Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene
+1 Create a {b} 1/1 Horseman agent clone.

-7 Climax — Creatures you control undergo +2/+0 and gain trample until end of turn.
4
 U 
Scene – Azau
+1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.

-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn.
3
 U 
Scene – Oceania
+2 The next non-agent project you deploy this turn cost 1 less power to deploy.

-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
3
 U 
Agent
Untiring (Doesn't tap when attacking)

Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.)
1/3
 C 
Agent
2/1
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 C 
Agenda Mod – Misinformation Phase
Appoint permanent

Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties).
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Agent
When ~ enters the field, if you control another agent, draw a card.
1/2
 
 B 
Basic Land – Industry
({t}: Generate {g}.)

Ascension of Khan (rare)
Golden Tents of the Horde (uncommon)
Concert Hall (uncommon)
Card85808 (uncommon)
Break (common)
Protest (common)
Henchman (common)
Card85776 (common)
Card85775 (common)
Incognito (common)
Card85811 (common)
Crevasse (common)
Kill (common)
Card85810 (common)
Factory (basic)