Erfh: Through the Ages: Victory conditions
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Objectives
I want a CCG to support two main objectives; compete for lands or complete a heroic quest. Players will actively try to stop their opponents from reaching objectives, at the same time trying to complete their own objectives. The goals are visible on the table, unlike Magic which is just a number that counts down. The end result hopefully ensues an intense, visceral match that also tells a great tale of rivalry and achievements.
Losing and Winning
- Lose. Pop Burst You lose if you have no pop -- start with 6 pop -- invest pop onto lands to raise pop, and steal opponents' pop from their lands.
- Win. Heroic Quest You win if climax 3 times. A scene climax is worth 1 and paragon climax is worth 2 -- protect your paragons and scenes as they finish their tale.