Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 
 U 
Agent
Technophile (Undergoes +1/+1 for each mod attached to it.)

When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle.
2/3
 U 
Agent
Untiring (Doesn't tap when attacking)

Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.)
1/3
 C 
Event – Earth
Destroy target land. Create a {b} 1/1 agent clone.
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 C 
Agenda Mod – Misinformation Phase
Appoint permanent

Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties).
 C 
Agent
2/1
Hub
 
 B 
Basic Land
Hub enters tapped.

When Hub enters, sacrifice it unless you pay {1}.

{t}: Generate one energy of any motif or neutral.

Card85811 (common, foil)
The Art of War (rare)
Card85886 (uncommon)
Incarceration (uncommon)
Card85808 (uncommon)
Crevasse (common)
Card85885 (common)
Card85775 (common)
Card85776 (common)
Card85884 (common)
Incognito (common)
Kill (common)
Break (common)
Henchman (common)
Hub (basic)