Erfh: Through the Ages: Victory conditions

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes

Objectives

I want a CCG to support two main objectives; compete for lands or complete a heroic quest. Players will actively try to stop their opponents from reaching objectives, at the same time trying to complete their own objectives. The goals are visible on the table, unlike Magic which is just a number that counts down. The end result hopefully ensues an intense, visceral match that also tells a great tale of rivalry and achievements.

Losing and Winning

Updated on 14 Nov 2018 by amuseum