Erfh: Through the Ages: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Erfh Logo Colourless None 0 2 1507630898 on 10 Oct 2017 by SecretInfiltrator
2 Henchman Colourless Common 2{2} Agent 2 1 1 1506029742 on 21 Sep 2017 by amuseum
3 Heroma Gladius Colourless Common 1{1} Object Mod – Metallic Tool Wielder undergoes +1/+1.

Wielded by agent – {1} (Idle, {1}: Attach to target agent you control.)
0
4 Mechano-Tyranno Colourless Rare 6{6} Object Agent – Mechanical Dinosaur Bot 6 6 [Overrun]

At the beginning of your upkeep, tap Mechano-Tyranno unless you pay {6}.
0
5 The Art of War Colourless Rare 3{3} Object – Book {t}: Untap target attacking agent and remove it from combat. 0
6 Assassinate White Rare 3{2}{w} Event – Humanity Destroy target paragon. 0
7 Card85776 White Common 3{2}{w} Agent 2 2 When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle. 0
8 Card85810 White Common 2{1}{w} Agent 1 2 When ~ enters the field, if you control another agent, draw a card. 0
9 Card85884 White Common 4{3}{w} Agent 2 2 When ~ dies, create two {w} 1/1 agent clones. 0
10 Incarceration White Uncommon 2{1}{w} Agenda – Tyranny When Incarceration enters the field, exile target agent an opponent controls until Incarceration leaves the field. 0
11 Modern Metropolis White Uncommon 2{1}{w} Scene – Nhrym 4 +1: Create a {w} 1/1 Citizen agent clone.

-8 Climax — Each land you control gains a pop.
0
12 Statue of Liberty White Rare 5{3}{w}{w} Object – Sculpture Agents you control undergo -2/+2.

When Statue of Liberty enters the field, gain control of target agent.
2 1504442875 on 03 Sep 2017 by Link
13 The Last Supper White Rare 3{2}{w} Scene 3 +2 Create a {w} 1/1 Disciple agent clone.

-12 Climax — Generate a power for each Disciple you control.
2 1507771951 on 12 Oct 2017 by amuseum
14 Area 51 Blue Uncommon 4{3}{u} Scene – Anglica 5 +1 Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn.

-7 Climax — You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters."
0
15 Card85771 Blue Common 3{2}{u} Event – Psyche Target opponent discards two cards. 0
16 Card85811 Blue Common 3{2}{u} Agent 2 1 When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards. 0
17 Falling Apple Blue Rare 3{2}{u} Scene 3 +1 Draw a card.

-7 Climax — Deploy a card from your hand without paying its power cost.
3 1507804657 on 12 Oct 2017 by Vitenka
18 Incognito Blue Common 1{u} Agenda Mod – Misinformation Phase Appoint permanent

Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties).
0
19 Options Blue Common 1{u} Fast Event – Program Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.) 0
20 Protest Blue Common 2{1}{u} Fast Event – Program Destroy target agenda. 0
21 Ascension of Khan Black Rare 4{3}{b} Scene 4 +1 Create a {b} 1/1 Horseman agent clone.

-7 Climax — Creatures you control undergo +2/+0 and gain trample until end of turn.
0
22 Card85885 Black Common 5{4}{b} Event – Earth Destroy target land. Create a {b} 1/1 agent clone. 0
23 Dynasty Black Rare 4{3}{b} Agenda – Fame When Dynasty enters or when a famous agent you control dies, you may search your stockpile for a famous agent, reveal it, and draw it. Then shuffle. 1 1504821605 on 07 Sep 2017 by amuseum
24 Enslave Black Rare 5{3}{b}{b} Agenda Mod – Conquest Phase Appoint agent

You control appointee.
1 1504501889 on 04 Sep 2017 by dude1818
25 Golden Tents of the Horde Black Uncommon 3{2}{b} Scene – Azau 3 +1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.

-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn.
0
26 Kill Black Common 3{2}{b} Fast Event – Life Destroy target agent. 0
27 Tyrannosaurus Rex Black Rare 7{5}{b}{b} Agent – Dinosaur King 6 6 [Deception], [overrun]

When Tyrannosaurus Rex enters the field, each opponent sacrifices an agent.
2 1503488303 on 23 Aug 2017 by Vitenka
28 Break Red Common 2{1}{r} Fast Event – Shape Destroy target object. 0
29 Card85770 Red Common 2{1}{r} Fast Event – Entropy Each player discards a card, then draws a card. 0
30 Card85775 Red Common 1{r} Agent 1 2 When ~ enters the field, look at the top card of your stockpile. You may trash that card. 0
31 Concert Hall Red Uncommon 1{r} Scene – Oceania 3 +2 The next non-agent project you deploy this turn cost 1 less power to deploy.

-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
0
32 Public Domain Red Mythic 4{2}{r}{r} Agenda – Repetition {5}: Exile target card in a junkyard. If you do, you may copy it and deploy the copy without paying its energy cost. 0
33 The First Message Red Rare 2{1}{r} Scene 4 +1 Imagine 1 (Exile the top one cards of your stockpile. You may play those cards this turn.).

-8 Climax — Search your stockpile for four cards and exile them. You may play those cards this turn. Shuffle your stockpile.
0
34 Card85888 Green Common 3{2}{g} Agenda Mod – Craftsmanship Phase Appoint agent

Appointee undergoes +2/+2.

When ~ enters the field, generate {2}.
0
35 Coal Power Green Uncommon 2{1}{g} Object Mod – Efficiency Tool Wielder has "{t}, Exile a card from your junkyard: Generate two energy of any motif."

Wielded by Industry – {2} (Idle, {2}: Attach to target Industry you control.)
0
36 Crevasse Green Common 3{2}{g} Event – Space Destroy target land. 0
37 Myth of Fire Green Rare 2{1}{g} Scene 2 +1 Generate a power.

-6 Climax — Generate six power. Draw a card from your junkyard.
0
38 Rehabilitation Green Rare 4{2}{g}{g} Agenda – Synergy {1}, Employ two agents: Untap target permanent. (Employ means tap an untapped agent.) 0
39 Straits of Cadiz Green Uncommon 2{1}{g} Scene – Eden 5 +2 Up to one target plot can't be attacked until your next turn.

-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays {2} for each of their agents that's attacking.
0
40 Card85808 Multicolour Uncommon 3{1}{w}{u} Agent 1 3 Untiring (Doesn't tap when attacking)

Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.)
0
41 Card85780 Multicolour Uncommon 4{2}{b}{r} Agent 2 3 Conversion (Whenever this deals damage, you gain that much pop.)

{2}{b}{r}, {t}: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)
0
42 Card85883 Multicolour Uncommon 3{1}{b}{w} Agent 2 2 Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop. 0
43 Card85886 Multicolour Uncommon 4{2}{u}{g} Agent 2 3 Technophile (Undergoes +1/+1 for each mod attached to it.)

When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle.
0
44 Card85768 Multicolour Uncommon 4{2}{r}{u} Agenda – Forget Whenever an opponent discards a card, you gain 2 pop and draw a card. 0
45 Card85774 Multicolour Uncommon 3{1}{w}{r} Agent 1 4 Conversion (Whenever this deals damage, you gain that much pop.)

When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest.
0
46 Abode Land Basic 0 Basic Land – Residence ({t}: Generate {w}.) 0
47 Academy Land Basic 0 Basic Land – School ({t}: Generate {u}.)

Academy enters tapped.

When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
1 1541038873 on 01 Nov 2018 by amuseum
48 Borderlands Land Basic 0 Basic Land – Frontier ({t}: Generate {c}.) 0
49 Citadel Land Basic 0 Basic Land – Stronghold ({t}: Generate {b}.)

Citadel enters tapped.

When Citadel enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
1 1541039039 on 01 Nov 2018 by amuseum
50 Classroom Land Basic 0 Basic Land – School ({t}: Generate {u}.) 0
51 Factory Land Basic 0 Basic Land – Industry ({t}: Generate {g}.) 0
52 Fortress Land Basic 0 Basic Land – Stronghold ({t}: Generate {b}.) 0
53 Hub Land Basic 0 Basic Land Hub enters tapped.

When Hub enters, sacrifice it unless you pay {1}.

{t}: Generate one energy of any motif or neutral.
0
54 Market Land Basic 0 Basic Land – Industry ({t}: Generate {g}.)

Market enters tapped.

When Market enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
1 1541038060 on 01 Nov 2018 by amuseum
55 New Territories Land Uncommon 0 Delayed Land – Frontier (New Territories enters tapped.)

({t}: Generate {c}.)

When New Territories enters, if you control two or fewer other lands, you may search your stockpile for a basic land card. Shuffle your stockpile, then put that land card on top of it.
1 1517181006 on 28 Jan 2018 by amuseum
56 Settlement Land Basic 0 Basic Land – Frontier ({t}: Generate {c}.)

Settlement enters tapped.

When Settlement enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
1 1541037905 on 01 Nov 2018 by amuseum
57 Studio Land Basic 0 Basic Land – Stage ({t}: Generate {r}.) 0
58 Theater Land Basic 0 Basic Land – Stage ({t}: Generate {r}.)

Theater enters tapped.

When Theater enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
1 1541039201 on 01 Nov 2018 by amuseum
59 Town Land Basic 0 Basic Land – Residence ({t}: Generate {w}.)

Town enters tapped.

When Town enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).
1 1541038433 on 01 Nov 2018 by amuseum
60 Warehouse Land Basic 0 Basic Land Warehouse enters with a storage counter on it.

{1}, {t}: Generate an energy of any motif or neutral.

{3}, {t}, Remove a storage counter from Warehouse: Draw a card.
0
Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes