Anydria [Set One]

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Mechanics | Skeleton | Themes & Archetypes | Archetypes by Mana Value | Possible Mechanics | Creature Types

Showing 43 of 43 Green cards

Go to section: Colourless (8) White (45) Blue (1) Black (42) Red (45) Green (43) Hybrid (12) Split (1) Artifact (9) Land (18)

Show rarities: C U R

 C 
Enchantment – Aura
Enchant creature
Enchanted creature has vigilance.
Whenever enchanted creature deals combat damage to a player, you may reminisce . If you do, draw a card. (To reminisce, put a card from your graveyard on the bottom of your library.)
 C 
Instant
Choose one —
• Destroy target creature with flying.
• Destroy target Sphinx. You gain 3 life.
• Target creature gets +3/+3 and gains reach until end of turn.
 U 
Instant
You may open or close your gate.
Draw a card. If your gate closed this turn, draw two cards instead.
Illus. MidJourney
 C 
Creature – Sand Dog
Haste
{t}: Untap target Desert.
Illus. MidJourney
1/1
 C 
Creature – Elf Scout
Active (This permanent untaps during each player's untap step.)
When Border Warden arrives, you may reminisce . If you do, draw a card. (To reminisce, put a card from your graveyard on the bottom of your library.)
Do the elves follow the seasons, or the seasons, the elves?
— From Nabonahel's Wonderings
Illus. MidJourney
1/4
 C 
Creature – Beast
Burgeoning Gnarlid gets +1/+1 for each Aura on the battlefield.
When Burgeoning Gnarlid dies, you gain 1 life for each Aura card in each graveyard.
3/3
 C 
Creature – Centaur Archer Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Centaur Arcbow has deathtouch.
As long as your gate is open, Centaur Arcbow gets +2/+0 and has trample.
2/3
 C 
Instant
Target creature gets +2/+2 until end of turn.
Create a Desert token (It's a land with "{t}: Produce {c}.").
 U 
Creature – Sand Wizard
Vigilance
{c}, {t}: Reminisce . If you reminisce about a noncreature card this way, surveil 2, then draw a card. If you reminisce about a creature card, create a [Sand (To reminisce, put a card from your graveyard on the bottom of your library.).]
Illus. MidJourney
1/2
 C 
Creature – Elf Advisor
Flash
When Elvish Storykeeper arrives, mill three cards. You may reminisce. If you reminisce about a creature card this way, put a +1/+1 counter on Elvish Storykeeper. (To reminisce, put a card from your graveyard on the bottom of your library.)
Illus. MidJourney
2/2
 U 
Creature – Treefolk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Energetic Sapling has active.
{t}: Produce {c} or one mana of any color. Activate this ability only if your gate is open.
1/1
 U 
Enchantment – Aura Plague
Enchant creature
Whenever enchanted creature becomes tapped, it fights target creature an opponent controls.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
 C 
Creature – Elf Advisor
When Epidemiologist dies, you may reminisce about another card. If you do, return target Aura card from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.)
1/2
 R 
Legendary Creature – Treefolk Monk
Defender, Reach
As you put a permanent card for which you searched into your hand from your library, you may pay {1}{c}. If you do, put that card onto the battlefield instead.
"All that you know is real, if you have the strength to make it."
4/7
2 comments
last 2014-01-27 21:42:31 by Link
 C 
Creature – Treefolk Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Foliated Meditant has reach.
As long as your gate is open, Foliated Meditant has vigilance and gets +2/+0.
3/4
 U 
Creature – Elf Nomad
Trample
If you would sacrifice another permanent, you may sacrifice Forgiving Savior instead.
2/1
1 comment
2023-04-02 20:50:20 by Link
 C 
Creature – Treefolk Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Gloriated Cactid has hexproof.
As long as your gate is open, Gloriated Cactid gets +2/+2.
1/1
 U 
Creature – Elf Noble Scout
Active (This permanent untaps during each player's untap step.)
{c}{r}, {t}: Target player mills 1. If they mill a Desert card, put it onto the battlefield tapped. Otherwise, you may play that card this turn.
Illus. MidJourney
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has active. (It untaps during each player's untap step.)
Whenever your gate opens, you may return Orendic Coronet from your graveyard to your hand.
Illus. MidJourney
 U 
Creature – Centaur Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
Vigilance
At the beginning of your end step, if your gate is closed, you gain 1 life. If your gate is open, create a 2/2 white Cat creature token with vigilance.
3/5
 C 
Instant
Target creature gets +2/+2 until end of turn. If you control a Desert, that creature gains trample until end of turn.
Sift {g} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {g}.)
Illus. MidJourney
 C 
Creature – Sand Elemental
Roaming Haboob's power and toughness are each equal to the number of Deserts you control.
When Roaming Haboob arrives, create a Desert token (It's a land with "{t}: Produce {c}.").
*/*
 U 
Enchantment – Aura Plague
Enchant creature
Enchanted create gets +3/+0.
If enchanted creature would deal excess damage to a permanent, it instead deals that damage to each of your opponents.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
Illus. MidJourney
1 comment
2023-06-28 00:38:28 by Link
 C 
Creature – Elf Shaman
As Sage of the Forgotten arrives, you may reminisce . If you do, Sage of the Forgotten arrives with a +1/+1 counter on it. (To reminisce, put a card from your graveyard on the bottom of your library.)
1/1
 U 
Creature – Elf Monk
Meditate ({3}: You may open or close your gate. Meditate only as a sorcery.)
As long as your gate is closed, Sandwalker has has ward {c}. (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {c}..)
As long as your gate is open, Sandwalker gets +2/+2.
2/2
 C 
Creature – Treefolk Advisor
Trample
Whenever Scorchwood Adjutant attacks, another target creature gains trample until end of turn.
3/4
 C 
Creature – Plant
Ward {g} (Whenever this becomes the target of a spell or ability an opponent controls, counter it unless that player pays {g}.)
Permanents attached to Scorchwood Bramble have ward {g}.
2/1
3 comments
last 2023-04-02 13:35:33 by Link
 U 
Instant
Mill three cards, then reminisce about any number of land cards. For each land card you reminisce about this way, untap one permanent you control. (To reminisce, put a card from your graveyard on the bottom of your library.)
Prevent all damage that would be dealt this turn.
Illus. MidJourney
 C 
Instant
Mill three cards. You may reminisce up to twice. For each card you reminisce about, return one permanent card from your graveyard to your hand. (To reminisce, put a card from your graveyard on the bottom of your library.)
We seek all that we have lost, yet our efforts bear so little fruit. How can they, when we lack so dearly for seeds?
— From Nabonahel's Wonderings
Illus. MidJourney
 C 
Creature – Centaur Bard Nomad
Flash
When Stirring Inciter arrives, another target creature you control fights target creature you don't control.
2/2
 C 
Instant
Target creature gains ward {4} until end of turn.
If your gate is open, that creature gets +3/+3 until end of turn.
 U 
Sorcery
Choose one —
• Draw a card.
• Destroy target artifact or enchantment.
Choose one —
• Put up to one land card from your hand onto the battlefield.
• Untap target permanent.
 C 
Sorcery
Create a tapped Desert token (It's a land with "{t}: Produce {c}.")
Search your library for a Desert card, reveal it, and put it into your hand, then shuffle your library.
Illus. MidJourney
 C 
Enchantment – Aura Plague
Flash
Enchant creature
Enchanted creature gets +2/+2.
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
Illus. MidJourney
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent has "{t}: Produce {b} or {g}."
Spread (When enchanted creature dies, if it wasn't a token, create a 0/0 black Germ creature token, return this from the graveyard to the battlefield attached to it, then put a +1/+1 counter on each Germ you control.)
 U 
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. If an opponent controls a nonbasic land, those creatures also gain vigilance until end of turn.
 U 
Sorcery
Surveil 3, then reveal the top card of your library. If it's a creature card, create a 1/1 colorless Sand creature token. If it's a land card, create a tapped Desert token (It's a land with "{t}: Produce {c}."). Otherwise, you gain 3 life.
The meteoronomists' calculations predicted that the encroachment would hold off for at least another week.
 U 
Enchantment
At the beginning of each combat, up to one target creature gains trample until end of turn. Then that creature gets +1/+1 until end of turn for each Desert you control.
Illus. MidJourney
2 comments
last 2023-11-28 22:58:52 by Link
 R 
Sorcery
When you cast or sift Verdant Imbalance, until end of turn, whenever you play a land card, create a Desert token (It's a land with "{t}: Produce {c}.").
You may play an additional land this turn.
You may play land cards from your graveyard this turn.
Sift {2}{g} ({3}, Discard this card: Draw a card. Until the end of your next turn, you may cast this card from your graveyard for {2}{g}.)
1 comment
2024-06-26 21:25:27 by Link
 U 
Creature – Treefolk Shaman
Vigilance
Whenever you reminisce about a card, if it's the third or ninth time you've done so this turn, draw a card.
Illus. MidJourney
2/4
2 comments
last 2024-01-03 17:13:33 by Link
 U 
Creature – Archon
Haste
At the beginning of your upkeep, return an Aura card from your graveyard to the battlefield attached to Waning Archon. If you can't, sacrifice Waning Archon.
Illus. MidJourney
6/6
 R 
Creature – Nymph
Vigilance
At the beginning of your draw step, you may reminisce about a land card. If you do, draw a card.
2/3
 U 
Creature – Nymph
Deserts you control have active. (They untap during each player's untap step.)
Whenever a Desert arrives, surveil 1.
Illus. MidJourney
2/2

Go to section: Colourless (8) White (45) Blue (1) Black (42) Red (45) Green (43) Hybrid (12) Split (1) Artifact (9) Land (18)

Show rarities: C U R


Anydria [Set One]: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Themes & Archetypes | Archetypes by Mana Value | Possible Mechanics | Creature Types