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CardName: Sacrificial Altar Cost: 2W Type: Artifact Pow/Tgh: / Rules Text: {2}{W},Sacrifice a creature: Creatures you control get +1/+1 until end of turn, then put a 1/1 White Flying Spirit creature token into play. (That token doesn't get +1/+1 until end of turn.) Flavour Text: Set/Rarity: Multiplayer Uncommon |
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Interesting. Quite a fun engine card. Those aren't very frequent at common, but the Pauper community loves it when they do happen.
Yeah, seems hard to justify being common for pure complexities sake.
Somewhat of a shiny sac outlet, though.
C, 3W activation > U, 2W activation
The buff ability isn't critical to the flavor of this card (though it works really well with token armies), it could really be replaced with anything.
Unless you're being ironic, shouldn't this be an Altar, not an Alter?
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Link, your comment reminds me of Viscid Lemures/Hyalopterous Lemure.
I feel that the abilities should be switched to make it more clear that the token you create is getting pumped as well. (It is, right? Simultaneous effects, etc.?)
Edit: Bronze Calendar! Best example.
Good call on the wording. It should be ordered to reflect what happens.
Not sure about that though, will check the comp rules later
You might want to make it "sacrifice a non-spirit" creature - as it is, after the first sacrifice it becomes: "2W: creature you control get +1/+1 until end of turn" since you can just keep reusing the spirit token as sac fodder. Maybe that was your intention, but it doesn't really make sense flavorfully to be able to sacrifice spirits.
Another idea would be to delay the creation of the spirit token (put the token into play at end of turn) a la Transluminant.
edited wording to accurately reflect what happens. I chose to not buff the new token because it would rarely matter since it can't attack the turn it CIP
Good call Visitor, I think that makes much more sense, even though unlimited buffing seems like a better card. If it's switched it may be able to move back to common since it's not quite as good.
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