Temporal Cascade: Recent Activity
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Recent updates to Temporal Cascade: (Generated at 2024-12-02 13:46:13)
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I guess - I don't feel it's necessary but depends.
The set is further than it might seem here:
> http://magicseteditor.sourceforge.net/node/13303
The files there are still downloadable from that post btw, but getting all those templates might be a hassle.
Anyways, as I might have said elsewhere, all the sets of this "Time Spiral 2" block have no attempts or consideration for limited as far as archetypes and such go. So in that way they aren't that far from just another "card dump" though they thematically may fit into the supposed set they are mimicking. For example, this set is lacking higher level themes that would make the cards relate to each other beyond just being "Future Sight"-esque.
Tokens are created, but tokens are also per definition not cards. So you want to say "Whenever you create one or more tokens, draw a card."
I'm surprised to see creatures without p/t box as space you want to explore. Maybe at rare.
This is instant speed, so you can just EOT grow this by a counter even if you don't care about the scrying - that alone makes this too efficient for a blue common wall.
Seems too much at common. It's doing a lot of individual things that make the needle move a little bit towards "not common", not one thing in particular, but I don't thin it's worth keeping at common - or necessarily the cleanest way to present this ability word.
How many people underrstand that the first ability is a long path to removal?
Wouldn't it be "lose this emblem"?
I don't think temporary emblems are worth the effort. You could do this with a permanent token and be fine.
I dislike how the third ability plays with multiples. Just reurring itself is annoying.
It's quite splashable. Should test for , but I suppose the set is not there yet anyway.
Huh; it's like a flagbearer variant. There seem to be two bits of flavour here - stealing your opponents good stuff (ETB triggers, I'd guess, will mainly do it) and also saving you from bad things. They would seem to have different flavour though.
I'd say that the flavour is something like a ghost that lives in a mirror, or your shadow - and so it turns out that it was the ghost all along, not the real creature. Something like https://c.wallhere.com/photos/18/07/light_shadow_love_girl_loss_vintage_dark_death-867440.jpg!d
Illusion seems the right type to me. Jellyfish not so much.
A very interesting design by pali6 that I would like to showcase here.
> https://www.reddit.com/r/custommagic/comments/8th4pv/strionic_phantom/
I feel that some really resonant flavor could be had here, but I can't think myself of any such at the moment. Suggestions are welcome.
While this might get around "can't be countered" it doesn't nullify ETB / "dies" abilities (ie. the abilities you are usually very glad to get rid of with counterspells).
In most cases this will play like a bad Essence Scatter (worse since ETB abilities / "dies" abilities are quite numerous these days) so unless Remove Soul is too good, this isn't even that great.
Mmmm... 2 cost is too good for flat removal; but this means you have to have the mana up right now; you can't say "My turn? Untap, murder." So maybe 2 is a valid sweetspot? It's very very very good though.
And Murder costs more than Doom Blade. I may be wrong, but I think Murder was added because Doom Blade was too good, and 2 cost hard removal was being pushed to 3. Mentioned in the thread, the closest mono-black card still had a restriction (although Cradle to the Grave was printed before Doom Blade). As people pointed out in the thread, the hybridity allows blue to get around "can't be countered" clauses in a consistently cheaper fashion than they normally could.
That first statement seems subjective. To me it's quite whatever: I would be fine if this is just mono-.
"Nonblack" restriction is the remnant of alpha and has basically been done with. Also, like all counterspells this has the "opportunity cost" which, I think, is generally higher than the "nonblack" restriction anyway.
I'm inn agreement this doesn't seem right in blue's slice even if the result is ultimately similar to Remove Soul. Also even Doom Blade had a restriction.
Future-shifted
Card design by TheVoir (reddit)
https://www.reddit.com/r/custommagic/comments/5bk93f/technically_a_counterspell_technically_a_kill/
Perhaps too close to Frostburn.
Card design by StanggTwin (reddit)
Future-shifted
Card design by caeonosphere (reddit)
Future-shifted
Card design by IguanadonsEverywhere (reddit)
https://www.reddit.com/r/custommagic/comments/5g5mcr/the_lowstone_it_lows_its_a_stone_what_more_could/
This looks like it should be in the "Planar Chaos 2" set instead - the concept is "Phyrexian Elspeth" which doesn't translate well without the art.
Card design by Dudibus (no goblins allowed)
Card design by Cato (no goblins allowed)
Future-shifted
Card design by phizrine (reddit) & aj1t1 (reddit)
https://www.reddit.com/r/custommagic/comments/5ka1ua/return_to_normalcy/
Future-shifted
I don't know by whom is this card design...
:(
Future-shifted Full-Art Vanilla
Suggests Norse mythology setting
Future-shifted
Card design by Doombringer (MTG Salvation)