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Showing 17 of 17 Green cards
Go to section: White (19) Blue (14) Black (9) Red (9) Green (17) Multicolour (13) Artifact (5)
Show rarities: C U R
Target creature gains deathtouch until end of turn. Put target card in a graveyard on top of its owner's library.
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At the end of your turn, if you control five or more creatures, transform Devoted Recluse.
Those who still believe in the power that the land holds may call upon it.
2/1
Trample
5/4
: Put a 1/1 green Bacteria creature token into play.
At first it was an experiment in biological evolution, but they just kept feeding it. I don't even think there's a point to it anymore.
Two target creatures fight (Each deals damage equal to it's power to the other).
Heretics and practitioners of the dark arts are excommunicated, imprisoned, or even sentenced to death in the arena.
If target creature deals damage to an opponent this turn, draw that many cards.
You gain 5 life.
You gain 5 life.
Few consider the blessings of religious leaders to be magic.
Skepticism – Whenever a player plays an instant or sorcery spell, target creature gets +2/+2 until end of turn.
There are those who will hunt their fellow spellcasters in order not to arouse suspicion themselves.
2/3
If you control no other creatures, sacrifice Outcast's Mongrel.
If the pup becomes alert, take notice. There may be hunters about. (Hunters could be groups of non-believers who literally hunt the hermits)
2/3
Enchant tapped creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature doesn't untap during its controller's untap step.
The forest is where the hermits make their home, and they cover every inch of it with traps for the non-believers.
Search your library for a basic land card and put it onto the battlefield tapped.
Nature reclaims what the people ignore.
When Quivering Mass enters the battlefield, put three +1/+1 counters on up to three target creatures.
What it doesn't eat it makes stronger.
3/1
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
The wise prepare for unforseen consequences.
: Add to your mana pool
They took everything from me. They will know the power of my sorcery.
1/1
Return 2 target Instant or Sorcery cards from your graveyard to your hand.
When druids gather, their power multiplies.
When Refuse Scrounger enters the battlefield, return target Instant or Sorcery card in a graveyard to its owner's hand.
You'd be amazed at what some people throw away.
2/1
Sacrifice Scientist experimenting on itself: Put a +1/+1 counter on target creature.
2/1
: Creatures target player controls get +1/+1 until end of turn.
When the land's power isn't tapped, strange and unpredictable beings begin to emerge from the depths of the uninhabited wilderness
2/3
When Transcendant Shaman dies, return it to the battlefield transformed.
2/2
Sacrifice Body's Remnants: Destroy target artifact or enchantment.
Go to section: White (19) Blue (14) Black (9) Red (9) Green (17) Multicolour (13) Artifact (5)
Show rarities: C U R
Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |