Erfh: Through the Ages: Virtual Booster
| Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Create a
1/1 Disciple agent clone.
-12 Climax — Generate a power for each Disciple you control. 3
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Technophile (Undergoes +1/+1 for each mod attached to it.)
When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle. 2/3
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Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
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+1: Create a
1/1 Citizen agent clone.
-8 Climax — Each land you control gains a pop. 4
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When ~ dies, create two
1/1 agent clones.2/2
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When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
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Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
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Destroy target land. Create a
1/1 agent clone. |
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
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2/1
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(
: Generate .)
Academy enters tapped. When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
The Last Supper
(rare)
Card85886
(uncommon)
Card85883
(uncommon)
Modern Metropolis
(uncommon)
Card85884
(common)
Break
(common)
Card85775
(common)
Protest
(common)
Heroma Gladius
(common)
Crevasse
(common)
Options
(common)
Card85885
(common)
Card85811
(common)
Henchman
(common)
Academy
(basic)










: Generate