Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Scene
+1 Draw a card.

-7 Climax — Deploy a card from your hand without paying its power cost.
3
 U 
Scene – Eden
+2 Up to one target plot can't be attacked until your next turn.

-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays {2} for each of their agents that's attacking.
5
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
{u}
 
 C 
Fast Event – Program
Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
 C 
Agenda Mod – Craftsmanship Phase
Appoint agent

Appointee undergoes +2/+2.

When ~ enters the field, generate {2}.
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
 C 
Agenda Mod – Misinformation Phase
Appoint permanent

Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties).
 
 B 
Basic Land – Industry
({t}: Generate {g}.)

Mechano-Tyranno (rare, foil)
Falling Apple (rare)
Straits of Cadiz (uncommon)
Coal Power (uncommon)
Card85883 (uncommon)
Card85776 (common)
Protest (common)
Card85884 (common)
Options (common)
Card85888 (common)
Kill (common)
Card85775 (common)
Incognito (common)
Heroma Gladius (common)
Factory (basic)