Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene
+2 Create a {w} 1/1 Disciple agent clone.

-12 Climax — Generate a power for each Disciple you control.
3
 U 
Scene – Oceania
+2 The next non-agent project you deploy this turn cost 1 less power to deploy.

-9 Climax — Your agents undergo +1/+1 for each non-agent permanent you control until end of turn.
3
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
{3}{u}
 
 U 
Scene – Anglica
+1 Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn.

-7 Climax — You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters."
5
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 C 
Agent
When ~ enters the field, if you control another agent, draw a card.
1/2
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Agenda Mod – Craftsmanship Phase
Appoint agent

Appointee undergoes +2/+2.

When ~ enters the field, generate {2}.
 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
 C 
Agent
2/1
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 B 
Basic Land – Stronghold
({t}: Generate {b}.)

The Last Supper (rare)
Concert Hall (uncommon)
Card85883 (uncommon)
Area 51 (uncommon)
Card85884 (common)
Protest (common)
Card85810 (common)
Kill (common)
Crevasse (common)
Card85811 (common)
Card85888 (common)
Card85770 (common)
Henchman (common)
Card85775 (common)
Fortress (basic)