Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene
+1 Generate a power.

-6 Climax — Generate six power. Draw a card from your junkyard.
2
 U 
Agent
Conversion (Whenever this deals damage, you gain that much pop.)

{2}{b}{r}, {t}: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)
2/3
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
 U 
Scene – Nhrym
+1: Create a {w} 1/1 Citizen agent clone.

-8 Climax — Each land you control gains a pop.
4
{u}
 
 C 
Fast Event – Program
Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Agent
When ~ enters the field, if you control another agent, draw a card.
1/2
 C 
Agent
2/1
 C 
Event – Earth
Destroy target land. Create a {b} 1/1 agent clone.
 C 
Agenda Mod – Craftsmanship Phase
Appoint agent

Appointee undergoes +2/+2.

When ~ enters the field, generate {2}.
 
 B 
Basic Land – Stronghold
({t}: Generate {b}.)

Citadel enters tapped.

When Citadel enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).

Myth of Fire (rare)
Card85780 (uncommon)
Card85883 (uncommon)
Modern Metropolis (uncommon)
Options (common)
Card85884 (common)
Break (common)
Crevasse (common)
Card85811 (common)
Card85810 (common)
Henchman (common)
Protest (common)
Card85885 (common)
Card85888 (common)
Citadel (basic)