn't teach half moves. It teaches how to kill and maim as efficiently as possible.
When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
Life is about discovering things worth dying for.
1/1
Exploit (When Duressing Interogator enters the battlefield, you may sacrifice a creature.)
When Duressing Interogator exploits a creature, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
When Duressing Interogator exploits a creature, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
1/3
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Each opponent discards two cards.
• Each opponent loses 2 life and you gain 2 life
Choose one or more. You may choose the same mode more than once —
• Each opponent discards two cards.
• Each opponent loses 2 life and you gain 2 life
Exploit (When Expendable Hitman enters the battlefield, you may sacrifice a creature.)
When Expendable Hitman exploits a creature, destroy target tapped creature.
When Expendable Hitman exploits a creature, destroy target tapped creature.
Escaping the scene is the hard part. Fortunately, the mission doesn't require escaping, only not falling into enemy control.
3/2
As long as a Rebel card is in your graveyard, Insurgent Blood Baron has "Whenever a creature you control dies each opponent loses 1 life and you gain 1 life."
2/2
When Lethal Sneak enters the battlefield, if an opponent was dealt damage this turn, you may discard a card. When you do, destroy target creature.
Access is always the tricky part
1/4
Target player discards two cards.
The subject is now ready for interrogation. Ask any questions you like, no resistance will be possible.
As long as a Rebel card is in your graveyard, Mutinous Physician has deathtouch.
With enough misuse and mistreatment, medicine becomes poison, healers become assassins.
1/1
Exploit (When Nurich Ravager enters the battlefield, you may sacrifice a creature.)
When Nurich Ravager exploits a creature, destroy target creature with power 3 or less.
When Nurich Ravager exploits a creature, destroy target creature with power 3 or less.
3/3
When Trail of Bodies enters the battlefield, each player sacrifices a creature.
Whenever you sacrifice a creature, draw a card and lose 1 life.
Whenever you sacrifice a creature, draw a card and lose 1 life.
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more —
• Each opponent discards a card
• Draw a card and you lose 1 life
• Each player sacrifices a creature.
Choose one or more —
• Each opponent discards a card
• Draw a card and you lose 1 life
• Each player sacrifices a creature.
Target creature gains indestructible until end of turn.
Draw a card
Draw a card
It's never a fun surprise when someone pulls a concealed blade, but there is an upside to getting a look at their weapon.
Haste
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
3/2
When Baumner Innovator enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
War is not an act, it is an instrument, a tool, that drives the creation of all tools.
4/3
Destroy target land. Carpet Bombing deals 5 damage to its controller.
From the ground, the world transformed into a single, terrible blaze. Agonizing screams filled the air, silencing one by one as the fire roared. From above, they looked like ants.
Deceive 1 (Once per turn, you may give Cunning Operator +1/-1 until end of turn)
The best offense, is an even better offense.
3/2
Deceive 3 (Once per turn, you may give Duplicitous Lynx +3/-3 until end of turn)
Beware the beast...
Its claws are longer than you know.
You are its feast...
Your blood spilled in the snow.
Its claws are longer than you know.
You are its feast...
Your blood spilled in the snow.
3/4
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Escalating Fury deals 2 damage to target creature.
• Target player exiles the top two cards of their library, they may play those cards until the end of their next turn.
Choose one or more. You may choose the same mode more than once —
• Escalating Fury deals 2 damage to target creature.
• Target player exiles the top two cards of their library, they may play those cards until the end of their next turn.
As long as a Rebel card is in your graveyard, Insurgent Smith has first strike.
My mana blades once served the mage elite. Now they serve the people.
2/1
As long as a Rebel card is in your graveyard, Nurich Brute has menace.
3/2
At the beginning of your upkeep, choose a nonland permanent an opponent controls at random. Destroy the chosen permanent.
Accidents can be so very unfortunate...
Whenever Rebellious Flamesinger blocks or becomes blocked by a creature, if a Rebel card is in your graveyard, Rebellious Flamesinger deals 3 damage to that creature.
3/3
Haste
, , Sacrifice Simian Grenadier : Simian Grenadier deals 3 damage to target creature.
, , Sacrifice Simian Grenadier : Simian Grenadier deals 3 damage to target creature.
1/1
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Whenever you cast a spell with converted mana cost six or greater, ~ deals 4 damage to any target
Whenever you cast a spell with converted mana cost six or greater, ~ deals 4 damage to any target
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more —
• Target creature gets +3/+0 until end of turn.
• Target creature gains First Strike until end of turn.
• Target creature gains Trample until end of turn.
Choose one or more —
• Target creature gets +3/+0 until end of turn.
• Target creature gains First Strike until end of turn.
• Target creature gains Trample until end of turn.
Wing-Rig Pilot gets +1/+0 as long as you control an equipment or a vehicle.
Every Pilot thinks they're the best pilot in the world.
2/2
Trample
When Agent Seven dies, the next time a creature enters the battlefield under your control, you may have it become a copy of Agent Seven. (This effect lasts indefinitely)
When Agent Seven dies, the next time a creature enters the battlefield under your control, you may have it become a copy of Agent Seven. (This effect lasts indefinitely)
4/4
Deathtouch
This time, the pleasure will be all mine.
2/1
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
1/1
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once —
• Put two +1/+1 counters on target creature.
• Target creature you control deals damage equal to its power to target creature you don't control.
Choose one or more. You may choose the same mode more than once —
• Put two +1/+1 counters on target creature.
• Target creature you control deals damage equal to its power to target creature you don't control.
: Frilled Ape gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
Whenever you tap a basic land during combat, add . (In addition to the mana the land produces.)
We are evenly matched, but the enemy thinks they have the upper hand. Do not correct this misconception.
Illus. Mitro Petrov
3/2
Whenever another Ape creature enters the battlefield under your control, that creature gets +X/+X until end of turn where X is that creature's power.
2/3
Flash
Treetop Junta costs less to cast for each attacking creature.
When Treetop Junta enters the battlefield, target creature gets +2/+2 until end of turn.
Treetop Junta costs less to cast for each attacking creature.
When Treetop Junta enters the battlefield, target creature gets +2/+2 until end of turn.
3/3
Escalate (Pay for each mode chosen beyond the first.)
Choose one or more —
• Create a 1/1 green Saproling creature token.
• Return target creature card from your graveyard to your hand.
• Target player gains 4 life.
Choose one or more —
• Create a 1/1 green Saproling creature token.
• Return target creature card from your graveyard to your hand.
• Target player gains 4 life.
Prevent all damage that would be dealt to Dr. Villain by non-legendary sources
: Search your library for an artifact with converted mana cost equal to the number of artifacts you control and put it onto the battlefield then shuffle your library.
: Search your library for an artifact with converted mana cost equal to the number of artifacts you control and put it onto the battlefield then shuffle your library.
1/3
: Add one mana of any color
, sacrifice an artifact : Draw a card.
, sacrifice an artifact : Draw a card.
, sacrifice an artifact : Mage Ring Detonator deals damage to any target equal to the sacrificed artifact's converted mana cost.
"With this power, true peace will be achieved. Any Mage-Ring, anywhere is now a guillotine waiting to drop. No one can can wage war again. – Dr. Villain"
Mage-Ring Uplink enters the battlefield tapped
, , tap an untapped creature you control, sacrifice Mage-Ring Uplink, : Search your library for a card and put that card into your hand, then shuffle your library
, , tap an untapped creature you control, sacrifice Mage-Ring Uplink, : Search your library for a card and put that card into your hand, then shuffle your library
It was originally designed for a wheel chair bound psychic
When Q's Coupe enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Sacrifice a Gadget : Q's Coupe becomes a Creature and gains First Strike, and Trample until end of turn.
Crew 2
Sacrifice a Gadget : Q's Coupe becomes a Creature and gains First Strike, and Trample until end of turn.
Crew 2
Equipped with standard charging ram, mana cannon, and autopilot.
4/4
When Mage-Ring Workshop enters the battlefield, you may pay . If you do, Provision a Gadget (Create a Gadget token of your choice.)
: Add .
: Add .
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Or view by sections
Vryn: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Archetypes | World | Cycles |
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
2018-01-05 03:02:05 by Nodle