Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene
+2 Create a {w} 1/1 Disciple agent clone.

-12 Climax — Generate a power for each Disciple you control.
3
 U 
Agent
Technophile (Undergoes +1/+1 for each mod attached to it.)

When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle.
2/3
 U 
Scene – Azau
+1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.

-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn.
3
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 C 
Agent
When ~ enters the field, if you control another agent, draw a card.
1/2
 C 
Event – Psyche
Target opponent discards two cards.
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Agent
2/1
 C 
Agenda Mod – Misinformation Phase
Appoint permanent

Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties).
 
 B 
Basic Land – Residence
({t}: Generate {w}.)

The Last Supper (rare)
Card85886 (uncommon)
Coal Power (uncommon)
Golden Tents of the Horde (uncommon)
Crevasse (common)
Card85775 (common)
Kill (common)
Card85810 (common)
Protest (common)
Break (common)
Card85771 (common)
Card85811 (common)
Henchman (common)
Incognito (common)
Abode (basic)