Erfh: Through the Ages: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Erfh Logo | Colourless | None | 2 | on 10 Oct 2017 by SecretInfiltrator | |||||
2 | Henchman | Colourless | Common | Agent | 2 | 1 | 1 | on 21 Sep 2017 by amuseum | ||
3 | Heroma Gladius | Colourless | Common | Object Mod – Metallic Tool |
Wielder undergoes +1/+1.
Wielded by agent – (Idle, : Attach to target agent you control.) |
0 | ||||
4 | Mechano-Tyranno | Colourless | Rare | Object Agent – Mechanical Dinosaur Bot | 6 | 6 |
[Overrun]
At the beginning of your upkeep, tap Mechano-Tyranno unless you pay . |
0 | ||
5 | The Art of War | Colourless | Rare | Object – Book | : Untap target attacking agent and remove it from combat. | 0 | ||||
6 | Assassinate | White | Rare | Event – Humanity | Destroy target paragon. | 0 | ||||
7 | Card85776 | White | Common | Agent | 2 | 2 | When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle. | 0 | ||
8 | Card85810 | White | Common | Agent | 1 | 2 | When ~ enters the field, if you control another agent, draw a card. | 0 | ||
9 | Card85884 | White | Common | Agent | 2 | 2 | When ~ dies, create two 1/1 agent clones. | 0 | ||
10 | Incarceration | White | Uncommon | Agenda – Tyranny | When Incarceration enters the field, exile target agent an opponent controls until Incarceration leaves the field. | 0 | ||||
11 | Modern Metropolis | White | Uncommon | Scene – Nhrym | 4 |
+1: Create a 1/1 Citizen agent clone.
-8 Climax — Each land you control gains a pop. |
0 | |||
12 | Statue of Liberty | White | Rare | Object – Sculpture |
Agents you control undergo -2/+2.
When Statue of Liberty enters the field, gain control of target agent. |
2 | on 03 Sep 2017 by Link | |||
13 | The Last Supper | White | Rare | Scene | 3 |
+2 Create a 1/1 Disciple agent clone.
-12 Climax — Generate a power for each Disciple you control. |
2 | on 12 Oct 2017 by amuseum | ||
14 | Area 51 | Blue | Uncommon | Scene – Anglica | 5 |
+1 Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn.
-7 Climax — You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters." |
0 | |||
15 | Card85771 | Blue | Common | Event – Psyche | Target opponent discards two cards. | 0 | ||||
16 | Card85811 | Blue | Common | Agent | 2 | 1 | When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards. | 0 | ||
17 | Falling Apple | Blue | Rare | Scene | 3 |
+1 Draw a card.
-7 Climax — Deploy a card from your hand without paying its power cost. |
3 | on 12 Oct 2017 by Vitenka | ||
18 | Incognito | Blue | Common | Agenda Mod – Misinformation Phase |
Appoint permanent
Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties). |
0 | ||||
19 | Options | Blue | Common | Fast Event – Program | Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.) | 0 | ||||
20 | Protest | Blue | Common | Fast Event – Program | Destroy target agenda. | 0 | ||||
21 | Ascension of Khan | Black | Rare | Scene | 4 |
+1 Create a 1/1 Horseman agent clone.
-7 Climax — Creatures you control undergo +2/+0 and gain trample until end of turn. |
0 | |||
22 | Card85885 | Black | Common | Event – Earth | Destroy target land. Create a 1/1 agent clone. | 0 | ||||
23 | Dynasty | Black | Rare | Agenda – Fame | When Dynasty enters or when a famous agent you control dies, you may search your stockpile for a famous agent, reveal it, and draw it. Then shuffle. | 1 | on 07 Sep 2017 by amuseum | |||
24 | Enslave | Black | Rare | Agenda Mod – Conquest Phase |
Appoint agent
You control appointee. |
1 | on 04 Sep 2017 by dude1818 | |||
25 | Golden Tents of the Horde | Black | Uncommon | Scene – Azau | 3 |
+1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.
-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn. |
0 | |||
26 | Kill | Black | Common | Fast Event – Life | Destroy target agent. | 0 | ||||
27 | Tyrannosaurus Rex | Black | Rare | Agent – Dinosaur King | 6 | 6 |
[Deception], [overrun]
When Tyrannosaurus Rex enters the field, each opponent sacrifices an agent. |
2 | on 23 Aug 2017 by Vitenka | |
28 | Break | Red | Common | Fast Event – Shape | Destroy target object. | 0 | ||||
29 | Card85770 | Red | Common | Fast Event – Entropy | Each player discards a card, then draws a card. | 0 | ||||
30 | Card85775 | Red | Common | Agent | 1 | 2 | When ~ enters the field, look at the top card of your stockpile. You may trash that card. | 0 | ||
31 | Concert Hall | Red | Uncommon | Scene – Oceania | 3 |
+2 The next non-agent project you deploy this turn cost 1 less power to deploy.
-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn. |
0 | |||
32 | Public Domain | Red | Mythic | Agenda – Repetition | : Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost. | 0 | ||||
33 | The First Message | Red | Rare | Scene | 4 |
+1 Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.).
-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile. |
0 | |||
34 | Card85888 | Green | Common | Agenda Mod – Craftsmanship Phase |
Appoint agent
Appointee undergoes +2/+2. When ~ enters the field, generate . |
0 | ||||
35 | Coal Power | Green | Uncommon | Object Mod – Efficiency Tool |
Wielder has ", Exile a card from your junkyard: Generate two energy of any motif."
Wielded by Industry – (Idle, : Attach to target Industry you control.) |
0 | ||||
36 | Crevasse | Green | Common | Event – Space | Destroy target land. | 0 | ||||
37 | Myth of Fire | Green | Rare | Scene | 2 |
+1 Generate a power.
-6 Climax — Generate six power. Draw a card from your junkyard. |
0 | |||
38 | Rehabilitation | Green | Rare | Agenda – Synergy | , Employ two agents: Untap target permanent. (Employ means tap an untapped agent.) | 0 | ||||
39 | Straits of Cadiz | Green | Uncommon | Scene – Eden | 5 |
+2 Up to one target plot can't be attacked until your next turn.
-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays for each of their agents that's attacking. |
0 | |||
40 | Card85808 | Multicolour | Uncommon | Agent | 1 | 3 |
Untiring (Doesn't tap when attacking)
Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.) |
0 | ||
41 | Card85780 | Multicolour | Uncommon | Agent | 2 | 3 |
Conversion (Whenever this deals damage, you gain that much pop.)
, : ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.) |
0 | ||
42 | Card85883 | Multicolour | Uncommon | Agent | 2 | 2 | Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop. | 0 | ||
43 | Card85886 | Multicolour | Uncommon | Agent | 2 | 3 |
Technophile (Undergoes +1/+1 for each mod attached to it.)
When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle. |
0 | ||
44 | Card85768 | Multicolour | Uncommon | Agenda – Forget | Whenever an opponent discards a card, you gain 2 pop and draw a card. | 0 | ||||
45 | Card85774 | Multicolour | Uncommon | Agent | 1 | 4 |
Conversion (Whenever this deals damage, you gain that much pop.)
When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest. |
0 | ||
46 | Abode | Land | Basic | Basic Land – Residence | (: Generate .) | 0 | ||||
47 | Academy | Land | Basic | Basic Land – School |
(: Generate .)
Academy enters tapped. When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
1 | on 01 Nov 2018 by amuseum | |||
48 | Borderlands | Land | Basic | Basic Land – Frontier | (: Generate .) | 0 | ||||
49 | Citadel | Land | Basic | Basic Land – Stronghold |
(: Generate .)
Citadel enters tapped. When Citadel enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
1 | on 01 Nov 2018 by amuseum | |||
50 | Classroom | Land | Basic | Basic Land – School | (: Generate .) | 0 | ||||
51 | Factory | Land | Basic | Basic Land – Industry | (: Generate .) | 0 | ||||
52 | Fortress | Land | Basic | Basic Land – Stronghold | (: Generate .) | 0 | ||||
53 | Hub | Land | Basic | Basic Land |
Hub enters tapped.
When Hub enters, sacrifice it unless you pay . : Generate one energy of any motif or neutral. |
0 | ||||
54 | Market | Land | Basic | Basic Land – Industry |
(: Generate .)
Market enters tapped. When Market enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
1 | on 01 Nov 2018 by amuseum | |||
55 | New Territories | Land | Uncommon | Delayed Land – Frontier |
(New Territories enters tapped.)
(: Generate .) When New Territories enters, if you control two or fewer other lands, you may search your stockpile for a basic land card. Shuffle your stockpile, then put that land card on top of it. |
1 | on 28 Jan 2018 by amuseum | |||
56 | Settlement | Land | Basic | Basic Land – Frontier |
(: Generate .)
Settlement enters tapped. When Settlement enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
1 | on 01 Nov 2018 by amuseum | |||
57 | Studio | Land | Basic | Basic Land – Stage | (: Generate .) | 0 | ||||
58 | Theater | Land | Basic | Basic Land – Stage |
(: Generate .)
Theater enters tapped. When Theater enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
1 | on 01 Nov 2018 by amuseum | |||
59 | Town | Land | Basic | Basic Land – Residence |
(: Generate .)
Town enters tapped. When Town enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
1 | on 01 Nov 2018 by amuseum | |||
60 | Warehouse | Land | Basic | Basic Land |
Warehouse enters with a storage counter on it.
, : Generate an energy of any motif or neutral. , , Remove a storage counter from Warehouse: Draw a card. |
0 |
Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |