Multiplayer: Recent Activity
Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Multiplayer: (Generated at 2024-05-19 00:55:01)
Multiplayer: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Multiplayer: (Generated at 2024-05-19 00:55:01)
watermark
watermark
watermark
watermark
watermark
watermark
watermark
watermark
watermark
watermark
watermark
watermark
waterma
watermark
Ok thanks
Yeah. Not sure what to do with this. Was thinking Ghoulraiser but this is clearly stronger than that. I'll just mark it down for changes in the future when the rest of the set starts coalescing, possibly to target only instants or sorceries since I'm not so worried about a flood of those effects since I'm adding like 6 commons to each color.
Was thinking of Prey Upon, and upping the cost so that it was okay to just target two critters. As is I think it's probably okay since you'll probably just kill one critter most of the time, but I could easily see this pushed to 3G or 2GG.
Yep, but I'm hoping to raise eyebrows. I think if a set doesn't push what Magic currently means at least a little, then they're really just setting themselves up for a boring game which recycles the same things ad naseaum. The flavor justification for this is that green is the major color of the hermits who have been excommunicated from society for practicing magic. That combined with green's history of returning any card from the yard and I think this is okay. Only thing I'm worried about is costing. I could see this being either too strong as printed or not strong enough. May change to be an instant for more cooperation between players.
@Alex:
I just meant like can you equip an equipment to a creature it's already attached to? I'm guessing no, but I don't know for sure.
@SadisticMystic:
So the timing's okay right? Because having no equip cost and just saying that you equip when playing an instant or sorcery is tempting, but seriously adds to board complexity because you can equip at instant speed. As I have it here I believe that since I'm actually using the Equip keyword then the clause saying 'Equip only as a sorcery' still limits the player to equiping during their own turn, even when playing instants.
The higher cost should help with the potential abuse, and the double cost should help justify having such a strong card. Now you're paying something like and a card (the burn spell) for a pretty huge bomb.
1R > 2RR, 2/2 > 4/3, this may change to mythic.
Thx for the feedback yall.
Decided to keep it as is since I've decided to change the block structure to Large-small-?, so I don't think having multiples will come up that much since I'll be adding like 5-7 more commons for each color.