Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Scene – Eden
+2 Up to one target plot can't be attacked until your next turn.

-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays {2} for each of their agents that's attacking.
5
 U 
Agent
Conversion (Whenever this deals damage, you gain that much pop.)

When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest.
1/4
 U 
Scene – Nhrym
+1: Create a {w} 1/1 Citizen agent clone.

-8 Climax — Each land you control gains a pop.
4
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Event – Psyche
Target opponent discards two cards.
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 C 
Agent
When ~ enters the field, if you control another agent, draw a card.
1/2
 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
 B 
Basic Land
Warehouse enters with a storage counter on it.

{1}, {t}: Generate an energy of any motif or neutral.

{3}, {t}, Remove a storage counter from Warehouse: Draw a card.

Enslave (rare)
Straits of Cadiz (uncommon)
Card85774 (uncommon)
Modern Metropolis (uncommon)
Heroma Gladius (common)
Card85811 (common)
Card85771 (common)
Card85884 (common)
Crevasse (common)
Protest (common)
Card85776 (common)
Card85810 (common)
Kill (common)
Card85770 (common)
Warehouse (basic)