Vryn: Virtual Booster
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| Mechanics | Skeleton | Archetypes | World | Cycles |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all damage that would be dealt to Dr. Villain by non-legendary sources
: Search your library for an artifact with converted mana cost equal to the number of artifacts you control and put it onto the battlefield then shuffle your library.1/3
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Flash
Treetop Junta costs less to cast for each attacking creature.
When Treetop Junta enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
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When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
Whenever you cast a spell with converted mana cost six or greater, ~ deals 4 damage to any target |
Escalate
![]() (Pay ![]() for each mode chosen beyond the first.)
Choose one or more — • Each opponent discards a card • Draw a card and you lose 1 life • Each player sacrifices a creature. |
When ~ enters the battlefield, Provision a Gadget (Create a Gadget token of your choice.)
1/1
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Exploit (When Cemetery Mobilizer enters the battlefield, you may sacrifice a creature.)
When Cemetery Mobilizer exploits a creature, return up to two target creature cards from your graveyard to your hand 3/3
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Target creature can't be blocked this turn.
Draw a card. Security is only as good as your keys.
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When Doomed Traveler dies, create a 1/1 white Spirit creature token with Flying.
1/1
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Enchant creature
Enchanted creature gets -2/-2. Combat training doesn't teach half moves. It teaches how to kill and maim as efficiently as possible.
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Target creature gains indestructible until end of turn.
Draw a card It's never a fun surprise when someone pulls a concealed blade, but there is an upside to getting a look at their weapon.
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Deceive 1 (Once per turn, you may give Cunning Operator +1/-1 until end of turn)
The best offense, is an even better offense.
3/2
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Vigilance
2/3
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Provision a Gadget (Create a Gadget token of your choice.)
Provision a Gadget (Create a Gadget token of your choice.) Provision a Gadget (Create a Gadget token of your choice.) It's called the future, so get used to it.
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When Evidence Courier dies, look at the top card of target player's library. You may put that card into its owner's graveyard.
Spies are expendable. Knowledge isn't.
2/1
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Enchant creature
Enchanted creature gets +2/+2 and gains First Strike and Vigilance. |
Dr. Villain
(rare)
Treetop Junta
(uncommon)
UR01
(uncommon)
UB11
(uncommon)
CG02
(common)
Cemetery Mobilizer
(common)
Stolen Fingerprints
(common)
Doomed Traveler
(common)
Debilitating Injury
(common)
Untouchable
(common)
Cunning Operator
(common)
Nurich Protector
(common)
Q's Arsenal
(common)
Evidence Courier
(common)
Elite Training
(common)


: Search your library for an artifact with converted mana cost equal to the number of artifacts you control and put it onto the battlefield then shuffle your library.
less to cast for each attacking creature.
