Vryn: Virtual Booster

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Mechanics | Skeleton | Archetypes | World | Cycles
Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, if enchanted permanent is enchanting Origin Query, you win the game.
 U 
Creature – Vampire Rebel
As long as a Rebel card is in your graveyard, Insurgent Blood Baron has "Whenever a creature you control dies each opponent loses 1 life and you gain 1 life."
2/2
 U 
Land
When Mage-Ring Workshop enters the battlefield, you may pay {1}. If you do, Provision a Gadget (Create a Gadget token of your choice.)
{t} : Add {c}.
 U 
Creature – Human Rogue
Exploit (When Expendable Hitman enters the battlefield, you may sacrifice a creature.)
When Expendable Hitman exploits a creature, destroy target tapped creature.
Escaping the scene is the hard part. Fortunately, the mission doesn't require escaping, only not falling into enemy control.
3/2
 C 
Creature – Zombie Rogue
Exploit (When Cemetery Mobilizer enters the battlefield, you may sacrifice a creature.)
When Cemetery Mobilizer exploits a creature, return up to two target creature cards from your graveyard to your hand
3/3
 C 
Sorcery
Exile target creature. At the beginning of your next upkeep, put the exiled creature into its owner's hand.
No cash, no credit, no job history. Stuck in whatever city they decide to dump you in.
 C 
Sorcery
Destroy target creature or Vehicle.
“Do you destroy every building you walk into?” – Miss Annalee N. Klind talking to Agent Seven
 C 
Creature – Spirit Wizard
Flying, Prowess
"The geists are believed to be a result of lethal accidents with Mage Rings. It isn't known if the geists retain their identities after the accident which transforms them. The question may not even apply." – Jelani Fleming, Deputy Head of MT4
1/1
 C 
Creature – Ape Rebel
Haste
{3}{r}, {t}, Sacrifice Simian Grenadier : Simian Grenadier deals 3 damage to target creature.
1/1
{1}{w}
 
 C 
Creature – Artificer
When ~ dies, Provision a Gadget (Create a Gadget token of your choice.).
2/2
 C 
Instant
Target creature gets +0/+4 and gains hexproof and Deceive 2 until end of turn. (At any time this turn and at most once this turn, you may give that creature +2/-2 until end of turn.)
Magic makes you stupid; Better to fight your wars with duct tape. Duct tape makes you smart.
 C 
Creature – Ape Artificer
When Baumner Innovator enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
War is not an act, it is an instrument, a tool, that drives the creation of all tools.
4/3
 C 
Creature – Goblin Rebel
As long as a Rebel card is in your graveyard, Nurich Brute has menace.
3/2
 C 
Creature – Human
Whenever you sacrifice a permanent for the first time each turn, Irate Quartermaster gets +1/+1 until end of turn.
Recruits can't be permitted to handle the ordinance. It would be broken in minutes.
3/2
 C 
Creature – Bird Artificer
Flying
When Ringwatcher Eagle enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
The Ringwatchers are responsible for monitoring the Mage Rings which can't be directly maintained by emissaries of the Mage Elite.
3/3

Origin Query (rare)
Insurgent Blood Baron (uncommon)
Mage-Ring Workshop (uncommon)
Expendable Hitman (uncommon)
Cemetery Mobilizer (common)
Blacklisted (common)
Daring Demolition (common)
Mage-Ring Geist (common)
Simian Grenadier (common)
CW04 (common)
Spycraft (common)
Baumner Innovator (common)
Nurich Brute (common)
Irate Quartermaster (common)
Ringwatcher Eagle (common)