Erfh: Through the Ages: Drafting Archetypes
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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes |
Draft archetypes
10 unions (motif pairs)
Win conditions:
- 7 unions via damage to opponent (annihilation)
- 3 unions via emptying own stockpile (transcendence)
Transcendence
- URW unions
- RU (culture, research) agentless; events; big card draw; stockpile manipulation
- WU (government, education) agents; control; draw cards on unblocked attacker (learn); free draw rider (a la cantrip)
- WR (religion, charisma) agents; gain pop; search for same; self-mill
Annihilation
- all other unions
- UG (technology, training) mods
- UB (planning, strategy) evasion
- GB (efficiency, diligence) midrange
- GW (synergy, teamwork) weenies
- BW (conquest, uniformity) clones
- BR (fame, popularity) drain pop
- RG (craftsmanship, innovation) ramp
Deck Building
- Deck size: 48 cards
- Pack size: 12 cards
- Packs drafted: 4 packs
- Pack rarities:
- Commons: 9
- Uncommons: 2
- Rare / Epic Rare: 1
- Per player: 36 commons, 8 uncommons, 4 rares / epic rares