Erfh: Through the Ages: Mechanics

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Mechanics | Gameplay | Victory conditions | Set Information | Evergreen | Drafting Archetypes

Conversion: Whenever this deals damage, you gain that much pop. Used on 2 cards: Card85774, Card85780

A la lifelink

(Damageables are agents, paragons, players, and scenes.): Used on 1 cards: Card85780
Technophile: Undergoes +1/+1 for each mod attached to it. Used on 1 cards: Card85886

Evergreen.

Untiring: Doesn't tap when attacking Used on 1 cards: Card85808

a la vigilance

Wielded by: Idle, PARAM2: Attach to target PARAM1 you control. Used on 2 cards: Coal Power, Heroma Gladius

like equipment, except sometimes may be attached to non-agents

Inform: Whenever this agent attacks and isn't blocked, draw PARAM1ASWORDS cards. Used on 1 cards: Card85808

Evergreen mechanic. Mainly for {u}{w}{r}.

(Employ means tap an untapped agent.): Used on 1 cards: Rehabilitation
aegis: this permanent can't be targeted by opponents' projects and abilties Used on 2 cards: Area 51, Incognito

Evergreen. A la hexproof

(Delayed permanents enter tapped.): Used on 0 cards:

Delayed is supertype that makes permanents enter tapped.

scroll: Look at the top PARAM1ASWORDS cards of your library, put any number of them on the bottom of your library in any order and the rest on top of your library in any order. Used on 6 cards: Town, Citadel, Academy, Market, Theater, Settlement
imagine: Exile the top PARAM1ASWORDS cards of your stockpile. You may play those cards this turn. Used on 1 cards: The First Message

Mainly {r}, sometimes {u}.

**Climax**: Used on 10 cards: Golden Tents of the Horde, Area 51, The Last Supper, Falling Apple, Myth of Fire, Ascension of Khan, The First Message, Modern Metropolis, Straits of Cadiz, Concert Hall

Scenes have a goal for the controller to accomplish in order to gain its rewards. When the controller accomplishes the climax, gain a climax point.

Scene is a damageable permanent. Scenes enter with destiny counters equal to the value printed on the bottom-right corner of the card. Certain events or abilities can deal damage directly to scenes. Scenes can also be attacked by opponents' agents during their combat phase. Each point of damage to a scene removes that many destiny counters from it. As soon as a scene loses all of these counters, it is destroyed (state-based effect).




In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – {2}{r}{r}. (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".