Erfh: Through the Ages
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Showing 6 of 6 Red cards
Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)
Show rarities: C U R M

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Each player discards a card, then draws a card.
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
+2 The next non-agent project you deploy this turn cost 1 less power to deploy.
-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
3

+1 Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.).
-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile.
-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile.
4
Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)
Show rarities: C U R M
Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |