Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene
+1 Draw a card.

-7 Climax — Deploy a card from your hand without paying its power cost.
3
{3}{u}
 
 U 
Scene – Anglica
+1 Your agents have aegis (this permanent can't be targeted by opponents' projects and abilties) until your next turn.

-7 Climax — You get an agenda clone with "When an opponent's agent enters the field, sacrifice this. If you do, target agent you control gets three +1/+1 counters."
5
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
 U 
Scene – Azau
+1 Until end of turn, creatures you control with [speed] undergo +1/+0 until end of turn.

-6 Climax — Until end of turn, your attacking creatures undergo +1/+0 and gain [speed] until end of turn.
3
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
{u}
 
 C 
Fast Event – Program
Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
 C 
Event – Psyche
Target opponent discards two cards.
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 B 
Basic Land – School
({t}: Generate {u}.)

Falling Apple (rare)
Area 51 (uncommon)
Card85883 (uncommon)
Golden Tents of the Horde (uncommon)
Card85884 (common)
Protest (common)
Kill (common)
Card85770 (common)
Heroma Gladius (common)
Options (common)
Crevasse (common)
Card85771 (common)
Card85775 (common)
Card85776 (common)
Classroom (basic)