Shadowsun
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Mechanics | The World of Shadowsun |
Showing 5 of 5 Red cards
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Show rarities: C U
As Fickle Moon enters the battlefield, each player sacrifices all other moons they control.
At the start of each upkeep, flip a coin.
If the coin comes up heads creatures get +1/+0 until end of turn.
If the coin comes up tails, creatures get -1/-0 until end of turn.
At the start of each upkeep, flip a coin.
If the coin comes up heads creatures get +1/+0 until end of turn.
If the coin comes up tails, creatures get -1/-0 until end of turn.
Illus. ironshod@deviantArt
Illuminate (turn the top card of your library face up.)
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
Spellmorph (You may play this card facedown as a 2/2 colourless creature for . Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
Living Lightning deals 3 damage to target creature or player.
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
Go to section: White (13) Blue (4) Black (12) Red (5) Green (16) Multicolour (5) Hybrid (4) Artifact (2) Land (5)
Show rarities: C U
Shadowsun: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | The World of Shadowsun |
Choose one: Destroy target artifact; or destroy target land.
If you paid the Spellmorph cost, you may choose both.
last 2013-08-06 04:26:36 by Camruth