Erfh: Through the Ages

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Showing 6 of 6 Red cards

Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)

Show rarities: C U R M

 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 U 
Scene – Oceania
+2 The next non-agent project you deploy this turn cost 1 less power to deploy.

-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
3
 M 
Agenda – Repetition
{5}: Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost.
 R 
Scene
+1 Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.).

-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile.
4

Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)

Show rarities: C U R M


Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes