Vryn: Virtual Booster
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| Mechanics | Skeleton | Archetypes | World | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Escalate
![]() (Pay ![]() for each mode chosen beyond the first.)
Choose one or more. You may choose the same mode more than once — • Each opponent discards two cards. • Each opponent loses 2 life and you gain 2 life |
Escalate
(Pay for each mode chosen beyond the first.)
Choose one or more — • Target creature gets +3/+0 until end of turn. • Target creature gains First Strike until end of turn. • Target creature gains Trample until end of turn. |
Exploit (When Expendable Hitman enters the battlefield, you may sacrifice a creature.)
When Expendable Hitman exploits a creature, destroy target tapped creature. Escaping the scene is the hard part. Fortunately, the mission doesn't require escaping, only not falling into enemy control.
3/2
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When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.).
: Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.1/3
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Create two 2/2 white Knight creature tokens with vigilance.
"Our very way of life is under threat. Who will heed my call? Who will join our noble fight?" – Clive Dalibor, Prokopian Head of Recruitment.
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Target creature gains indestructible until end of turn.
Draw a card It's never a fun surprise when someone pulls a concealed blade, but there is an upside to getting a look at their weapon.
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Enchant creature
Enchanted creature can't attack or block. No one has ever escaped from a Mosca prison.
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When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
1/3
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Enchant creature
Enchanted creature gets -2/-2. Combat training doesn't teach half moves. It teaches how to kill and maim as efficiently as possible.
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Enchant creature
When Paralytic Injection enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.) Enchanted creature doesn't untap during its controller's untap step. |
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Gain 4 life. Draw a card.
Injuries can be common when in an active operation. Learning to patch yourself up is key skill if you want to survive.
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When Evidence Courier dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
Spies are expendable. Knowledge isn't.
2/1
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As long as a Rebel card is in your graveyard, Nurich Brute has menace.
3/2
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Target creature can't be blocked this turn.
Draw a card. Security is only as good as your keys.
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When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
1/1
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Escalating Appropriation
(rare)
UR11
(uncommon)
Expendable Hitman
(uncommon)
UU01
(uncommon)
Call the Cavalry
(common)
Untouchable
(common)
Throw Away the Key
(common)
CB03
(common)
Debilitating Injury
(common)
Paralytic Injection
(common)
Field Medicine
(common)
Evidence Courier
(common)
Nurich Brute
(common)
Stolen Fingerprints
(common)
CG02
(common)



: Look at the top card of your library. If it is an instant or sorcery, you may reveal it and put it into your hand.