Vryn: Virtual Booster
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| Mechanics | Skeleton | Archetypes | World | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Sacrifice Mage-Ring Initiate : Return target nonland permanent to its owner's hand. Activate this ability only any time you could play a sorcery1/1
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Trample
When Agent Seven dies, the next time a creature enters the battlefield under your control, you may have it become a copy of Agent Seven. (This effect lasts indefinitely) 4/4
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As long as a Rebel card is in your graveyard, Insurgent Blood Baron has "Whenever a creature you control dies each opponent loses 1 life and you gain 1 life."
2/2
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Mage-Ring Uplink enters the battlefield tapped
, , tap an untapped creature you control, sacrifice Mage-Ring Uplink, : Search your library for a card and put that card into your hand, then shuffle your libraryIt was originally designed for a wheel chair bound psychic
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Escalate
(Pay for each mode chosen beyond the first.)
Choose one or more — • Target creature gets +3/+0 until end of turn. • Target creature gains First Strike until end of turn. • Target creature gains Trample until end of turn. |
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Menace
These monsters terrorize the mountain ranges of Vryn, destroying all that ventures into their caves.
5/4
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As long as a Rebel card is in your graveyard, Butcher of Barons has Lifelink.
"Rebellion is the perfect cover for doing some rebellion of my own."
2/3
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![]() : Frilled Ape gets +2/+2 until end of turn. Activate this ability only once each turn.2/2
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Exploit (When Nurich Ravager enters the battlefield, you may sacrifice a creature.)
When Nurich Ravager exploits a creature, destroy target creature with power 3 or less. 3/3
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Draw two cards. Then, if you don't control a Gadget, discard a card.
The information you fought so hard to get, could be everything you wished for, or could make everything more complicated.
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Gain 4 life. Draw a card.
Injuries can be common when in an active operation. Learning to patch yourself up is key skill if you want to survive.
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deceive 4 (Once per turn, you may give Angler Terror +4/-4 until end of turn)
Artifact creatures can't block Angler Terror. Safe harbor never seemed so far away.
2/7
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Enchant creature you control
Enchanted creature gets +1/+1. Whenever enchanted creature attacks, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
Whenever Rebellious Flamesinger blocks or becomes blocked by a creature, if a Rebel card is in your graveyard, Rebellious Flamesinger deals 3 damage to that creature.
3/3
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Choose one —
• Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand. Step four in losing a tail. Get out of sight.
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Mage-Ring Initiate
(common, foil)
Agent Seven
(rare)
Insurgent Blood Baron
(uncommon)
Mage-Ring Uplink
(uncommon)
UR11
(uncommon)
Cathos Horror
(common)
Butcher of Barons
(common)
Frilled Ape
(common)
Nurich Ravager
(common)
Gather Intel
(common)
Field Medicine
(common)
Angler Terror
(common)
Means of Distraction
(common)
Rebellious Flamesinger
(common)
Alley Evasion
(common)
, Sacrifice Mage-Ring Initiate : Return target nonland permanent to its owner's hand. Activate this ability only any time you could play a sorcery

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