Temporal Cascade
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Mechanics |
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Everything gains protection from target spell or permanent until end of turn. (They can't be blocked, targeted, dealt damage, enchanted, or equipped by anything.)
"For every ailment, there is an antibody."
—Therus, Kreopolis chymist
—Therus, Kreopolis chymist
Target player exiles three cards from his or her hand until your next turn. (The cards are revealed as they are exiled. They return to their owner’s hand.)
Access
(
: Access the Machine.)
Whenever you Access the Machine, Devotee of the Core gets +2/+2 until end of turn.


Whenever you Access the Machine, Devotee of the Core gets +2/+2 until end of turn.
The thrum of artifice feeds his hope for a better future.
2/2
+2: Create a 0/2 colorless Construct artifact creature token with flying named Ornithopter.
-2: Put two +1/+1 counters on target creature, then exile the creature with the greatest power.
-6: Search your library for up to three Equipment and/or Aura cards, put them onto the battlefield attached to creatures of your choice.
-2: Put two +1/+1 counters on target creature, then exile the creature with the greatest power.
-6: Search your library for up to three Equipment and/or Aura cards, put them onto the battlefield attached to creatures of your choice.
3
1/4
Expertise — Target creature you control gets +3/+3 and gains lifelink until end of turn. Then if that creature has two or more instances of lifelink, each other creature you control gets +1/+1 until end of turn.
“Who’s with me?”
Choose one —
• Remove all damage from each creature you control.
• All effects that would end at end of turn end now instead.
• Remove all damage from each creature you control.
• All effects that would end at end of turn end now instead.
Enchant creature
Creatures you control have protection from enchanted creature. (It can’t be block, target, or deal damage to creatures you control.)
Creatures you control have protection from enchanted creature. (It can’t be block, target, or deal damage to creatures you control.)

2/2
Flying
If a triggered ability would trigger, sacrifice Strionic Phantom instead.
If a triggered ability would trigger, sacrifice Strionic Phantom instead.
2/2
1/2
Flying
: Destroy target creature if it was dealt damage by Ashen Cloud this turn.

The mephitic clouds that waft through Kreopolis weigh down every breath, stealing lives to extend their own mockery of self-awareness.
1/3
Deathtouch, first strike, lifelink
It is not strictly solid, but nobody wants to go through.
0/3
5/2
Destroy target creature. That creature dying does not cause abilities to trigger.
“Your death will be as insignificant as your life.”
Choose one —
• Destroy target creature.
• Destroy all creatures Insecurity can’t target.
• Destroy target creature.
• Destroy all creatures Insecurity can’t target.
When Promise of Virility enters the battlefield, you gain 10 life.
When Promise of Virility leaves the battlefield, you lose 13 life.
When Promise of Virility leaves the battlefield, you lose 13 life.
Exile target colorless permanent. (Lands are colorless.)
If Bloodboiler entered the battlefield this turn, creatures you control have haste.
Premonition 1 –
(Rather than cast this card from your hand, you may pay
and put this card into your library face up beneath the top one cards. As it reaches the top, cast it for free.)
Premonition 1 –


2/1
Treat Goblin Scout as though it were equipped.
"Be prepared."
—Scouts' motto
—Scouts' motto
Choose a number. Infinite Voltage deals that much damage to target creature.
"Mana influx steady... galvanic current at acceptably uncontrollable levels."
—Tinctus, chymic apprentice
—Tinctus, chymic apprentice
Consume
(You may spend this creature as though it were
by sacrificing it.)


1/1
3/1
3/1
Shuffle your hand into your library, then put that many cards minus one from the top of your library into your hand. As long as you have at least one card in your hand, you may repeat this process any number of times. (This doesn't trigger abilities that care about drawing cards.)

A soul is a lonely thing, and a blade possessed of a soul can never rest until it has claimed another.
1/1
If a player would name a card, they must name Thought Occupier.
"It’s like having a song stuck in your head, if the song had sharp little claws."
1/1
Cubilous One's power and toughness are always equal. If its power and toughness would become unequal, they each become equal to the greater of the two instead.
1
Until end of turn, players play with their hands revealed and each creature gets +1/+1 for each creature card in its controller’s hand.
At the beginning of each of your main phases, add
to your mana pool.

2/2
When Hueshifter enters the battlefield, add an amount of mana in any combination of colors to your mana pool equal to the amount of green mana spent to cast Hueshifter.
She imbues her art with the infinite colors of nature.
1/1
Target creature gets +1/+1 for each card type among permanents you control. (Artifact, creature, enchantment, land, planeswalker, and tribal are permanent card types.)
Draw the bottom three cards of your library, then put two cards from your hand on top of your library.
In the most ancient of places linger the seeds which have grown into secrets of all life.
Trample
Whenever you shuffle your library, Seafloor Pulverizer gets +6/+0 until end of turn.
Whenever you shuffle your library, Seafloor Pulverizer gets +6/+0 until end of turn.
And then the idea hit Eures: what if the entire ocean bed could be used as a splicing pool?
6/6
Returns up to three land cards from your graveyard to your hand.
, Discard a land card: Draw a card. Activate this ability only if Tales of Lake is on the stack. (
can be paid with either
or
.)




Exile Tomorrow's Harvest.
At the beginning of your next turn’s precombat main phase, put Tomorrow's Harvest into your graveyard from exile. If you do, add
to your mana pool.
At the beginning of your next turn’s precombat main phase, put Tomorrow's Harvest into your graveyard from exile. If you do, add


Whenever you create one or more cards, draw a card. (Only tokens are created.)
You may activate loyalty abilities of planeswalkers you control an additional time during each of your turns.
+1: The next 2 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
0: Return any number of permanents you control to their owners’ hand.
-2: Gain control of target permanent until end of turn. It gains haste until end of turn.
+1: The next 2 damage that a source of your choice would deal this turn is dealt to target creature or player instead.
0: Return any number of permanents you control to their owners’ hand.
-2: Gain control of target permanent until end of turn. It gains haste until end of turn.
3
(
can be paid with either
or
.)
Target creature spell gains "When this creature enters the battlefield, sacrifice it."



Target creature spell gains "When this creature enters the battlefield, sacrifice it."
“I’m sorry dear, that old story was only a legend.”
Illus. Marius Bota
Target creature spell enters the battlefield with 3 damage on it.
Before you feel the pain, you feel its absence.
The converted mana cost of all cards you own that aren’t on the battlefield, spells you control, and permanents you control is reduced by 3. (This does not affect casting cost. A card’s converted mana cost can’t be less than zero.)

To a stone, a century is but a series of brief moments.
All damage dealt by creatures counts as combat damage.
"Let us celebrate our Father’s memory with blood, gore, and feasts of rotten flesh!"
—Aakrak, chamberlain of the Second Sphere
—Aakrak, chamberlain of the Second Sphere

Each part held a plane forgotten by a 'walker. Each marking was a memory of something lost.









Mosscovered Remnants enters the battlefield tapped unless you have cast a spell this turn.
: Add
or
to your mana pool.











Terra (If this is played as a land without paying its mana cost, it enters the battlefield tapped and is no longer a creature. If this would die as a creature, it’s no longer a creature instead.)
Flying
Flying
1/1
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Mechanics |
0: Put a loyalty counter on target permanent.
-1: You get an emblem with "Exile this emblem: Add
-2: Return a colorless card from your graveyard to your hand.
2018-06-28 08:53:28 by SecretInfiltrator