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Mechanics | Skeleton |
Showing 19 of 19 White cards
Go to section: White (19) Blue (14) Black (9) Red (9) Green (17) Multicolour (13) Artifact (5)
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Lifelink
Whenever a creature you control dies, you gain 2 life.
Whenever a creature you control dies, you gain 2 life.
2/3
When ~ dies, you gain 5 life.
3/2
As an additional cost to play ~, sacrifice a creature.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play.
You gain life equal to the sacrificed creature's power, then put that many 1/1 White Spirit creature tokens with Flying into play.
~ deals damage to target creature equal to the damage it dealt this turn.
Vigilance
, Sacrifice a creature, : Return target creature from a graveyard to play under your control.
, Sacrifice a creature, : Return target creature from a graveyard to play under your control.
3/4
Sacrifice a creature: Exile target card in a graveyard.
The clergy make full use of their divine arsenal even if it require the power of a soul to fuel.
1/1
Whenever a creature you control dies, if you control no creature tokens, put a 1/1 White Flying Spirit creature token into play.
,, sacrifice a creature: Each opponent loses 1 life.
,, sacrifice a creature: Each opponent loses 1 life.
Sometimes what is bad for one part of the body is actually good for the whole.
1/2
You gain 1 life for each creature on the battlefield. Draw a card.
That day the battle against the heretics was won by a timely blessing from our lord God.
Skepticism — Whenever a player casts an Instant or Sorcery spell, tap target creature.
2/1
Flying
Geistblessed Hunter can't block
When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield.
Geistblessed Hunter can't block
When Geistblessed Hunter dies, put two 1/1 White Spirit creature tokens with Flying onto the battlefield.
2/1
Whenever a non-token creature you control dies, put a 1/1 Spirit Creature token with Flying into play.
The faithful in this life are rewarded in the next.
When Huntsmaster of the Divine Flame dies, exile target creature.
4/4
At the end of your turn, if a creature you control died this turn, transform Incendiary Devotee.
These mages must be cleansed from the world. I will dedicate myself to this task.
2/1
Vigilance
3/4
Destroy target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment.
Skepticism — If a player played another Instant or Sorcery spell this turn, destroy another target Artifact or Enchantment.
,Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.)
When Sickly Pastor dies, put two 1/1 White Flying Spirit creature tokens into play.
Do not worry, my flock. Our Lord's Blessing will be with you long after my own death.
0/1
Whenever a creature enter the battlefield you gain 1 life.
Our God protects us. The faithful are blessed.
1/1
Skepticism — Whenever a player casts an instant or sorcery spell, destroy target enchantment.
1/2
Go to section: White (19) Blue (14) Black (9) Red (9) Green (17) Multicolour (13) Artifact (5)
Show rarities: C U R
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Mechanics | Skeleton |
Destroy target attacking creature.
last 2012-03-06 19:45:27 by Alex