Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
 U 
Agent
Conversion (Whenever this deals damage, you gain that much pop.)

{2}{b}{r}, {t}: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)
2/3
 C 
Agent
When ~ enters the field, look at the top card of your stockpile. You may trash that card.
1/2
{u}
 
 C 
Fast Event – Program
Opt 3. (Look at the top three cards of your stockpile, then put any number of them on top of your stockpile in any order and tuck the rest.)
 C 
Agent
When ~ enters the field, if you control another agent, draw a card.
1/2
 C 
Agenda Mod – Misinformation Phase
Appoint permanent

Appointee has aegis (this permanent can't be targeted by opponents' projects and abilties).
 C 
Event – Earth
Destroy target land. Create a {b} 1/1 agent clone.
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 
 B 
Basic Land – School
({t}: Generate {u}.)

Academy enters tapped.

When Academy enters, scroll 1 (Look at the top one cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order.).

Mechano-Tyranno (rare)
Card85883 (uncommon)
Coal Power (uncommon)
Card85780 (uncommon)
Card85775 (common)
Options (common)
Protest (common)
Card85810 (common)
Heroma Gladius (common)
Incognito (common)
Crevasse (common)
Break (common)
Card85885 (common)
Card85811 (common)
Academy (basic)