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Mechanics | Skeleton |
Showing 13 of 13 Multicolour cards
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Show rarities: C U R M
Flying
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
Other Assassin and Wizard creatures you control get +1/+1 and have Deathtouch.
Whenever Assassin Guild-Captain attacks, target player loses 1 life.
2/1
Whenever an Assassin or Wizard you control deals damage to a player, you may return target non-creature permanent to its owner's hand.

2/1
Druid and Warrior creatures you control get +2/+1 until end of turn.
Other Druid and Warrior creatures you control get +1/+1 and have
: Add
to your mana pool.
Whenever Champion of the Excommunicated attacks, target creature can't block this turn.


Whenever Champion of the Excommunicated attacks, target creature can't block this turn.
His presence gives the outcasts the courage they need to unlock the power he knows they possess.
2/2
+1 On the next turn of target creature's owner, that creature attacks another target player if able.
+1 Target player untaps all creatures they control.
-2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power.
-2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature.
+1 Target player untaps all creatures they control.
-2 Sacrifice a creature. Draw cards equal to the sacrificed creature's power.
-2 The next time a creature enters the battlefield, put a token into play which is a copy of that creature.
3
Whenever a Cleric or [] you control dies, target player loses 1 life.
Vigilance
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
Other Cleric and Spirit creatures you control get +1/+1 and have vigilance.
Whenever ~ attacks, put a +1/+1 counter on target creature.
2/2
Whenever a Scientist or Artificier you control enters the battlefield, put a 1/1 Green Bacteria Mutant creature token onto the battlefield.
Other Artificer and Scientist creatures you control get +1/+1 and have hexproof.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
Whenever Multidisciplinary Researcher attacks, put a +1/+1 counter on target creature.
2/2
Whenever a non-token creature you control dies, put a creature token into play which is a copy of that creature and put a +1/+1 counter on target creature.
Whenever a Soldier or Knight creature you control deals damage, Target-Seeking Barrage deals 1 damage to target creature or player.
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Show rarities: C U R M
Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
+1 Each player discards a card.
-2 Return target creature in a graveyard to the battlefield under your control. It gains haste and "At the end of turn, exile cardname"
-2 You may play target Instant or Sorcery card in a graveyard without paying its mana cost. Exile it instead of putting it in a graveyard.
last 2012-03-04 23:41:50 by Mandroid