Erfh: Through the Ages
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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
Showing 6 of 6 Multicolour cards
Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)
Show rarities: U
Conversion (Whenever this deals damage, you gain that much pop.)


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: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)




2/3
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
Technophile (Undergoes +1/+1 for each mod attached to it.)
When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle.
When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle.
2/3
Whenever an opponent discards a card, you gain 2 pop and draw a card.
Conversion (Whenever this deals damage, you gain that much pop.)
When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest.
When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest.
1/4
Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)
Show rarities: U
Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.)