Erfh: Through the Ages
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Showing 6 of 6 Green cards
Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)
Show rarities: C U R
+1 Generate a power.
-6 Climax — Generate six power. Draw a card from your junkyard.
-6 Climax — Generate six power. Draw a card from your junkyard.
2

+2 Up to one target plot can't be attacked until your next turn.
-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays
for each of their agents that's attacking.
-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays

5
Go to section: Colourless (5) White (8) Blue (7) Black (7) Red (6) Green (6) Multicolour (6) Land (15)
Show rarities: C U R
Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
Appointee undergoes +2/+2.
When ~ enters the field, generate