Erfh: Through the Ages: Virtual Booster
| Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Draw a card.
-7 Climax — Deploy a card from your hand without paying its power cost. 3
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+1 Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn.
-7 Climax — You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters." 5
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Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
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+1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.
-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn. 3
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When ~ dies, create two
1/1 agent clones.2/2
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Each player discards a card, then draws a card.
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Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
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Target opponent discards two cards.
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When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
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When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
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(
: Generate .) |
Falling Apple
(rare)
Area 51
(uncommon)
Card85883
(uncommon)
Golden Tents of the Horde
(uncommon)
Card85884
(common)
Protest
(common)
Kill
(common)
Card85770
(common)
Heroma Gladius
(common)
Options
(common)
Crevasse
(common)
Card85771
(common)
Card85775
(common)
Card85776
(common)
Classroom
(basic)








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