Erfh: Through the Ages: Virtual Booster
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| Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Up to one target plot can't be attacked until your next turn.
-10 Climax — Until your next turn, agents can't attack you or a plot you control unless their controller pays for each of their agents that's attacking.5
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Conversion (Whenever this deals damage, you gain that much pop.)
When ~ enters the field, look at the top two cards of your stockpile. Draw one of them and trash the rest. 1/4
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+1: Create a
1/1 Citizen agent clone.
-8 Climax — Each land you control gains a pop. 4
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When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
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Target opponent discards two cards.
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When ~ dies, create two
1/1 agent clones.2/2
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When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
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When ~ enters the field, if you control another agent, draw a card.
1/2
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Each player discards a card, then draws a card.
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Warehouse enters with a storage counter on it.
, : Generate an energy of any motif or neutral.
, , Remove a storage counter from Warehouse: Draw a card. |
Enslave
(rare)
Straits of Cadiz
(uncommon)
Card85774
(uncommon)
Modern Metropolis
(uncommon)
Heroma Gladius
(common)
Card85811
(common)
Card85771
(common)
Card85884
(common)
Crevasse
(common)
Protest
(common)
Card85776
(common)
Card85810
(common)
Kill
(common)
Card85770
(common)
Warehouse
(basic)


for each of their agents that's attacking.





: Generate an energy of any motif or neutral.