Erfh: Through the Ages: Virtual Booster

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Agent
Untiring (Doesn't tap when attacking)

Inform 1 (Whenever this agent attacks and isn't blocked, draw one cards.)
1/3
 C 
Agent
When ~ enters the field, tuck up to one one card from your hand. If you do, draw two cards.
2/1
 C 
Agent
When ~ enters the field, you may search your stockpile for a card named ~ and draw it. Then shuffle.
2/2
 C 
Fast Event – Entropy
Each player discards a card, then draws a card.
 C 
Agenda Mod – Craftsmanship Phase
Appoint agent

Appointee undergoes +2/+2.

When ~ enters the field, generate {2}.
 C 
Agent
When ~ dies, create two {w} 1/1 agent clones.
2/2
 C 
Agent
2/1
 B 
Basic Land
Warehouse enters with a storage counter on it.

{1}, {t}: Generate an energy of any motif or neutral.

{3}, {t}, Remove a storage counter from Warehouse: Draw a card.

Statue of Liberty (rare)
Card85808 (uncommon)
Incarceration (uncommon)
Coal Power (uncommon)
Card85811 (common)
Card85776 (common)
Kill (common)
Card85770 (common)
Heroma Gladius (common)
Card85888 (common)
Card85884 (common)
Crevasse (common)
Protest (common)
Henchman (common)
Warehouse (basic)