Erfh: Through the Ages: Virtual Booster
| Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Dynasty enters or when a famous agent you control dies, you may search your stockpile for a famous agent, reveal it, and draw it. Then shuffle.
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+1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.
-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn. 3
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+2 The next non-agent project you deploy this turn cost 1 less power to deploy.
-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn. 3
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Destroy target land. Create a
1/1 agent clone. |
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When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
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Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
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When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
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When ~ dies, create two
1/1 agent clones.2/2
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When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
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Each player discards a card, then draws a card.
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(
: Generate .) |
Dynasty
(rare)
Golden Tents of the Horde
(uncommon)
Concert Hall
(uncommon)
Incarceration
(uncommon)
Card85885
(common)
Protest
(common)
Card85775
(common)
Options
(common)
Card85811
(common)
Card85884
(common)
Crevasse
(common)
Heroma Gladius
(common)
Card85776
(common)
Card85770
(common)
Studio
(basic)








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