Erfh: Through the Ages: Virtual Booster
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| Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Draw a card.
-7 Climax — Deploy a card from your hand without paying its power cost. 3
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+2 Up to one target plot can't be attacked until your next turn.
-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays for each of their agents that's attacking.5
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Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
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When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
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When ~ dies, create two
1/1 agent clones.2/2
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Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
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Appoint agent
Appointee undergoes +2/+2. When ~ enters the field, generate . |
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When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
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Appoint permanent
Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties). |
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(
: Generate .) |
Mechano-Tyranno
(rare, foil)
Falling Apple
(rare)
Straits of Cadiz
(uncommon)
Coal Power
(uncommon)
Card85883
(uncommon)
Card85776
(common)
Protest
(common)
Card85884
(common)
Options
(common)
Card85888
(common)
Kill
(common)
Card85775
(common)
Incognito
(common)
Heroma Gladius
(common)
Factory
(basic)









: Generate