Trample, Hexproof, and Flash are all possibilities as well. In each of those cases, I'm sure we can up to a 2/2.
If you're looking for something a bit more combat oriented, like first strike, then "When ~ attacks, it gets +0/+3 until end of turn" can be nice (or switch to 'when ~ blocks' if you wanted something more defensive, but be careful not to make a super-blocker. Limited has problems with those.) The Rootwalla ability always works in green... I'd probably make it give +2/+2 for with a 2/1.
I'd avoid regeneration or indestructible in common, unless the creature was intentionally inefficient (and whatever you're thinking of, probably one or two steps worse than that.) Using a limited resource to get it can be nice (discard a creature, or sacrifice a land) but that doesn't make sense on a small creature... it might be worth the trade, but it feels horrible. You're using -1/-1 counters, though. A 2/2 creature that regenerates for and a -1/-1 counter should be reasonable.
I'm certain I use terms like "maybe", "probably", "likely" and such a lot, but damn. "A small green French vanilla could probably get reach"? Seriously? Like there wasn't a zillion such cards already, lol.
Mm. the last time green had a first striker was with Glissa Sunseeker.... unless you count time-shifted Spitting Slug. Either way, it's been over ten years.
I guess I will give it Flash ;D
Trample, Hexproof, and Flash are all possibilities as well. In each of those cases, I'm sure we can up to a 2/2.
If you're looking for something a bit more combat oriented, like first strike, then "When ~ attacks, it gets +0/+3 until end of turn" can be nice (or switch to 'when ~ blocks' if you wanted something more defensive, but be careful not to make a super-blocker. Limited has problems with those.) The Rootwalla ability always works in green... I'd probably make it give +2/+2 for with a 2/1.
I'd avoid regeneration or indestructible in common, unless the creature was intentionally inefficient (and whatever you're thinking of, probably one or two steps worse than that.) Using a limited resource to get it can be nice (discard a creature, or sacrifice a land) but that doesn't make sense on a small creature... it might be worth the trade, but it feels horrible. You're using -1/-1 counters, though. A 2/2 creature that regenerates for and a -1/-1 counter should be reasonable.
I'm certain I use terms like "maybe", "probably", "likely" and such a lot, but damn. "A small green French vanilla could probably get reach"? Seriously? Like there wasn't a zillion such cards already, lol.
Grappler Spider sucks though. Thornweald Archer maybe? With all the power creeping going aroung a 2/2 reach for isn't out of question either at common (ie. Spinneret Sliver & Noose Constrictor).
Any other ability? I mean, what slot is this card trying to fill? A small green French vanilla could probably get reach.
very well, ideas to change it?
Mm. the last time green had a first striker was with Glissa Sunseeker.... unless you count time-shifted Spitting Slug. Either way, it's been over ten years.
First strike appears primarily in white and red, and occasionally in black.
Never mind i finished the name
This is still nicely efficient. But not implausible.