Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Agent
Conversion (Whenever this deals damage, you gain that much pop.)

{2}{b}{r}, {t}: ~ deals 2 damage to target damageable. (Damageables are agents, paragons, players, and scenes.)
2/3
 
 R 
Scene
+2 Create a {w} 1/1 Disciple agent clone.

-12 Climax — Generate a power for each Disciple you control.
3
 U 
Agent
Whenever another agent enters under your control, each opponent loses 1 pop and you gain 1 pop.
2/2
 U 
Agenda – Forget
Whenever an opponent discards a card, you gain 2 pop and draw a card.
 U 
Scene – Nhrym
+1: Create a {w} 1/1 Citizen agent clone.

-8 Climax — Each land you control gains a pop.
4
 C 
Agent
2/1
 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Event – Earth
Destroy target land. Create a {b} 1/1 agent clone.
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
Hub
 
 B 
Basic Land
Hub enters tapped.

When Hub enters, sacrifice it unless you pay {1}.

{t}: Generate one energy of any motif or neutral.

Card85780 (uncommon, foil)
The Last Supper (rare)
Card85883 (uncommon)
Card85768 (uncommon)
Modern Metropolis (uncommon)
Henchman (common)
Break (common)
Crevasse (common)
Protest (common)
Card85770 (common)
Card85776 (common)
Card85811 (common)
Card85885 (common)
Card85884 (common)
Hub (basic)