Erfh: Through the Ages: Mechanics
A la lifelink
Evergreen.
a la vigilance
like equipment, except sometimes may be attached to non-agents
Evergreen mechanic. Mainly for .
Evergreen. A la hexproof
Delayed is supertype that makes permanents enter tapped.
Mainly , sometimes
.
Scenes have a goal for the controller to accomplish in order to gain its rewards. When the controller accomplishes the climax, gain a climax point.
Scene is a damageable permanent. Scenes enter with destiny counters equal to the value printed on the bottom-right corner of the card. Certain events or abilities can deal damage directly to scenes. Scenes can also be attacked by opponents' agents during their combat phase. Each point of damage to a scene removes that many destiny counters from it. As soon as a scene loses all of these counters, it is destroyed (state-based effect).
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".