Erfh: Through the Ages

Erfh: Through the Ages by amuseum

52 cards in Multiverse

1 with no rarity, 17 commons, 14 uncommons,
13 rares, 1 mythic, 6 basics

5 colourless, 8 white, 7 blue, 7 black,
6 red, 6 green, 6 multicolour, 7 land

16 comments total

Erfh core set

Erfh: Through the Ages: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Drafting Archetypes | Set Information | Evergreen | Victory conditions

Cardset comments (1) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On The Last Supper (reply):

See mechanics page for rules on scenes.

On Erfh: Through the Ages (reply):

Same core ideas as Information Age. Some cards moved from there.

This is a core set for Erfh series. Spans the entirety of human history and beyond.

Feel free to create your own set for other specific ages. Could be human history or not. For example, a Triassic age with dinosaurs and animals, no humans.

Recently active cards: (all recent activity)

 R 
Delayed Scene
(Delayed permanents enter the field tapped.)

When Falling Apple enters the field, draw a card.

Climax — When you draw the fifth card in a turn, if Falling Apple is untapped, sacrifice this scene: Deploy a card from your hand without paying its energy cost.
5
3 comments
last 2018-06-13 13:08:11 by SecretInfiltrator
 R 
Delayed Scene
(Delayed permanents enter the field tapped.)

When The Last Supper enters the field, you gain 3 pop.

Climax — When you control 12 or more agents, if The Last Supper is untapped, sacrifice this scene: Gain 24 pop.
12
2 comments
last 2018-06-13 13:05:27 by SecretInfiltrator
 U 
Delayed Land – Frontier
(New Territories enters the field tapped.)

({t}: Generate {c}.)

When New Territories enters the field, if you control two or fewer other lands, you may search your stockpile for a basic land card. Shuffle your stockpile, then put that land card on top of it.
1 comment
2018-01-28 23:10:06 by amuseum
 B 
Basic Land – Frontier
 U 
Agent
Technophile (Undergoes +1/+1 for each mod attached to it.)

When ~ enters the field, you may search your stockpile for a mod card, reveal it, and draw it. Then shuffle.
2/3

Recent comments: (all recent activity)
On Falling Apple:

Now it's weird that this has an ETB effect that looks like it could help reaching the climax, but the card specifically prevents that.

It's like having a french vanilla with haste and defender - mixed signals.

On The Last Supper:

One would expect that rather than having a tiny effect and the a larger version of the same effect for an unrelated condition you would have something like a small effect that helps reach the large climax - similar how plus abilities and ultimates on some planeswalkers work.

On New Territories:

Core set mainstay to mitigate land screw aimed at beginning players. Difference with Terramorphic Expanse is this improves your land count.

Uncommon due to wordiness, and not vital for new players or draft. But once you start learning to build your own decks, this can help smooth out land drops.

On Falling Apple:

made it delayed so opponents have chance to respond.

On Falling Apple:

Hmm; won't this only ever be cast as the last card you need, and so not hang around long enough to be targeted? And so could just be a sorcery?

So should it be more questlike and count draws across multiple turns?

On The Last Supper:

See mechanics page for rules on scenes.

On Erfh Logo:

I created the logo before decided to change the name of the set to make more distinguishable. Will redo logo later.

On Erfh Logo:

Is the logo meant for a different set?

On Henchman:

Baseline for generic unaligned agent.

On Dynasty:

implies a good number of famous agents in this set. maybe one for each race/alignment pair = 10+

(All recent activity)
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