At this cost searching for two lands is too powerful. There are very few arctan that do it, actually. The only creature that comes to mind that does it "straight" is Burnished Hart, which takes 6 mana overall (albeit colorless). There's also Veteran Explorer], but that also ramps your opponents.
If this existed I suspect it would cost at least 5 mana, possibly 6. The blue here doesn't contribute to the ability at all; this could be mono-green. Land ramp is almost exclusive to green.
It's a common mistake even among experienced designers. It's hard to avoid, especially since real cards break the rule: See Augury Adept and other cards from the Shadowmoor block. The high density of hybrid card caused color pie violations.
There's no need to feel that way. It takes a lot of time to be "good" at making cards. Nobody starts off unilaterally skilled at all aspects of design.
I think it's mainly that you've yet to develop much of a sense of how to balance cards. I have something of a vague idea just from looking at cards and receiving critical commentary over the years, but it's not a skill you can have in full without actually playtesting your designs with other people and analyzing the environments in which they'll appear.
omg this is so much better, thank you!
Funnily enough, Satyr Wayfinder is already a card name.
At this cost searching for two lands is too powerful. There are very few arctan that do it, actually. The only creature that comes to mind that does it "straight" is Burnished Hart, which takes 6 mana overall (albeit colorless). There's also Veteran Explorer], but that also ramps your opponents.
If this existed I suspect it would cost at least 5 mana, possibly 6. The blue here doesn't contribute to the ability at all; this could be mono-green. Land ramp is almost exclusive to green.
It's a common mistake even among experienced designers. It's hard to avoid, especially since real cards break the rule: See Augury Adept and other cards from the Shadowmoor block. The high density of hybrid card caused color pie violations.
There's no need to feel that way. It takes a lot of time to be "good" at making cards. Nobody starts off unilaterally skilled at all aspects of design.
I think it's mainly that you've yet to develop much of a sense of how to balance cards. I have something of a vague idea just from looking at cards and receiving critical commentary over the years, but it's not a skill you can have in full without actually playtesting your designs with other people and analyzing the environments in which they'll appear.
Thank you :D
I know. I feel like shit
kk will edit
I know that card yay :D
People are telling me to downgrade my OP cards, so I'll take this as a compliment
k will fix
I agree :D