Erfh: Through the Ages: Virtual Booster
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| Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Generate a power.
-6 Climax — Generate six power. Draw a card from your junkyard. 2
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Conversion (Whenever this deals damage, you gain that much pop.)
![]() ![]() , : ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)2/3
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Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
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+1: Create a
1/1 Citizen agent clone.
-8 Climax — Each land you control gains a pop. 4
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Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
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When ~ dies, create two
1/1 agent clones.2/2
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When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
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When ~ enters the field, if you control another agent, draw a card.
1/2
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2/1
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Destroy target land. Create a
1/1 agent clone. |
Appoint agent
Appointee undergoes +2/+2. When ~ enters the field, generate . |
(
: Generate .)
Citadel enters tapped. When Citadel enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.). |
Myth of Fire
(rare)
Card85780
(uncommon)
Card85883
(uncommon)
Modern Metropolis
(uncommon)
Options
(common)
Card85884
(common)
Break
(common)
Crevasse
(common)
Card85811
(common)
Card85810
(common)
Henchman
(common)
Protest
(common)
Card85885
(common)
Card85888
(common)
Citadel
(basic)



: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)




